Search found 21 matches
- Sun May 13, 2018 11:37 pm
- Forum: Bug reports
- Topic: Since New Update of nVidia Driver Game is now Crashing
- Replies: 1
- Views: 421
Since New Update of nVidia Driver Game is now Crashing
Noticed after I installed the newest version of NVidia that the game gives me now the graphics Black Screen of Death that requires a hard reboot. Is there anything happening from Kenshi side perhaps? The only difference from my playing Kenshi recently has been this driver update which has now made t...
- Sun May 13, 2018 5:16 am
- Forum: Feature Requests
- Topic: Coup de Grâce
- Replies: 1
- Views: 598
Coup de Grâce
Can we get the ability to actually kill a person once they have been knocked out...I want a coup de grace feature....I get tired of having to deal with enemies over and over and over after you put them down to have them just get up afterwards it is time consuming to keep attacking them over again......
- Fri Aug 25, 2017 8:06 pm
- Forum: Bug reports
- Topic: Constant Crash of Game
- Replies: 0
- Views: 377
Constant Crash of Game
As requested, uploading the log and info log. Zipped up the txt files and included the quick save from my latest save ENF24 save file. I ran my last save file ENF23 and managed to move my squad a little bit - split one toon with pack animal both groups got attacked by wolves and shortly thereafter t...
- Thu Jun 02, 2016 10:38 am
- Forum: Modding
- Topic: Modding Towns Problems with Interior Layout
- Replies: 5
- Views: 2009
Re: Modding Towns Problems with Interior Layout
Sadly I feel your pain UBoot as I get this all the time myself. I have so far created two towns...trying to work them into the game and testing what I am getting out of them with changes. I had on my first town the ability to click on the interior listing and change what the building was going to be...
- Thu Jun 02, 2016 10:29 am
- Forum: Modding
- Topic: Updated Mod Guide?
- Replies: 1
- Views: 1195
Updated Mod Guide?
Anyone ever looked at creating an up-to-date modding guide with information that is more current than 2011 or 2012 info?
Would be nice to see a breakdown with pictures perhaps so that you can actually see what items do what (explanations, etc).
Would be nice to see a breakdown with pictures perhaps so that you can actually see what items do what (explanations, etc).
- Thu Jun 02, 2016 9:32 am
- Forum: Bug reports
- Topic: 91.19 Map Editor Crash
- Replies: 2
- Views: 692
Re: 91.19 Map Editor Crash
UBoot, Have you copied the original Y building and then edit the copy? If not, try this to see if this makes a difference...otherwise, bring both your Y document and the original Y document on screen and check to see the information on both...see what is different and as you change them, see what th...
- Wed Jun 01, 2016 2:53 pm
- Forum: Gameplay
- Topic: New game, Wanderer Start option question
- Replies: 5
- Views: 2034
Re: New game, Wanderer Start option question
FCS Construction Program - Go to the Global Settings and look under Starting (something like that) Edit the Wanderer (starting town - delete Blister and add another town/location) - save, restart game and voila you can start that way. If you want to start in a total off beat location...you will need...
- Wed Jun 01, 2016 11:00 am
- Forum: Gameplay
- Topic: Outdated Version?
- Replies: 2
- Views: 637
Re: Outdated Version?
Yep...on one computer I fiddle around with the regular version and on my other computer I have it installed only with the experimental version....trying to see what I can do in-game before the game slaps the crud out of me for clicking something it does not like 
Re: Slavery
I thought I read somewhere that if you buy them you can make them work for your mines...they will do the work but not carry anything...I would have to check this out myself, but worth a look.
- Sun May 29, 2016 7:38 pm
- Forum: Bug reports
- Topic: v91.19 Gradual Loss of FPS
- Replies: 4
- Views: 1092
Re: v91.19 Gradual Loss of FPS
My game did not take too long before I noticed a significant dump in fps while my toons were moving about.....build just a few houses with resource spots nearby and within only about 30 mins or so the game will start taking a nose dive with fps....I actually upgraded my system with extra RAM to see ...
