Search found 84 matches
- Mon Oct 02, 2017 6:22 am
- Forum: Bug reports
- Topic: 0.97.2 - Hauling job removes food from animal feeder
- Replies: 0
- Views: 242
0.97.2 - Hauling job removes food from animal feeder
Hello team, This one is a simple one and easy to reproduce. Characters will remove food from the animal feeder when set to haul food to a food storage barrel. I had one character set to haul food to the animal feeder to keep it full, and another character set to haul food to the food storage barrel....
- Sun Sep 24, 2017 7:34 am
- Forum: Bug reports
- Topic: v0.96.26 Unknown Crash
- Replies: 10
- Views: 1264
Re: v0.96.26 Unknown Crash
Swillo, have you already verified the integrity of game files? I have had this issue happen before as well, and it was resolved by replacing a corrupt file. When playing on the experimental versions, or when adding mods, I find it is always a good idea to verify files at least once after an update. ...
- Sun Sep 24, 2017 7:26 am
- Forum: Bug reports
- Topic: nomad animal trader ...... nothing on the trading list
- Replies: 9
- Views: 2211
Re: nomad animal trader ...... nothing on the trading list
Unfortunately, the mod I listed in my previous post did not seem to fix the issue. All nomad animal traders I have seen since have nothing to sell. Even the ones that specifically come to my outpost saying they have animals to sell, and do appear to have animals in tow. Maybe not a tag related issue...
- Sun Sep 24, 2017 7:21 am
- Forum: Bug reports
- Topic: [0.96.27] Cannot talk to any tech hunter bar owners and hiver merchants
- Replies: 4
- Views: 1020
Re: [0.96.27] Cannot talk to any tech hunter bar owners and hiver merchants
Can confirm, this issue has also been seen in many of my recent play throughs. Not sure when or what version it started in. Keeping experimental version updated in Steam.
- Mon Sep 18, 2017 5:42 am
- Forum: Bug reports
- Topic: nomad animal trader ...... nothing on the trading list
- Replies: 9
- Views: 2211
Re: nomad animal trader ...... nothing on the trading list
I too have the problem. Went to the mods forum to find a fix because I haven't seen anything from the devs yet. I found a post by a mod developer on Steam that located the cause of the bug. Shidan [author] May 28 @ 4:29am I think I fixed most instances of the bug. I still saw one case after my chang...
- Mon Sep 11, 2017 6:21 am
- Forum: Bug reports
- Topic: [BUG 0.96.19] Squad gets stuck in loop putting item x into storage and pulling it out
- Replies: 5
- Views: 835
Re: [BUG 0.96.19] Squad gets stuck in loop putting item x into storage and pulling it out
Usually I see this when there is a conflict of jobs on the same character. One job is set to either use the material as a resource for building/crafting, then another job is set to haul to that specific inventory or do a job that hauls resources by default. Try changing the job order around and move...
- Mon Nov 09, 2015 3:19 pm
- Forum: Gameplay
- Topic: Being a slaver?
- Replies: 18
- Views: 4071
Re: Being a slaver?
So i tried selling a jounin to a slaver in a town but then I couldn't buy him back. I can't even talk to them, though they will enslave any unconscious npc they see in front of them as you said. I also tried turning him in to the police and then bailing him out but didn't have this option either. W...
- Sun Nov 08, 2015 3:37 pm
- Forum: Gameplay
- Topic: Being a slaver?
- Replies: 18
- Views: 4071
Re: Being a slaver?
I think you drop them unconscious at the slavers feet they would probably shackle them and put them in the cages, but I have not tried that. And it would still not net you the option to make money off their sale. Tried this for testing. They will immediately shackle and enslave enemies that are unc...
- Sat Nov 07, 2015 6:06 am
- Forum: Bug reports
- Topic: [v0.76.2 Experimental] Crash when unlocking prisoner cells
- Replies: 1
- Views: 477
[v0.76.2 Experimental] Crash when unlocking prisoner cells
Hello everyone, Ran more testing today. Found a bug that is causing a crash when I attempt to unlock my prisoner cages. I had 4 prisoners that disappeared after reloading the game. When attempting to unlock the cages, the progress bar goes until completed, then crashes. I tried this on a cage that w...
