Search found 38 matches
- Mon Apr 18, 2016 10:23 pm
- Forum: Feature Requests
- Topic: Hardcore mode?
- Replies: 0
- Views: 299
Hardcore mode?
I am a sucker for the "no second chance" style of game play. I think this would be a great way to play the wanderer play style as a challenge to maybe unlock a string of achievements. Maybe this has been mentioned before but I just recently got back in to Kens hi since the last patch and I...
- Thu Apr 14, 2016 2:24 am
- Forum: Bug reports
- Topic: Crash while moving sword from dead ally V 0.90.14
- Replies: 0
- Views: 266
Crash while moving sword from dead ally V 0.90.14
Version 0.90.14 So I had just recovered with my primary character after a wipe and I clicked on my dead squad mates body to loot his corpse when a raptor showed up and started noming on his face. I selected his sword to move it into my inventory and it was hovering selected above the inventory when ...
- Wed Apr 13, 2016 2:11 am
- Forum: Bug reports
- Topic: crash while creating wanderer starting character. 0.09.13
- Replies: 0
- Views: 236
crash while creating wanderer starting character. 0.09.13
Like what the title says. I clicked 'randomize all' first thing after beginning 'the wanderer' option for a new game.
- Fri Apr 01, 2016 6:17 pm
- Forum: Gameplay
- Topic: First impressions of 90.1
- Replies: 18
- Views: 3516
Re: First impressions of 90.1
I just wanted to +1 this.
I have been waiting to play Kenshi again for awhile and I am having a grand old time. Excellent work guys! Keep it up.
I have been waiting to play Kenshi again for awhile and I am having a grand old time. Excellent work guys! Keep it up.
- Mon Dec 09, 2013 5:33 pm
- Forum: Feature Requests
- Topic: Recruitment Office
- Replies: 12
- Views: 3647
Re: Recruitment Office
I love this idea.
I really hope Chris implements it soon.
I really hope Chris implements it soon.
- Wed Oct 02, 2013 8:47 pm
- Forum: Feature Requests
- Topic: Mini Static Encounters - Nomad Camps, Rare Metals, etc.
- Replies: 6
- Views: 2723
Re: Mini Static Encounters - Nomad Camps, Rare Metals, etc.
I like all of these suggestions too. Wish I could up vote on these forums lol
- Wed Jul 03, 2013 3:24 pm
- Forum: Feature Requests
- Topic: Skill based combat animations
- Replies: 6
- Views: 1570
Re: Skill based combat animations
Have not read all the replies, But I love the idea the OP described with the different tears of animations, I hope Chris can find a way to make this work, It would add a great deal of immersion to the game for me.
- Mon Jun 24, 2013 4:14 pm
- Forum: Gameplay
- Topic: Upcoming update... anyone else disapointted?
- Replies: 61
- Views: 16764
Re: Upcoming update... anyone else disapointted?
I don't know about anyone else but one thing I am super excited for in this upcoming update is the change to the META game. At the moment now all you have to do to get started is kite bandits to guards and loot the extra armor and weapons and sell them for full price, Not to mention if one of the gu...
- Thu May 16, 2013 6:09 am
- Forum: Feature Requests
- Topic: Epic Combo Kills!
- Replies: 11
- Views: 2474
Re: Epic Combo Kills!
I agree, no one should get an upper hand on either side. I want my combat to be totally equal in terms of opportunity for me and the AI. I do like the idea of special animations for deaths or cripples (Like maybe when a certain body part gets below 100 HP that you actually see the blow that broke th...
- Wed May 15, 2013 6:58 am
- Forum: Feature Requests
- Topic: Epic Combo Kills!
- Replies: 11
- Views: 2474
Re: Epic Combo Kills!
Sorry I am confused, why would death animations give players the upper hand? especially if it happens regardless of who controls the effected character?
- Sat May 04, 2013 8:10 am
- Forum: General
- Topic: Kenshi Soundtrack
- Replies: 6
- Views: 3893
Re: Kenshi Soundtrack
I recognize that this style of music for a splash screen wont be for everyone, I could see it being a little intense for some.
With that being said however, I think this track is amazingly badass! keep up the good work with your music! I will definitely check out your stuff.
With that being said however, I think this track is amazingly badass! keep up the good work with your music! I will definitely check out your stuff.
- Tue Apr 09, 2013 5:25 am
- Forum: Modding
- Topic: [WIP] Followers of the Gods Ver. 0.0.3
- Replies: 11
- Views: 7902
Re: [WIP] Followers of the Gods Ver. 0.0.3
I like the idea behind this mod
Ill have to check it out tomorrow
- Tue Apr 02, 2013 4:46 pm
- Forum: Modding
- Topic: [MOD] More Items/Buildings
- Replies: 23
- Views: 16506
Re: [MOD] More Items/Buildings
This mod looks legit
I'm gonna try it out. What program do you use to make your models?
- Mon Apr 01, 2013 8:41 pm
- Forum: General
- Topic: Comment/Opinion about the Worldsize in Gamedesign Blog
- Replies: 17
- Views: 7644
Re: Comment/Opinion about the Worldsize in Gamedesign Blog
I can see both sides of his debate honestly. I think it makes sense to keep the map smaller while the game is still going through major development. It would slow down much of the early proccess to extend the map too early. With that being said I really hope that a huge map is the over all goal here...
- Mon Apr 01, 2013 4:59 pm
- Forum: Feature Requests
- Topic: Perks?
- Replies: 15
- Views: 3234
Re: Perks?
Wow thanks for that link! I had no idea Chris had already mentioned perks as being on his to do list :) I like how he even referenced fallout for them. Well now that we know Chris has perks planned, what are some perks that you all would like to see implemented? Ill reply with a few of my ideas afte...
- Mon Apr 01, 2013 2:48 pm
- Forum: Feature Requests
- Topic: Perks?
- Replies: 15
- Views: 3234
Re: Perks?
I'm pretty sure Chris has mentioned before that levels will eventually be implemented for characters. If not the normal level system we usually see in RPGs I'm sure there will be a relatable level system implemented.
- Mon Apr 01, 2013 12:44 am
- Forum: Feature Requests
- Topic: Perks?
- Replies: 15
- Views: 3234
Re: Perks?
When I started this topic, I knew it would be under the influence of the kenshi world ;) I knew that every perk would need a drawback or a catch in exchange for the positive ;) for example: a perk could grant +10 to the science skill, but would cost -5 to weapon skill and -5 to defense. the perk cou...
- Sat Mar 30, 2013 7:28 am
- Forum: Feature Requests
- Topic: Perks?
- Replies: 15
- Views: 3234
Re: Perks?
I lost a soldier the other day and wasn't hard pressed to rescue him at the moment because I had another four soldiers that were relative to his skill level. That is precisely why I think that the character development needs a little more personality to it. while I do understand that kenshi is focu...
- Sat Mar 30, 2013 2:47 am
- Forum: Feature Requests
- Topic: Perks?
- Replies: 15
- Views: 3234
Perks?
I think a perk system would really help in defineing individual characters. Honestly I loved the old rpg fallout 2 (another squad based rpg) and the perk system gave each character their own feel. As far as kenshi is concerned I would not expect as in depth a perk system, but the feature itself I fe...
- Fri Mar 29, 2013 11:43 pm
- Forum: Off-Topic
- Topic: New members say "Hi"
- Replies: 814
- Views: 506859
Re: New members say "Hi"
HI!
Love this game! this game has inspired me to look into modding, which is a huge feat in itself because I am usually lazy.
Love this game! this game has inspired me to look into modding, which is a huge feat in itself because I am usually lazy.