Search found 43 matches

by RebelMonarch
Thu Apr 25, 2013 7:35 am
Forum: General
Topic: Comment/Opinion about the Worldsize in Gamedesign Blog
Replies: 17
Views: 7634

Re: Comment/Opinion about the Worldsize in Gamedesign Blog

I see what you mean, though what I meant wasn't so much a toggle. I meant it could generate a world based off of a string you enter, like minecraft's "seeds". Of course one of them would have to be "default". With this method you could replay a world you liked, or easily share w...
by RebelMonarch
Thu Apr 25, 2013 7:33 am
Forum: General
Topic: How awesome does your squad look?
Replies: 8
Views: 3131

Re: How awesome does your squad look?

All your guys look hurt haha. Good lineup, though.
by RebelMonarch
Thu Apr 18, 2013 11:51 am
Forum: Off-Topic
Topic: Who are you?
Replies: 8
Views: 2287

Re: Who are you?

Could you link to the facebook page?
by RebelMonarch
Wed Apr 17, 2013 4:20 pm
Forum: Feature Requests
Topic: Assign permanent jobs to characters
Replies: 1
Views: 671

Re: Assign permanent jobs to characters

My understanding is that this type of feature is already among the features Chris intends to implement. A lot of the automation that I think will eventually be part of the game (including greater storage functionality, for example) is just stuff that will come later.
by RebelMonarch
Tue Apr 16, 2013 2:10 pm
Forum: Feature Requests
Topic: Sandstorms
Replies: 7
Views: 2596

Re: Sandstorms

No objection there, buddy! I'd love to see more environmental depth. Bsaed off the description of the weapon crafting station, which informs you that if placed outside it may suffer weather damage, lead me to believe that similar conditions will eventually be a part of the game. :)
by RebelMonarch
Tue Apr 16, 2013 10:22 am
Forum: General
Topic: Outpost screenshots...
Replies: 56
Views: 27309

Re: Outpost screenshots...

Just saying, I definitely would've built on the raised ground behind your camp, but I do like the way you've laid everything out.
by RebelMonarch
Tue Apr 16, 2013 7:33 am
Forum: General
Topic: Glitch With Weapon Making
Replies: 2
Views: 1041

Re: Glitch With Weapon Making

It's best to check out the Bug Reports section when reporting these things both to see if it has been reported before and also to know where to put your experience, regardless of whether or not it has been brought up previously.
by RebelMonarch
Tue Apr 16, 2013 6:39 am
Forum: Feature Requests
Topic: Sandstorms
Replies: 7
Views: 2596

Re: Sandstorms

This would be nice to have right now, but remember that the setting we're seeing is not intended to be the final setting of the game. Other types of environments (grasslands, etc.) have yet to be added but will eventually be made part of the game so such additions would no longer make sense once tha...
by RebelMonarch
Mon Apr 15, 2013 12:54 pm
Forum: Gameplay
Topic: Has anyone been able to place a stone mine vi ?
Replies: 3
Views: 1178

Re: Has anyone been able to place a stone mine vi ?

That's a known bug. There's currently a bug report thread going. You can find it here.
by RebelMonarch
Mon Apr 15, 2013 11:21 am
Forum: General
Topic: Stick
Replies: 13
Views: 4494

Re: Stick

Botcher wrote:The irony.
*The impatience. ftfy.
by RebelMonarch
Mon Apr 15, 2013 11:15 am
Forum: Bug reports
Topic: Automated stone mine
Replies: 4
Views: 1123

Stone Mine VI

I'm having a bug with the first of the automated stone mines (#6 I believe) where it never detects level ground for me to be able to build it. Not quite sure what's happening. I've relaunched the application and that doesn't effect anything. Not really sure what the issue could be. Guidance apprecia...
by RebelMonarch
Sat Apr 13, 2013 4:42 am
Forum: Gameplay
Topic: In lieu of update 0.40.5
Replies: 36
Views: 10187

Re: In lieu of update 0.40.5

Not me.
by RebelMonarch
Tue Apr 09, 2013 9:38 am
Forum: Off-Topic
Topic: Youtube
Replies: 13
Views: 3867

Re: Youtube

Falkaine did a Kenshi "Lets Play" a while back that's made me want to do one eventually but I want to wait and get more familiar with the game and let it progress more (to be able to more effectively showcase the game in its intended form). It was entertaining enough and cool to see Kenshi...
by RebelMonarch
Mon Apr 08, 2013 3:19 am
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 603599

Re: What do you want next?

There will be depth, if not necessarily variety, though I think it's more than safe to assume that there will be more variety to come. Speaking of unarmed combat, that's one thing I'm particularly excited to delve into and get to use.
by RebelMonarch
Mon Apr 08, 2013 12:05 am
Forum: Feature Requests
Topic: Limit 10 People Per Squad
Replies: 7
Views: 1722

Re: Limit 10 People Per Squad

I think the inconvenience is truly minimal and I think the automation that we can expect in the game will alleviate a lot of these difficulties.
by RebelMonarch
Sun Apr 07, 2013 11:00 am
Forum: Modding
Topic: Creating & Getting a Town to Work in Game
Replies: 8
Views: 4108

Re: Creating & Getting a Town to Work in Game

Can someone more understanding delete / change that then? Doesn't seem like the kind of thing we'd want around :/
by RebelMonarch
Sun Apr 07, 2013 10:58 am
Forum: Modding
Topic: MOD vurt's grasses
Replies: 30
Views: 25189

Re: MOD vurt's grasses

Great stuff! Looking forward to implementing it!
by RebelMonarch
Sun Apr 07, 2013 10:57 am
Forum: Feature Requests
Topic: Poll: Which feature of the 4/05 post do you want next?
Replies: 11
Views: 2952

Re: Poll: Which feature of the 4/05 post do you want next?

Armour and clothing crafting, ideally accompanied by new research tiers, but that's really interchangeable with the weapon crafting and it makes sense for it to wait until after the new character and armor artwork comes out. That said, it's still my preference, even if I am generally happy with the ...
by RebelMonarch
Sun Apr 07, 2013 10:51 am
Forum: Feature Requests
Topic: Group formation/ fast travel/ faction limit/ store/ marriage
Replies: 9
Views: 2397

Re: Group formation/ fast travel/ faction limit/ store/ marr

Level 2 training dummies get you up to 10, which I have found to be enough to then level up against hungry bandits, but some sparring functionality would be nice to get to maybe 15 or so and also level dexterity, if equipped properly, and also defense.

[/derailthread]
by RebelMonarch
Sun Apr 07, 2013 10:49 am
Forum: Feature Requests
Topic: Periodic Saving
Replies: 7
Views: 2090

Re: Periodic Saving

Actually, the single save slot was intended. Originally, it was to be autosave only with just the one slot, as a way to force players to live with whatever good or bad things happened. That was my understanding too. In fact, Mount & Blade offers a "realistic mode" where you can't quit...