I don't see why you want to do that other then show off your badassery, but I think a system for that is not in place (yet?).
Also, I think you should put all your questions into one thread.
Search found 54 matches
- Sun May 15, 2016 12:52 pm
- Forum: Gameplay
- Topic: Conquering towns/farms?
- Replies: 8
- Views: 2528
- Sun May 15, 2016 12:50 pm
- Forum: Gameplay
- Topic: Secondary weapon?
- Replies: 5
- Views: 1177
Re: Secondary weapon?
It's currently for having a weapon on your waist rather than on your back. Other than that it's extra inventory space.
- Sun May 15, 2016 12:49 pm
- Forum: Gameplay
- Topic: Faction relations?
- Replies: 3
- Views: 899
Re: Faction relations?
Used to be healing their members and carrying them to beds helped with that, in some cases even being the one beating their members up to treat them afterwards net you a plus in relations. But I think that was removed or is bugged now so there are no ways to my knowledge.
- Thu Apr 28, 2016 5:26 pm
- Forum: Feature Requests
- Topic: Cooking skill should add NU to food
- Replies: 9
- Views: 1354
Re: Cooking skill should add NU to food
What if the bad cook burns much of the food and has to cut away all the burned parts?
Low cooking skill should reduce NU, not the other way round.
Low cooking skill should reduce NU, not the other way round.
- Fri Mar 21, 2014 11:35 pm
- Forum: Bug reports
- Topic: kenshi map crash
- Replies: 5
- Views: 992
Re: kenshi map crash
Pretty much the same, imported a game, tried it three times. Once Importing research, once resetting squad positions (which seemed to not really bring the squad back to catan) and once both. Since I was wondering where the reset squad put me I hit m -> crash each time.
- Mon Jul 08, 2013 11:43 am
- Forum: Bug reports
- Topic: Unable to see character creation options due to starting hat
- Replies: 3
- Views: 1185
Re: Unable to see character creation options due to starting
Same happens if you forget to unequip the hat before going to the plastic surgeon... Just hide any headgear whilst changing facial features please.
- Mon Jul 08, 2013 11:40 am
- Forum: Bug reports
- Topic: 0.44.1 Uneccessary Resource Blockage Bug
- Replies: 4
- Views: 989
Re: 0.44.1 Uneccessary Resource Blockage Bug
That wouldn't work. He'd still put 6 bags of flour into his Inventory, put 5 of those into the stove and then be uable to get water.
- Mon Jul 08, 2013 11:37 am
- Forum: Bug reports
- Topic: 0.44 weaponsmith
- Replies: 6
- Views: 1584
Re: 0.44 weaponsmith
Fill his equipped slots with weapons you don't want to produce => problem solved. (I used three clubs)
Edit: Forgot that heavy weapons only fit into the equipped or backpack slots, yeah no workaround when you want to produce heavy weapons.
Edit: Forgot that heavy weapons only fit into the equipped or backpack slots, yeah no workaround when you want to produce heavy weapons.
- Tue Apr 30, 2013 6:56 pm
- Forum: Bug reports
- Topic: [0.42.2]No steel refinery, crafting window bug not fixed
- Replies: 8
- Views: 2048
Re: [0.42.2]No steel refinery, crafting window bug not fixed
I do find the steel refinery too, had a research bench 1 and 4.
The not fixed crafting window applies for me too though. Still can't get those Straight Cleavers MKIV.
The not fixed crafting window applies for me too though. Still can't get those Straight Cleavers MKIV.
- Thu Apr 18, 2013 11:26 am
- Forum: General
- Topic: Outpost screenshots...
- Replies: 56
- Views: 27321
Re: Outpost screenshots...
I'm thinking the hills around Catan are the only ones with such shape on the entire map. Since he said it would be close to two cities, I guess it is somewhere in between Catan and Shark.
From the looks of the screenshots though it seems more likely to be that spot a little to the south of Catan.
From the looks of the screenshots though it seems more likely to be that spot a little to the south of Catan.
- Thu Apr 18, 2013 11:12 am
- Forum: Feature Requests
- Topic: Sparing Topic Formally Kendo for Training
- Replies: 19
- Views: 7875
- Thu Apr 18, 2013 11:09 am
- Forum: Feature Requests
- Topic: Changing Characters Names
- Replies: 10
- Views: 10686
Re: Changing Characters Names
I'd like that too. At the last few guys I recruited I didn't care for their names or looks and simply clicked through. Now I got three guys named "Dirt".
- Tue Apr 16, 2013 12:54 pm
- Forum: Bug reports
- Topic: Weapon Damage Lowered
- Replies: 7
- Views: 1567
Re: Weapon Damage Lowered
Strange how MKIII seems to still be the second best weapongrade and those weapons stats still say MKIII, yet are worse than rusted junk.
- Mon Apr 15, 2013 5:32 pm
- Forum: Feature Requests
- Topic: Robots and Powered armor : uses for robot parts.
- Replies: 8
- Views: 2158
Re: Robots and Powered armor : uses for robot parts.
It's about powered armor, not trains.
- Mon Apr 15, 2013 5:08 pm
- Forum: Bug reports
- Topic: Weapon crafting window too small\no scrolling
- Replies: 6
- Views: 1365
Re: Weapon crafting window too small\no scrolling
I'm running 1920*1080 Fullscreen, it doesnt show me the very last item in the list as soon as the list becomes long enough to need scrolling.
Edit: just tested it in windowed, same problem.
Edit: just tested it in windowed, same problem.
- Sun Apr 14, 2013 3:42 pm
- Forum: Feature Requests
- Topic: Robots and Powered armor : uses for robot parts.
- Replies: 8
- Views: 2158
Re: Robots and Powered armor : uses for robot parts.
No, a charcter running with the speed of light.
- Sun Apr 14, 2013 10:50 am
- Forum: Feature Requests
- Topic: Duel wielding?
- Replies: 29
- Views: 16202
Re: Duel wielding?
It's not realistic since wielding two swords at the same time is too tiring for real combat. Even companion weapons were never used in combat but (as the thread name suggests) in duels. Not even Samurai who carried around up to three swords ever used two at the same time. I think it's common sense t...
- Sun Apr 14, 2013 10:41 am
- Forum: Feature Requests
- Topic: Robots and Powered armor : uses for robot parts.
- Replies: 8
- Views: 2158
Re: Robots and Powered armor : uses for robot parts.
If you ran too fast, it would overload and explode.iSuck345 wrote:No, let's put mini-windmills on top of them XD.
- Sun Apr 07, 2013 12:43 pm
- Forum: Feature Requests
- Topic: Poll: Which feature of the 4/05 post do you want next?
- Replies: 11
- Views: 2955
Re: Poll: Which feature of the 4/05 post do you want next?
What does 4/05 mean? I didn't find it quite hard to get my characters up to a level on which they can defend themselves against an equally large group of bandits. Unless some really big hordes come at me, which would mean at least 60 dust or 180 hungry bandits (biggest threat I ever faced was 3 squa...
- Tue Apr 02, 2013 12:18 am
- Forum: Feature Requests
- Topic: Persistence
- Replies: 4
- Views: 1326
Re: Persistence
Uh another feature which dwarf fortress has. It would need some way to end the game first though.