Search found 11 matches

by ZombieBear
Mon Apr 29, 2013 9:20 pm
Forum: Bug reports
Topic: Research BUG cant finish research
Replies: 32
Views: 19453

Re: Research BUG cant finish research

I have the same issue but with steel bars 2.
by ZombieBear
Sun Apr 21, 2013 8:56 pm
Forum: Feature Requests
Topic: Unconscious Execution/Kill Move (and Corpse Disposal)
Replies: 5
Views: 2124

Re: Unconscious Execution/Kill Move (and Corpse Disposal)

As for the body decay, I would love to see the bodies get picked over by NPCs, perhaps even get gathered up by NPCs accounting for what happens to the corpses. It's more than a little disconcerting to see a corpse disappear right next to you, so perhaps one option is to simply disable the "dec...
by ZombieBear
Sun Apr 21, 2013 5:23 pm
Forum: Feature Requests
Topic: Unconscious Execution/Kill Move (and Corpse Disposal)
Replies: 5
Views: 2124

Re: Unconscious Execution/Kill Move (and Corpse Disposal)

For disposing of the bodies, there could several options. One would be a graveyard, with the options between mass graves for bandits, and personal graves for your workers. (mass graves could also work for your workers if you feel like being a dictator). The other option would be a crypt/mausoleum, w...
by ZombieBear
Sun Apr 21, 2013 5:17 pm
Forum: Feature Requests
Topic: Building/Organization Improvements
Replies: 13
Views: 4837

Re: Building/Organization Improvements

I like the idea of roads, especially if we can have vehicles added. Then we could even have rail lines and giant trains to ferry goods from one city to the next for trading purposes. But even without rail, some roads down to make vehicle travel faster/safer.
by ZombieBear
Sun Apr 21, 2013 5:14 pm
Forum: Feature Requests
Topic: Building requests.
Replies: 11
Views: 3645

Re: Building requests.

A warehouse? Possibly update to automated warehouse with robots. A giant automated warehouse that could store large amounts of ore and building materials? :shock: I suppose that could be done though, I imagine the hardest part would be making a cool looking model for the building, since the code is...
by ZombieBear
Sun Apr 21, 2013 6:48 am
Forum: Feature Requests
Topic: I'VE BEEN ROBBED!
Replies: 46
Views: 17995

Re: I'VE BEEN ROBBED!

Something I would find interesting is from mount and blade. Once the characters are knocked out, and there are no conscious team mates available, then the bandits will kidnap the people, and haul them around, until a ransom can be payed or the characters escape, with escape times based on combat tim...
by ZombieBear
Sun Apr 21, 2013 6:42 am
Forum: Feature Requests
Topic: Additional view perspective
Replies: 2
Views: 1808

Re: Additional view perspective

It would be nice to have a third person perspective to run around as, especially when only one merc is available.
by ZombieBear
Sun Apr 21, 2013 6:41 am
Forum: Feature Requests
Topic: Building requests.
Replies: 11
Views: 3645

Re: Building requests.

A warehouse? Possibly update to automated warehouse with robots.
by ZombieBear
Sun Apr 21, 2013 6:40 am
Forum: Feature Requests
Topic: Storage & Automated Mining Improvement Ideas
Replies: 6
Views: 2043

Re: Storage & Automated Mining Improvement Ideas

I like the idea of the warehouse, having a large building with wide doors, and the ability to have several workers there, that will empty the bins, and fill hoppers. It would really add a real sense of industry to a city.
by ZombieBear
Fri Apr 19, 2013 9:00 pm
Forum: Feature Requests
Topic: Crafting and resource gathering Improvements.
Replies: 1
Views: 1085

Crafting and resource gathering Improvements.

I would like to see the ability to add set a specific object to put resources into once the output bin is full. Similar to how building mats, ore and stone all have their individual storage containers, I would like to be able to take a generic storage container and either have it converted to a cont...
by ZombieBear
Sun Mar 24, 2013 5:55 pm
Forum: Bug reports
Topic: Game crash
Replies: 0
Views: 277

Game crash

The game completely locked up during play. I had just started to have one person run around on a recruitment drive. I had about 3 groups all individually running back. The lockup occurred when right clicking on a portrait past the load barrier.