This is really starting to look better than what I had hoped for.
I was hoping the first part of the new map would be released before the holidays, but since there still is no ETA I am slightly pessimistic. I haven't given completely up on believing in a Christmas miracle though.
Search found 26 matches
- Tue Dec 15, 2015 2:38 pm
- Forum: General
- Topic: Latest Screenshots
- Replies: 170
- Views: 92590
- Wed May 01, 2013 7:27 pm
- Forum: Feature Requests
- Topic: suggestions
- Replies: 7
- Views: 1845
- Thu Apr 25, 2013 11:30 am
- Forum: Bug reports
- Topic: Forging Swords Makes Nothing
- Replies: 2
- Views: 518
Re: Forging Swords Makes Nothing
It's a kn own bug, although I thought it had been adressed in the latest mini-patch.
Anyhu, just keep you production window open and move the wepon, once it's finished, to the inventory of a character in range before closing the window. That's at least the only work-around I know.
Anyhu, just keep you production window open and move the wepon, once it's finished, to the inventory of a character in range before closing the window. That's at least the only work-around I know.
- Thu Apr 25, 2013 10:49 am
- Forum: General
- Topic: Advancing skills
- Replies: 2
- Views: 992
Re: Advancing skills
The different weapon skills are naturally improved when using corresponding weapon. When it comes to Dexterity , it will inprove while using katanas or sabres when fighting. Strength will also improve with the use of heavier weapons in general. The easiest way to improve strength though, is to have ...
- Wed Apr 24, 2013 10:43 am
- Forum: General
- Topic: Higher teck buildings
- Replies: 2
- Views: 1060
- Thu Apr 18, 2013 9:39 pm
- Forum: General
- Topic: Outpost screenshots...
- Replies: 56
- Views: 27492
Re: Outpost screenshots...
You're absolutely right. Cheers!
Really would like a fresh start, both in regards of location and layout of outpost. So now it's filling bags with stone and stagger northwest then.
Really would like a fresh start, both in regards of location and layout of outpost. So now it's filling bags with stone and stagger northwest then.
- Thu Apr 18, 2013 9:34 am
- Forum: Feature Requests
- Topic: Changing Characters Names
- Replies: 10
- Views: 10726
Re: Changing Characters Names
Aye, +1
- Thu Apr 18, 2013 9:32 am
- Forum: General
- Topic: Outpost screenshots...
- Replies: 56
- Views: 27492
Re: Outpost screenshots...
That looks like a nice spot, alildevil.
I'm looking to relocate to something more similar as to what you have. Could you please tell me the whereabouts of this place?
I'm looking to relocate to something more similar as to what you have. Could you please tell me the whereabouts of this place?
- Sun Apr 14, 2013 12:22 am
- Forum: General
- Topic: date of next update?
- Replies: 20
- Views: 6609
Re: date of next update?
Thanks, mate. Enjoying every bit of this journey. Only had your game since Steam launch, but it is already #1 most time played this year.
- Thu Apr 11, 2013 8:25 am
- Forum: Bug reports
- Topic: Caravan Pathing/Animation bug
- Replies: 8
- Views: 1435
Caravan Pathing/Animation bug
It seems like there is a caravan pathing/animation bug. I usually have at least one group of caravan traders near my outpost that moves like...no, not Jagger, but spastics on pogo sticks. They don't go away easily either. They disappear after save and restart or simply get killed by bandits. Ps I se...
- Thu Apr 11, 2013 8:09 am
- Forum: Bug reports
- Topic: Caravan traders bug?
- Replies: 12
- Views: 4532
Re: Caravan traders bug?
Just wanted to add +1 to the caravan pathing/animation bug. I usually have at least one group of caravan traders near my outpost that moves like...no, not Jagger, but spastics on pogo sticks.
Re: Firearms?
I, for one, would like to see Kenshi without powder powered guns, but there seems to be enough people on the forum that feels the other way. I guess it will boil down to Chris's vision for the game. As has already been mentioned, guns can always be implemented in a mod.
- Mon Apr 08, 2013 11:57 am
- Forum: General
- Topic: New kids on the block
- Replies: 19
- Views: 5695
Re: New kids on the block
I also see OP as well meaning in trying to find out if the increased sales are enough for Chris to hire some help. Pulling the "you-haven't-been-long-enough-on-the-forums-to-ask-questions"-card is just uncalled for. I also am curious as to how many have bought the game since it started sel...
- Fri Apr 05, 2013 1:05 pm
- Forum: Modding
- Topic: (Police Chief Mod) Negative money fix and more!
- Replies: 2
- Views: 3846
- Fri Apr 05, 2013 12:02 pm
- Forum: Feature Requests
- Topic: Player Store Counters Purchasing Goods.
- Replies: 12
- Views: 2732
Re: Player Store Counters Purchasing Goods.
We'll have to agree to disagree then. To me, being able to choose for yourself what you want to buy, seems not the least bit silly.Clawdius Talonious wrote:The idea of being able to cherry pick the traders inventories for specific items seems a bit silly to me...
- Fri Apr 05, 2013 8:55 am
- Forum: Feature Requests
- Topic: Periodic Saving
- Replies: 7
- Views: 2125
Re: Periodic Saving
Personally, I'd rather have control myself over when I save.
- Thu Apr 04, 2013 8:25 am
- Forum: Feature Requests
- Topic: Player Store Counters Purchasing Goods.
- Replies: 12
- Views: 2732
Re: Player Store Counters Purchasing Goods.
Agree with OP. By having the option to authorize trade counter personel to both buy and sell one can really fulfill the dream of establishing a trade town. This won't necessarily mean that you get everything you want/need from traders passing by, so it won't alleviate the need for dispatching your o...
- Thu Apr 04, 2013 8:18 am
- Forum: Feature Requests
- Topic: Animals of labor
- Replies: 4
- Views: 1008
Re: Animals of labor
Even if we can't have mounted warfare, dogs might be possible, no? I'd like to see guard dogs (or even hawks - Natures own UAV), which could give some advance warning, especially if we are going to get wallclimbing and/or sneak attacks. They could also have some sort of sound or blinking going off o...
- Thu Apr 04, 2013 8:08 am
- Forum: Bug reports
- Topic: Money is going negative
- Replies: 26
- Views: 4958
Re: I have -1737 Dollars
Yes, I finally sorted it out, thanks to totalwar235. In the end it was the address EE9...something that was the money thingy (Dunno if that is universal). I was tempted by the dark side and added a few thousand extra Cats, just so I could afford a sword I've been wanting and a hooker.
- Tue Apr 02, 2013 9:58 am
- Forum: Bug reports
- Topic: Money is going negative
- Replies: 26
- Views: 4958