Search found 3 matches

by Fate Alseif
Tue Apr 02, 2013 2:26 am
Forum: General
Topic: Comment on Creator's AI Section
Replies: 11
Views: 4078

Re: Comment on Creator's AI Section

That's the general idea, yes. More likely to have lists of certain actions that the AI is likely/unlikely to take in separate tiers, dependent on their rapport/loyalty values. Example of possible actions in an even fight, with an "average" AI (no particular strengths/weaknesses, no outstan...
by Fate Alseif
Mon Apr 01, 2013 7:34 pm
Forum: General
Topic: Comment on Creator's AI Section
Replies: 11
Views: 4078

Re: Comment on Creator's AI Section

I also posted this on the Steam forums in the game's page, and have gotten a few replies to it already. One of them prompted a short clarification post from me, so I'll copy and pasta that bit here. Meta 12 minutes ago Originally posted by CalPal_The_Great: I think loyalty and rapport are good as th...
by Fate Alseif
Mon Apr 01, 2013 7:22 pm
Forum: General
Topic: Comment on Creator's AI Section
Replies: 11
Views: 4078

Comment on Creator's AI Section

On your website's Game Design page, at the very bottom, you talk briefly about the type of AI you'd like to introduce to the game. You end with the open-ended, or possibly rhetorical question of "How would/could you get the player to notice the difference between a 'stupid AI' that fights to th...