Search found 19 matches
- Thu Mar 28, 2013 3:08 am
- Forum: Feature Requests
- Topic: multiple save games
- Replies: 8
- Views: 1918
Re: multiple save games
I'm pretty sure there's a mod that already does this, but I could be mistaken. Try searching the boards for "save manager".
- Thu Mar 28, 2013 2:58 am
- Forum: Feature Requests
- Topic: Road System
- Replies: 27
- Views: 7015
Re: Road System
Nobody likes a grammar Nazi. Stop that.iSuck345 wrote: shouldn't*
created*
generated*
changing*
resources*
Also, it may atract traders
That is all.
- Wed Mar 27, 2013 4:04 am
- Forum: Feature Requests
- Topic: Cycle game speed keybind
- Replies: 11
- Views: 2846
Re: Cycle game speed keybind
Space bar is a hotkey for pause/unpause, if that helps. Though when you unpause in this method, it defaults to normal play speed. If you're looking for hotkeys for each speed, why not 1, 2, and 3? That way you could select one with the keyboard without having to cycle through all options. When cont...
- Wed Mar 27, 2013 3:54 am
- Forum: Feature Requests
- Topic: Slaves/Prisoners
- Replies: 7
- Views: 1981
Re: Slaves/Prisoners
What a kickass idea. I love it.
- Wed Mar 27, 2013 3:53 am
- Forum: Feature Requests
- Topic: No hunger or thirst!
- Replies: 76
- Views: 22263
Re: No hunger or thirst!
No need to be a prick about it.Zuty Puty wrote:Yeah, and while you're at it, why not add an option to say "Please give me all of your stuff for free" to merchants? Using "please" can get you pretty far!
- Wed Mar 27, 2013 3:48 am
- Forum: Feature Requests
- Topic: Online ideas (No, not co-op)
- Replies: 7
- Views: 1913
Re: Online ideas (No, not co-op)
yeah i actually like this idea, im not sure if im a bit off on a different path but if you had fully customised your faction to act in certain ways then everyone whos linked to kenshi online through steam or whatever would have a chance to have their own world "seeded" by one person from ...
- Wed Mar 27, 2013 3:44 am
- Forum: Feature Requests
- Topic: No hunger or thirst!
- Replies: 76
- Views: 22263
Re: No hunger or thirst!
which in turn makes the game much more fun I think at this point all we can do is agree to disagree, as I think your definition of fun is a lot different from mine. Don't get me wrong, I love me some Dorf Fortress and I wouldn't consider myself a casual by any means, but this is overkill. @CalPal Y...
- Wed Mar 27, 2013 3:03 am
- Forum: Feature Requests
- Topic: No hunger or thirst!
- Replies: 76
- Views: 22263
Re: No hunger or thirst!
It would take out a lot of the purpose. The main goal is survival. No food or hunger would make survival not even worth thinking about. It would become a game where you just mindlessly roam around killing things. What? How? The game right now, in its still-a-long-way-from-release phase, has way mor...
- Wed Mar 27, 2013 2:56 am
- Forum: Feature Requests
- Topic: No hunger or thirst!
- Replies: 76
- Views: 22263
Re: No hunger or thirst!
This is a terrible suggestion. This would be an incredibly horrible game without hunger and thirst. Not having those would break the game, only fixable by completely redesigning everything to make an entirely different game. Be a little more specific? Why would it make the game "incredibly hor...
- Wed Mar 27, 2013 2:48 am
- Forum: Feature Requests
- Topic: Blood and Swords.
- Replies: 3
- Views: 905
Re: Blood and Swords.
Melting down a rusty, crappy sword in the hopes of the metal somehow becoming "better" is impossible. Just saying.
- Wed Mar 27, 2013 2:45 am
- Forum: Feature Requests
- Topic: No hunger or thirst!
- Replies: 76
- Views: 22263
No hunger or thirst!
I might be alone here, but I see a lot of posts about hunger and thirst. Please, God of Kenshi, do not add this. I feel that it would be too simulation-y. I know that sounds crazy - we're talking about a game where for several minutes, my entire being cried out to build a box to keep bricks in - but...
- Wed Mar 27, 2013 2:37 am
- Forum: Feature Requests
- Topic: Some changes I would like to see implemented
- Replies: 4
- Views: 1188
Re: Some changes I would like to see implemented
Just my opinions and/or rebuttals: 1) This would probably depend on the bandits. I mean, thirst-crazed or starved bandits might not care that you're approaching a town, and most bandit groups I've encountered have outnumbered city guards usually around 2 to 1. Forcing all groups to stop and turn awa...
- Wed Mar 27, 2013 2:28 am
- Forum: Feature Requests
- Topic: Road System
- Replies: 27
- Views: 7015
Re: Road System
Not to mention that "road" doesn't necessarily need to mean "street". Maybe a fenced-off avenue to lead travelers to their destination, or... hell, I don't know, I'm no desert architect. I do like the idea of having some sort of visual marker to show which path a group of merchan...
- Tue Mar 26, 2013 5:29 am
- Forum: Feature Requests
- Topic: Hide/Show building walls toggle
- Replies: 1
- Views: 556
Re: Hide/Show building walls toggle
Absolutely 100% seconded.
- Tue Mar 26, 2013 2:03 am
- Forum: Feature Requests
- Topic: If your first character dies...
- Replies: 33
- Views: 8235
Re: If your first character dies...
As far as I see it, you're playing as a faction, not as a character.iSuck345 wrote:Do your mercenaries take over? I am talking after he bleeds out to death, of course. However, I must know, before I go out in a mission to exterminate a town of EVERYONE inside! >:D!
- Tue Mar 26, 2013 2:01 am
- Forum: Feature Requests
- Topic: Research should be more Complicated...
- Replies: 12
- Views: 3725
Re: Research should be more Complicated...
If the world is post-apocalyptic, how could these books have survived the cataclysm? Why isn't there one über-clan running around Brotherhood of Steel style with lasers and mechs taking and jealously guarding these books? Why are enormous world wars not being waged for these pieces of paper? I dunno...
- Tue Mar 26, 2013 1:48 am
- Forum: Feature Requests
- Topic: Online ideas (No, not co-op)
- Replies: 7
- Views: 1913
Re: Online ideas (No, not co-op)
Exactly, yeah.
- Tue Mar 26, 2013 1:29 am
- Forum: Feature Requests
- Topic: Architect mode
- Replies: 7
- Views: 2023
Re: Architect mode
Pretty sure there's another thread for this somewhere, but anyway, I disagree. Rather than forcing all buildings items onto a grid with predetermined square sizes, we should have a smart snap option. Like press a button to align an object to the nearest 45 degree angle, and to snap it to the grid. ...
- Tue Mar 26, 2013 1:25 am
- Forum: Feature Requests
- Topic: Online ideas (No, not co-op)
- Replies: 7
- Views: 1913
Online ideas (No, not co-op)
Hi everyone, I just recently got Kenshi on Steam and holy man I am salivating just imagining the possibilities. I had an idea while playing and please bear in mind that I have literally no idea how development works, but I know that this would be difficult and would take time. That said, I would lov...