Search found 3 matches
- Tue Apr 02, 2013 7:21 am
- Forum: Feature Requests
- Topic: biometrically variable growth
- Replies: 5
- Views: 1101
biometrically variable growth
It seems odd that I can make a 7 foot tall hulking goliath monster fleet footed weakling, or conversely a scrawny lilliputian lumbering hercules. I imagine it would probably be prohibitively complicated to have character models the evolve according to increasing stats like adding muscle for strength...
- Tue Apr 02, 2013 6:32 am
- Forum: Feature Requests
- Topic: Regional Variability
- Replies: 2
- Views: 652
Regional Variability
This may be something that is already intended but I haven't found mention of it in the suggestions or gameplay threads. That is have resource/geographic variability across the map. Greener areas would have greater soil fertility and/or water sources and thus produce more bountiful harvest and suppo...
- Tue Apr 02, 2013 5:38 am
- Forum: Feature Requests
- Topic: No hunger or thirst!
- Replies: 76
- Views: 22619
Re: No hunger or thirst!
It seems to me that food and hydration could add another customizable strategic element to the game in regards to character growth. Well fed characters work harder, fight better, and get stronger faster. Use a sliding bar to set squad/character/settlement specific rates of consumption. In this way y...