Search found 5 matches
- Sat Feb 22, 2014 12:40 am
- Forum: Bug reports
- Topic: Vo.62.1 Combat Pause
- Replies: 9
- Views: 1491
Re: Vo.62.1 Combat Pause
I feel sort of stupid now but I think what I have is actually the negative dexterity bug. I've never gotten it before and I never once thought to check my character's stats after she stopped attacking/defending in combat.
- Sat Feb 22, 2014 12:04 am
- Forum: Bug reports
- Topic: Dexteryty Crash
- Replies: 10
- Views: 2017
Re: Dexteryty Crash
Would be awesome if you could help me too
I think I had like 25ish dex before.
- Fri Feb 21, 2014 10:45 pm
- Forum: Bug reports
- Topic: Vo.62.1 Combat Pause
- Replies: 9
- Views: 1491
Re: Vo.62.1 Combat Pause
How many times do you generally have to try to get it to work? 'Cause I've tried a few times now (rebuilding the navmesh is ctrl+shift+F11, right?) and still nothing. My "main" character still won't do anything but poses with her weapon in combat while getting beaten to a pulp. :/
- Thu Feb 20, 2014 3:22 am
- Forum: Bug reports
- Topic: Vo.62.1 Combat Pause
- Replies: 9
- Views: 1491
Re: Vo.50.3 Combat Pause
Still no word on how to fix this? I just got it like an hour ago and having to restart at this point would more or less ruin it for me.
If anyone knows how to fix this that'd be awesome.
If anyone knows how to fix this that'd be awesome.
- Wed Mar 27, 2013 2:27 pm
- Forum: Feature Requests
- Topic: Have players/enemies throw an attack right now when chasing
- Replies: 4
- Views: 1062
Re: Have players/enemies throw an attack right now when chas
Yeah, I agree that there should be some way to help you catch a fleeing prisoner. I had the same thing happen to me yesterday. I was carrying a sand ninja jounin and I had to reload which made my guy stop carrying him and since I had taken his weapon when he was still unconscious he started running ...