- Sat Nov 07, 2015 6:00 am
- Forum: Bug reports
- Topic: [0.76.2] Caged prisoners disappear on re-load
- Replies: 4
- Views: 901
Re: [0.76.2] Caged prisoners disappear on re-load
I can confirm this has happened to me as well. I had 4 cannibals in my cages, and they are gone upon reloading. Here is a link to my save file via Dropbox. Also, there is a separate bug related to this, but I will create a new thread for it.
https://www.dropbox.com/s/9oalaikjmmjc1 ... s.zip?dl=0
https://www.dropbox.com/s/9oalaikjmmjc1 ... s.zip?dl=0
- Thu Nov 05, 2015 8:30 pm
- Forum: Bug reports
- Topic: [0.76.1 x64] Consistent Crashes
- Replies: 7
- Views: 1191
Re: 0.76.0 Crash + graphical glitch.
Would like to attach a savegame, but it won't let me, since even with best compression it's size is considerably larger then 2mb allowed :( Use dropbox or some other sort of filehosting site that allows sharing with a link. There are some suggestions in the "Reporting a crash or bug" thre...
- Thu Nov 05, 2015 6:47 pm
- Forum: Bug reports
- Topic: [v0.76.0 Experimental] Crash after every load
- Replies: 16
- Views: 3534
Re: [v0.76.0 Experimental] Crash after every load
Nevermind, I fixed it. You all had lots of KO'ed characters right? Not in the squad, no, but KO'ed NPCs, yes. Dying NPCs, NPCs in recovery coma, enslaved NPCs that haven't woken yet, you name it, I probably had it. Same as above. Though some saves did have unconscious squad members, it was not alwa...
- Thu Nov 05, 2015 6:42 pm
- Forum: Bug reports
- Topic: [v0.76.0 Experimental] Character model misplaced
- Replies: 3
- Views: 683
Re: [v0.76.0 Experimental] Character model misplaced
I confirm that. Although i thought it happened before as well, so i didn't paid much attention :) It may have. Either way, I think it is worth bringing up since the update claimed to have pathfinding bug fixes. As I was not certain if this was one of the things that was attempted to be fixed, best ...
- Thu Nov 05, 2015 4:00 pm
- Forum: Bug reports
- Topic: [v0.76.0 Experimental] Character model misplaced
- Replies: 3
- Views: 683
[v0.76.0 Experimental] Character model misplaced
Hello everyone, Found another bug. This one is just a minor issue, and there is a workaround. When you kill or knock someone unconscious while they are on a hill or slight mound, when you try to interact with them after they slide a ways (be it looting, first aid, pick up, anything) the path finding...
- Thu Nov 05, 2015 2:25 pm
- Forum: Bug reports
- Topic: [v0.76.0 Experimental] Crash after every load
- Replies: 16
- Views: 3534
Re: [v0.76.0 Experimental] Crash after every load
Hopefully they can release a hotfix for this issue. Would love to play around with the new system, but this bug seems to leave the game in an unplayable state for many users. Edit: Just to note, I added some additional information at the end of the initial post I began with. I found out something th...
- Thu Nov 05, 2015 12:56 pm
- Forum: Bug reports
- Topic: [v0.76.0 Experimental] Crash after every load
- Replies: 16
- Views: 3534
Re: [v0.76.0 Experimental] Crash after every load
That is really good info Asaguda! I am sure the devs can pinpoint the problem with that. Thanks for the input 
- Wed Nov 04, 2015 11:56 pm
- Forum: Bug reports
- Topic: [v0.76.0 Experimental] Crash after every load
- Replies: 16
- Views: 3534
[v0.76.0 Experimental] Crash after every load
Hello everyone, I have been rather busy lately, so haven't had much time to help test Kenshi. Had time today, so gave it a try. Ran into some major issues though. So I have tried multiple new games (with different storyline starts) and have run into this issue on each one. After loading a save game,...
- Tue Oct 21, 2014 11:02 am
- Forum: General
- Topic: Concerned and need reassuring with progress
- Replies: 21
- Views: 8213
Re: Concerned and need reassuring with progress
Honestly, I have no problem with them not having deadlines. What I would like to see though is an update to the experimental version of the game at least, so we can see the progress ourselves. It's been 4 months since any of the files have received an update. Kind of forced me to put this game back ...
- Sat Dec 28, 2013 11:45 pm
- Forum: Gameplay
- Topic: Empty towns
- Replies: 4
- Views: 1229
Re: Empty towns
I have run into this as well. What you need to do is save the game, then load it. If it doesn't work on the first try, exit out of the game and start it up and load it that way. It worked for me when I ran into this issue.
- Thu Oct 10, 2013 3:55 am
- Forum: Gameplay
- Topic: New roads xD
- Replies: 13
- Views: 7887
Re: New roads xD
Actually I believe this would be a good post for the Feature Request section. It would be great to be able to build roads from place to place. Maybe speed up travel time between a town and your base, or to make previously inaccessible locations possible to reach. Also it just looks nice. It worked f...