Search found 19 matches
- Fri Mar 29, 2013 9:53 pm
- Forum: Feature Requests
- Topic: Women char
- Replies: 17
- Views: 7325
Re: Women char
If Chris doesn't put it in, some perverted modder will make it.
- Fri Mar 29, 2013 5:31 am
- Forum: Feature Requests
- Topic: Throwing Weapons
- Replies: 23
- Views: 5026
Re: Throwing Weapons
I was simply commenting on the being able to use throwing weapons as melee weapons. Calpal's comment on throwing axes led me to believe he was envisioning hatchets or more likely tomahawks, which are not proper throwing axes, though they could be thrown effectively, and are (too often) depicted as ...
- Thu Mar 28, 2013 11:13 pm
- Forum: Feature Requests
- Topic: Medical Building
- Replies: 8
- Views: 1846
Re: Medical Building
If they can walk they will go automatically to the medics office, where if you are in the faction or are in great standards with it you will be healed for free and put into bed.
- Thu Mar 28, 2013 8:45 pm
- Forum: Feature Requests
- Topic: Throwing Weapons
- Replies: 23
- Views: 5026
Re: Throwing Weapons
Shurikens and throwing knives would bend, needing to have their blades redone, and javelins and throwing axes would need replacement handles, but depending on the quality of the materials you use, they will need less repairs, but will be much more expensive. I can see that for sure. But there would...
- Thu Mar 28, 2013 8:42 pm
- Forum: Feature Requests
- Topic: Medical Building
- Replies: 8
- Views: 1846
Re: Medical Building
Uh, yeah, basically.Tolwrath wrote:You mean like setting up a med clinic for profit?
- Thu Mar 28, 2013 8:15 pm
- Forum: Feature Requests
- Topic: Medical Building
- Replies: 8
- Views: 1846
Medical Building
I made a building in my town dedicate to my medic, he has 4 beds, medical chest, and a research table.
I think in later versions of the game you should be able to assign your medic to a shop counter, and wounded people will automatically go there for treatment.
Thoughts?
I think in later versions of the game you should be able to assign your medic to a shop counter, and wounded people will automatically go there for treatment.
Thoughts?
- Thu Mar 28, 2013 7:50 pm
- Forum: Feature Requests
- Topic: "Smart Terrain"
- Replies: 3
- Views: 1279
Re: "Smart Terrain"
Its a habit of mine.
- Thu Mar 28, 2013 7:33 pm
- Forum: Feature Requests
- Topic: Throwing Weapons
- Replies: 23
- Views: 5026
Re: Throwing Weapons
The fact that there were axes specifically meant for throwing should tell you that they aren't so awkward as to be unusable. Also you claim javelins would be weaker than an arrow, but think about the comparative weights, not just the speed. Because of the weight of the javelin, I bet it actually hi...
- Thu Mar 28, 2013 7:24 pm
- Forum: Feature Requests
- Topic: "Smart Terrain"
- Replies: 3
- Views: 1279
Re: "Smart Terrain"
Ok, so the title is the best I could come up with, without writing the entire request in the subject. But basically, I want the terrain to be intelligent, meaning that if you plant a farm on a grassy area, you get better production (whether that be in yield, or speed or whatever) than by planting a...
- Thu Mar 28, 2013 7:23 pm
- Forum: Feature Requests
- Topic: Throwing Weapons
- Replies: 23
- Views: 5026
Re: Throwing Weapons
CalPal: I don't think throwing axes would be any good in a melee. Those are quite cumbersome compared to their size. The javelin would be the only thrwoing weapon listed here you could effectively wield in melee, though far inferior to an actual spear as javelins are about half to three quarters th...
- Thu Mar 28, 2013 7:22 pm
- Forum: Feature Requests
- Topic: Throwing Weapons
- Replies: 23
- Views: 5026
Re: Throwing Weapons
Also to curve the idea that they would be over used you could implement a mechanic that makes them break or need repairs before they can be used again. Depending on the type of item of course. Maybe like a 5% for shurukins going up to a 25% chance for axes. This along with the space they take up in...
- Thu Mar 28, 2013 4:47 am
- Forum: Feature Requests
- Topic: No hunger or thirst!
- Replies: 76
- Views: 22044
Re: No hunger or thirst!
Really? I mean, REALLY?
How does one run through a desert fighting bad guys with a huge sword and running through the desert again to fight more bad guys, or build a town, with no water or food?
Seriously?
How does one run through a desert fighting bad guys with a huge sword and running through the desert again to fight more bad guys, or build a town, with no water or food?
Seriously?
- Thu Mar 28, 2013 3:24 am
- Forum: Feature Requests
- Topic: multiple save games
- Replies: 8
- Views: 1895
Re: multiple save games
I think this is one of those features that don't need to be asked for, because it is just a basic thing that all games require.
But I still support the idea.
But I still support the idea.
- Thu Mar 28, 2013 3:20 am
- Forum: Feature Requests
- Topic: Throwing Weapons
- Replies: 23
- Views: 5026
Re: Throwing Weapons
It could potentially be over-used, though, since you could theoretically use a thrown weapon both as a ranged and melee weapon (not so with shruikens, a little hard with knives, but especially so with axes and javelins). If you want to make thrown weapons work, they need to be: 1) much lower range ...
- Thu Mar 28, 2013 2:20 am
- Forum: Feature Requests
- Topic: Mounts & transport.
- Replies: 16
- Views: 5079
Re: Mounts & transport.
Who needs camels? http://4.bp.blogspot.com/-LMHyxUw1rhA/Td2ghWbxVAI/AAAAAAAAAJg/pViGmySLFqY/s1600/exclusive_War_Elephant.jpg Who needs elephants? http://2.bp.blogspot.com/-8P7ny_bbIb4/T7dBS9HgrSI/AAAAAAAAAGU/gmFSBcC4b1I/s1600/sandworm.jpg Who needs sandworms? http://www.alitunc.com/images/large/ali...
- Thu Mar 28, 2013 2:14 am
- Forum: Feature Requests
- Topic: Throwing Weapons
- Replies: 23
- Views: 5026
Throwing Weapons
Throwing axes, knives, shuriken, and javelins are good for running enemies, and normal warriors could learn to throw these with skill, and mass producing these would be fairly easy, except for axes and javelins, due to the full metal, small designs. Axes and javelins would be harder to make, but the...
- Thu Mar 28, 2013 2:07 am
- Forum: Feature Requests
- Topic: Mounts & transport.
- Replies: 16
- Views: 5079
Re: Mounts & transport.
Horses n Stuff for Mounting fights sounds quite nice, but its a desert-like environment, so i dont really like the idea. Pack mules or Working Bulls for towing Wagons sound good cuz those are both Animals that are quite sturdy and useful, but Mounting horses or anything like that would be quite unr...
- Thu Mar 28, 2013 2:06 am
- Forum: Feature Requests
- Topic: Dyes and Painting
- Replies: 14
- Views: 5539
Re: Dyes and Painting
Yes, but remember it is in Alpha and he has not implement all icons yet, so it wont be a problem in the future.
- Wed Mar 27, 2013 5:20 am
- Forum: Feature Requests
- Topic: Dyes and Painting
- Replies: 14
- Views: 5539
Dyes and Painting
My suggestion is Flower or Berry farms to make dyes for clothing, and possibly a paint for stuff such as metal plating on your clothing or your armor. With the painting you should be able to paint a symbol of your own design onto it, and make a worker copy a certain symbol you have painted on papyru...