- Sun May 29, 2016 7:32 pm
- Forum: Bug reports
- Topic: Body still on ground after being picked up
- Replies: 1
- Views: 447
Re: Body still on ground after being picked up
I am seeing this quite a bit myself....you attempt to pick up a npc and it goes into the animation and supposedly you moved them, but the npc body still stays there....once you restart game it is moved but it is a glitch of sorts while in game.
- Sun May 29, 2016 7:31 pm
- Forum: Bug reports
- Topic: crash on exit.
- Replies: 7
- Views: 1234
Re: crash on exit.
Yep same here...every game exit ends with a crash.
- Thu May 26, 2016 10:09 am
- Forum: Bug reports
- Topic: Number of Items (Experimental Version)
- Replies: 0
- Views: 1635
Number of Items (Experimental Version)
Finding a few items that are game breaking at the moment and others that just tend to annoy you constantly :) If I try to heal a person on a bed by right clicking to get the healing option - game instantly crashes (have tried this 5 times in a row); keeps happening even after using Steam to fix what...
Re: Setting
Another world like Arakkis, Dune. Who knows.
- Sun Mar 31, 2013 9:47 pm
- Forum: Bug reports
- Topic: Interesting Gate NPC Attraction Bug
- Replies: 0
- Views: 504
Interesting Gate NPC Attraction Bug
Have used the editor to create a basic gate nearby a created Moor building which normally is one of the clothing/armour shops in the various towns. I was going to do something similar...placing counters and weapon stands.... Noticed that first bench was ok as well as the weapon stand, then the stora...
- Sat Mar 30, 2013 11:28 pm
- Forum: Bug reports
- Topic: [NEVER MIND] Unable to Bodyguard!
- Replies: 2
- Views: 608
Re: [NEVER MIND] Unable to Bodyguard!
Bodygaurd (staying with an npc) is not working anymore as of the last update. Maybe it will be a new feature again like "Guard" mode or something? Also, I really really really wish they had a frigging STAY mode that actually worked. Every frigging time I am in town and some far away gate h...
- Sat Mar 30, 2013 11:19 pm
- Forum: Gameplay
- Topic: Where do you prefer to build?
- Replies: 22
- Views: 8935
Re: Where do you prefer to build?
Between Skinner's Roam and Eyesocket is a Trader Outpost....I popped my little village to the west of the Outpost pretty much in direct travel route between the two cities...we do get bandits a bit, but not that bad. I also tried a spot up northwest of Clownsteady/East of the Trader Outpost there......
- Sat Mar 30, 2013 11:15 pm
- Forum: Gameplay
- Topic: How to trade?
- Replies: 3
- Views: 1373
Re: How to trade?
In my game, I am near the Holy Paladin town in the south central area and have an outpost nearby - the caravans that walk through my "sparse village" do not do much at all....but I just noticed that a group of 3 paladins (1 and two lower levels - dont recall their name off hand right now) ...
- Fri Mar 29, 2013 2:54 pm
- Forum: Modding
- Topic: Creating & Getting a Town to Work in Game
- Replies: 8
- Views: 4122
Re: Creating & Getting a Town to Work in Game
It appears that in the process of trying to do these towns the game has become corrupted - I can no longer get interior items in my recruitment bars to show up anymore....now its only some NPC standing around with invisible barriers...I noticed this on everything I have placed in the past around my ...
- Fri Mar 29, 2013 9:54 am
- Forum: Modding
- Topic: Creating & Getting a Town to Work in Game
- Replies: 8
- Views: 4122
Creating & Getting a Town to Work in Game
Anyone have a decent way of doing this? I attempted to try the information already left on the pages but if you follow the guides you are left with: - Place marker for "New Town" - Place houses/etc (this you cannot do as the game defaults these items to your faction/group, so you get the b...