Search found 50 matches
- Fri May 30, 2014 1:44 pm
- Forum: Gameplay
- Topic: Patch 0.68 - Prospecting questions...
- Replies: 20
- Views: 6876
Re: Patch 0.68 - Prospecting questions...
Personally, I believe that there should be places in the desert where bedrock (stone) and ore (iron) should be found close to the surface, just as there should be mountain springs (water) and floodplains (fertile areas) in the hills and plateaus... Since there's no respawn mechanic for hire-able NPC...
- Tue May 27, 2014 2:23 am
- Forum: Gameplay
- Topic: Patch 0.68 - Prospecting questions...
- Replies: 20
- Views: 6876
Patch 0.68 - Prospecting questions...
Hi all... I was wondering if anyone has tried the new prospecting mechanic out... I'm finding it extraordinarily difficult to find locations which have some kind of "happy medium" between terrain that's either 100% Fertile and has bountiful water (100%) and terrain which is completely barr...
- Tue Jan 28, 2014 2:45 pm
- Forum: Gameplay
- Topic: Has anyone else noticed uneven states amognst their squad
- Replies: 13
- Views: 2359
Re: Has anyone else noticed uneven states amognst their squa
Phil mentioned that he's using Edge 5 class Toppers (Heavy Katanas) in his test...
Anyone know where I can find the blueprint for those lovely hunks of steel? Is the Heavy Katana BP back in the game yet? I've only found the Flat Toppers, which are hacker-class weapons...
Anyone know where I can find the blueprint for those lovely hunks of steel? Is the Heavy Katana BP back in the game yet? I've only found the Flat Toppers, which are hacker-class weapons...
- Tue Jan 14, 2014 3:08 pm
- Forum: Gameplay
- Topic: Steel bars strorage
- Replies: 4
- Views: 1237
Re: Steel bars strorage
I noticed Steel Bar storage boxes back in the game as of the latest small patch, FYI. They work great, too. :D Though I will say that the speed at which top-tier Ore Mines extract ore since the last patch is borderline glacial, compared to stone mines. I have to build 3 - 4 Ore mine V's just to keep...
- Fri Jan 03, 2014 6:07 am
- Forum: General
- Topic: Kenshi Audio Updates
- Replies: 107
- Views: 50594
Re: Kenshi Audio Updates
Kole, While playing this evening, zoomed into my outpost above my mines and shops where I'm hammering out my goods and stuff, I was thinking of sounds of machinery in operation and thought these might be some good ideas for ambient sounds while machinery is being operated... - for fabric looms, the ...
- Thu Jan 02, 2014 8:05 pm
- Forum: Bug reports
- Topic: Super-Crash while running from Bandits, Steam Version 0.58.5
- Replies: 0
- Views: 348
Super-Crash while running from Bandits, Steam Version 0.58.5
Morning all, While giving the new steam patch a workout this morning/afternoon, I had a lone trader get jumped as he was leaving Eyesocket bound for Skinner's Roam in the south-central part of the map (Holy Servant Country). The game was remarkably stable from the previous patch, as I was into my 7t...
- Thu Jan 02, 2014 7:53 pm
- Forum: General
- Topic: Updater still not getting the new version
- Replies: 6
- Views: 1917
Re: Updater still not getting the new version
Steam version is now 0.58.5 as of this morning. It's much more stable than 0.58.4 as well...went 7 solid hours of game play traversing the entire map with one of my merchants before a super crash occurred. (Gotta track down all the blueprints I'm missing...especially the Heavy Katana/Topper one...th...
- Thu Jan 02, 2014 2:14 pm
- Forum: Gameplay
- Topic: Town looked empty but...open the doors.
- Replies: 1
- Views: 761
Re: Town looked empty but...open the doors.
Not to mention help with raising your lockpicking skills, since the NPC's don't seem to care that you're breaking and entering into their homes/businesses. Also...it would be nice to have the ability to put prisoners in cages once again...and have the option to be able to repair prisoner cages, beds...
- Thu Jan 02, 2014 2:10 pm
- Forum: Gameplay
- Topic: NPC Populations WAAAAY down since 0.58.4
- Replies: 12
- Views: 4060
Re: NPC Populations WAAAAY down since 0.58.4
Ahh...OK. So it's not my imagination then that they're not moving away from their spawn points. Maybe Chris can hot-fix this, or tell us where to look in the FCS to tweak it (Forgotten Construction set).
Guess I'll keep my own caravans up and running for the foreseeable future.
Guess I'll keep my own caravans up and running for the foreseeable future.
- Thu Jan 02, 2014 2:06 pm
- Forum: Gameplay
- Topic: Adventurer guild?
- Replies: 6
- Views: 1853
Re: Adventurer guild?
I've been finding them just standing at random points in the desert or in the mountains. I think there's one in the dunes just north of Brink...
They don't seem to do anything, other than act as magnets for enemies...especially cannibals.
They don't seem to do anything, other than act as magnets for enemies...especially cannibals.
