Search found 10 matches
- Sat Mar 30, 2013 11:17 pm
- Forum: Off-Topic
- Topic: Kenshi Stories
- Replies: 15
- Views: 6768
Re: Kenshi Stories
Nice! I'll look around for a potential website solution.
- Thu Mar 28, 2013 2:19 am
- Forum: Feature Requests
- Topic: Mounts & transport.
- Replies: 16
- Views: 5072
Re: Mounts & transport.
Who needs elephants?iSuck345 wrote:Who needs camels?
http://4.bp.blogspot.com/-LMHyxUw1rhA/T ... ephant.jpg
http://2.bp.blogspot.com/-8P7ny_bbIb4/T ... ndworm.jpg
- Thu Mar 28, 2013 2:07 am
- Forum: Off-Topic
- Topic: Kenshi Stories
- Replies: 15
- Views: 6768
Kenshi Stories
Hey, I'm pretty new here, but I had an idea while playing the other day. Would anyone be interested in turning your experiences of playing Kenshi into short short stories? For example, a lot of people did this with Skyrim: http://kotaku.com/tag/true-tales-of-skyrim I think it could be an interesting...
- Thu Mar 28, 2013 1:50 am
- Forum: Off-Topic
- Topic: New members say "Hi"
- Replies: 814
- Views: 506450
Re: New members say "Hi"
mmm chicken...
- Thu Mar 28, 2013 1:48 am
- Forum: Feature Requests
- Topic: Mounts & transport.
- Replies: 16
- Views: 5072
Re: Mounts & transport.
Well, maybe someone can mod them in for those of us who are interested.iSuck345 wrote:Chris has stated already: there will be no mounts or transports whatsoever.
- Thu Mar 28, 2013 1:39 am
- Forum: Feature Requests
- Topic: Formations, Tactics, and Drillmasters/Strategists
- Replies: 4
- Views: 1049
Re: Formations, Tactics, and Drillmasters/Strategists
I appreciate that!
Particularly because I am quite new here as well!
- Thu Mar 28, 2013 1:33 am
- Forum: Feature Requests
- Topic: Formations, Tactics, and Drillmasters/Strategists
- Replies: 4
- Views: 1049
Re: Formations and Tactics
Basically, yes, as far as the flanking bonus. It's easier to get a nice, heavy slash in when your opponent isn't looking at you.
Ooh, cool, I missed that thread when searching the forums. Don't know how. Thanks!
Ooh, cool, I missed that thread when searching the forums. Don't know how. Thanks!
- Thu Mar 28, 2013 1:25 am
- Forum: Feature Requests
- Topic: Road System
- Replies: 27
- Views: 6901
Re: Road System
Roads in my Opinion shouldn´t be static. Roads should be build createt as the game progresses. If a Route is walked often by Merchants and Soldiers it could start being a Trail / beaten track/Path. And further evolve maybe to an street. So there would be no impact if worlds get generatet at start. ...
- Thu Mar 28, 2013 1:22 am
- Forum: Feature Requests
- Topic: Map travel
- Replies: 32
- Views: 8812
Re: Map travel
Map travel doesn't equal fast travel, I think.
I'm all for a system that allows me to click on a certain part of the map and tell my squad to go there. That would make controlling multiple groups much easier.
But yeah, fast travel doesn't make sense in a game like this.
I'm all for a system that allows me to click on a certain part of the map and tell my squad to go there. That would make controlling multiple groups much easier.
But yeah, fast travel doesn't make sense in a game like this.
- Thu Mar 28, 2013 1:08 am
- Forum: Feature Requests
- Topic: Formations, Tactics, and Drillmasters/Strategists
- Replies: 4
- Views: 1049
Formations, Tactics, and Drillmasters/Strategists
As ranged weapons become available, I think this will become more important. I'd like to see the ability to form up your squad into some formation that maybe gives everyone a defense bonus, like a shield wall type thing (yes, even though there are no shields. call it something else lol). Or a format...