Search found 10 matches

by aManNamedJin
Sat Mar 30, 2013 11:17 pm
Forum: Off-Topic
Topic: Kenshi Stories
Replies: 15
Views: 6768

Re: Kenshi Stories

Nice! I'll look around for a potential website solution.
by aManNamedJin
Thu Mar 28, 2013 2:07 am
Forum: Off-Topic
Topic: Kenshi Stories
Replies: 15
Views: 6768

Kenshi Stories

Hey, I'm pretty new here, but I had an idea while playing the other day. Would anyone be interested in turning your experiences of playing Kenshi into short short stories? For example, a lot of people did this with Skyrim: http://kotaku.com/tag/true-tales-of-skyrim I think it could be an interesting...
by aManNamedJin
Thu Mar 28, 2013 1:50 am
Forum: Off-Topic
Topic: New members say "Hi"
Replies: 814
Views: 506450

Re: New members say "Hi"

mmm chicken...
by aManNamedJin
Thu Mar 28, 2013 1:48 am
Forum: Feature Requests
Topic: Mounts & transport.
Replies: 16
Views: 5072

Re: Mounts & transport.

iSuck345 wrote:Chris has stated already: there will be no mounts or transports whatsoever.
Well, maybe someone can mod them in for those of us who are interested.
by aManNamedJin
Thu Mar 28, 2013 1:39 am
Forum: Feature Requests
Topic: Formations, Tactics, and Drillmasters/Strategists
Replies: 4
Views: 1049

Re: Formations, Tactics, and Drillmasters/Strategists

I appreciate that! ;) Particularly because I am quite new here as well!
by aManNamedJin
Thu Mar 28, 2013 1:33 am
Forum: Feature Requests
Topic: Formations, Tactics, and Drillmasters/Strategists
Replies: 4
Views: 1049

Re: Formations and Tactics

Basically, yes, as far as the flanking bonus. It's easier to get a nice, heavy slash in when your opponent isn't looking at you.

Ooh, cool, I missed that thread when searching the forums. Don't know how. Thanks!
by aManNamedJin
Thu Mar 28, 2013 1:25 am
Forum: Feature Requests
Topic: Road System
Replies: 27
Views: 6901

Re: Road System

Roads in my Opinion shouldn´t be static. Roads should be build createt as the game progresses. If a Route is walked often by Merchants and Soldiers it could start being a Trail / beaten track/Path. And further evolve maybe to an street. So there would be no impact if worlds get generatet at start. ...
by aManNamedJin
Thu Mar 28, 2013 1:22 am
Forum: Feature Requests
Topic: Map travel
Replies: 32
Views: 8812

Re: Map travel

Map travel doesn't equal fast travel, I think.

I'm all for a system that allows me to click on a certain part of the map and tell my squad to go there. That would make controlling multiple groups much easier.

But yeah, fast travel doesn't make sense in a game like this.
by aManNamedJin
Thu Mar 28, 2013 1:08 am
Forum: Feature Requests
Topic: Formations, Tactics, and Drillmasters/Strategists
Replies: 4
Views: 1049

Formations, Tactics, and Drillmasters/Strategists

As ranged weapons become available, I think this will become more important. I'd like to see the ability to form up your squad into some formation that maybe gives everyone a defense bonus, like a shield wall type thing (yes, even though there are no shields. call it something else lol). Or a format...