- Thu Jan 02, 2014 9:51 am
- Forum: Gameplay
- Topic: NPC Populations WAAAAY down since 0.58.4
- Replies: 12
- Views: 4060
NPC Populations WAAAAY down since 0.58.4
Good morning all... After updating to the latest patch (0.58.4), I've noticed a few things: 1. NPC Population is nearly non-existent in the south, and in the north, I rarely see the usual Dust bandit patrls/starving bandit gangs/cannibal hordes running amok. Most of what I see now are Samurais/Holy ...
- Wed Jan 01, 2014 6:16 pm
- Forum: Bug reports
- Topic: Crash City: Heft / Disappearing Portraits
- Replies: 7
- Views: 1440
Re: Crash City: Heft / Disappearing Portraits
If you use Steam, you can easily fix some things by running check of game cache. (right click on game in library > properties > local files > last button) That way I fixed loading crash and other city visiting crash. Worth try. Well said, Anderty...For those of us who have both the Steam AND the No...
- Tue Dec 31, 2013 12:09 pm
- Forum: Bug reports
- Topic: Crash City: Heft / Disappearing Portraits
- Replies: 7
- Views: 1440
Re: Crash City: Heft / Disappearing Portraits
Having the same issue with transitioning from Traders Edge to Brink...I rounded up my whole team of 20, and set up my outpost in the bowl south of Trader's Edge and east of Port South. When I attempt to make a supply run to Brink, as soon as it attempts to load the map chunk with Brink in it, the ga...
- Wed Dec 04, 2013 6:44 am
- Forum: General
- Topic: New Features.
- Replies: 19
- Views: 6453749
Re: New Features.
I'm hoping that additional Item quality levels will be on the list within the upcoming patch...I would live to see higher levels (above "Standard Grade"), especially once your overall tech level gets to Level 5 and Level 6, like "Master Grade" and "Legendary Grade", or ...
- Wed Nov 13, 2013 7:58 pm
- Forum: General
- Topic: What build version should we be on now (Non-Steam)
- Replies: 4
- Views: 1699
Re: What build version should we be on now (Non-Steam)
OK...never mind...just looked at my launcher and noticed that I'm on v 0.50.3 for my non-Steam copy of the game. Getting old, eyes not seeing tiny print and stuff...blah, blah, blah...
Thanks again all! You may now resume your regularly scheduled forums, already in progress.
E.
Thanks again all! You may now resume your regularly scheduled forums, already in progress.
E.
- Wed Nov 13, 2013 7:44 pm
- Forum: General
- Topic: What build version should we be on now (Non-Steam)
- Replies: 4
- Views: 1699
Re: What build version should we be on now (Non-Steam)
Thanks Hatsune_Neko...only one problem. The Indiegogo version to download the game file is still 0.50.0, not 0.50.3...
So whatssa guy to do? Is there a patch file location that I'm missing somewhere that's mentioned in the forums already? Thanks as always for everyone's assistance!
E.
So whatssa guy to do? Is there a patch file location that I'm missing somewhere that's mentioned in the forums already? Thanks as always for everyone's assistance!
E.
- Tue Nov 12, 2013 10:59 pm
- Forum: Feature Requests
- Topic: Weight Training
- Replies: 11
- Views: 3980
Re: Weight Training
I've been doing strength training for my guys like this: large traders backpacks filled with large Medkts and Rum stacks (Heaviest things you can find...stacks of heavy bladed swords work well. or stacks of Raw Ore/refined Steel bars) + mercenary Plate/plate boots/plate pants/Fragment Axe + carry de...
- Tue Nov 12, 2013 10:51 pm
- Forum: Feature Requests
- Topic: Flash floods.
- Replies: 7
- Views: 1193
Re: Flash floods.
Weather disasters depending on the biomes they're in... Desert - Sandstorms Plains/Savannah - Tornadoes Forests - Fire, Flash Floods Coastal - Hurricanes, Tsunamis Arctic - ice crevasses, avalanches All - Earthquakes, sinkholes, thunderstorms/lightning, various large predators, etc. That would total...
- Tue Nov 12, 2013 10:37 pm
- Forum: General
- Topic: What build version should we be on now (Non-Steam)
- Replies: 4
- Views: 1699
What build version should we be on now (Non-Steam)
Hi all... I know Chris has stated that the non-steam updater system has been disabled to save bandwidth for now...but I was wondering what version we should have for the current non-Steam version of the game. I have both the Steam and non-Steam versions of the game (Yes, I like Kenshi that much ;) )...
- Tue Nov 12, 2013 10:28 pm
- Forum: Gameplay
- Topic: The Topper Blueprint
- Replies: 9
- Views: 2962
Re: The Topper Blueprint
anyone remember where the blueprint for the no-Dachi is located? it's like the only BP I'm currently missing from my weapon crafting pool... ...except for the Heavy Katana (Topper), that is...but then we know about that already ;) Can't wait 'till next patch to see what new gets added...more types o...