Search found 20 matches
- Fri May 24, 2013 7:40 am
- Forum: General
- Topic: Interface questions
- Replies: 6
- Views: 3026
Re: Interface questions
I didn't know you can buy houses in a town, how do you do that? Left-Click the door of a building and it's information will be displayed in the bottom right corner of the screen. If the building is empty, there will be a line with "FOR SALE" and a button with a price. -> Press the button ...
- Thu May 23, 2013 6:03 pm
- Forum: General
- Topic: Interface questions
- Replies: 6
- Views: 3026
Re: Interface questions
coolTolwrath wrote: Oh and if you shift + click in the inventory/merchant, you can pick up an entire stack, instead of just one item. No need to use a second item to displace the stack.
- Thu May 23, 2013 1:16 pm
- Forum: General
- Topic: Interface questions
- Replies: 6
- Views: 3026
Re: Interface questions
Welcome, as you know the game is still in the alpha phase, so be a bit patient with the interface. But I might have some tips that help you along. First of, your suggestions - please write them in the Feature Requests Forum . I understand that to select people I press a number key. How do you do it ...
- Sat Apr 13, 2013 5:47 pm
- Forum: General
- Topic: date of next update?
- Replies: 20
- Views: 6617
Re: date of next update?
me too
I put in a break to wait for the update
I put in a break to wait for the update
- Sat Apr 13, 2013 5:41 pm
- Forum: General
- Topic: How To Play Kenshi "Hardcore"
- Replies: 4
- Views: 12108
Re: How To Play Kenshi "Hardcore"
Well, I have also already played a one-man-game. And I must say "Nice Work" you pretty much covered everything. So as requested here some constructive criticism: 1. The whole guide is pretty long, while you give the necessary information almost always in the first sentence. A short summary...
- Sat Apr 06, 2013 1:02 pm
- Forum: Feature Requests
- Topic: Research should be more Complicated...
- Replies: 12
- Views: 3755
Re: Research should be more Complicated...
So I just read the news: (...) I'm also going to make the higher level research technologies take a lot lot longer to complete than the ones at the start. (...) And I don't really like the concept that Research only needs time! Simply, because Kenshi is an open world game were you can hide in a corn...
- Thu Apr 04, 2013 6:43 pm
- Forum: Feature Requests
- Topic: Wind
- Replies: 15
- Views: 5401
Re: Wind
*A bunch of raiders are fighting against imperial soldiers in a sandstorm* *Suddently a knive hits the imperial soldier in the knee (NOT A MEME REFFERENCE)* Imp soldier: OW WHAT THE HELL!? What's this? *takes off* A KNIVE!? I mean, I've heard stuff going along with sandstorms, but knives? Now tha- ...
- Wed Apr 03, 2013 5:41 pm
- Forum: Feature Requests
- Topic: Limited and Additive Attributes
- Replies: 7
- Views: 1830
Re: Limited and Additive Attributes
ok, know I get it
still I like my version better, where you can only max a few attributes at one time
well, let's see what others think
still I like my version better, where you can only max a few attributes at one time
well, let's see what others think
- Wed Apr 03, 2013 5:05 pm
- Forum: Feature Requests
- Topic: Limited and Additive Attributes
- Replies: 7
- Views: 1830
Re: Limited and Additive Attributes
I don't like the idea of a glass ceiling for characters. (...) With diminishing returns, you could make it so players either work hard to get multiple skills, or keep better track of character growths. (...) I think I misunderstood what exactly you want, but if I get it right you want characters th...
- Wed Apr 03, 2013 4:31 pm
- Forum: Feature Requests
- Topic: Handcuffs
- Replies: 3
- Views: 923
Re: Handcuffs
Tolwrath wrote: Hell why even wait for them to wake up before marching? Just drag their ass. If they have a bounty, they probably deserve it.
- Wed Apr 03, 2013 4:31 pm
- Forum: Feature Requests
- Topic: X-Y Rotation for Buildings
- Replies: 2
- Views: 710
Re: X-Y Rotation for Buildings
I know I've personally talked about a button to snap a building 0 angles in x and y, but preserve z rotation. that would already be more than enough for me :) The question that comes to mind, if you were given x-y rotation in the same method that we have z rotation, could you produce a level buildi...
- Wed Apr 03, 2013 2:26 pm
- Forum: Off-Topic
- Topic: New members say "Hi"
- Replies: 814
- Views: 511299
Re: New members say "Hi"
So - hi everyone I already posted a few suggestions :) and thought I introduce myself I bought the game over steam starting with v0.40.5. and have great expectations for it :) I'm from Germany, so my English may be off here or there -> feel free to correct me, it helps me improve My main contributio...
- Wed Apr 03, 2013 2:12 pm
- Forum: Feature Requests
- Topic: Limited and Additive Attributes
- Replies: 7
- Views: 1830
Limited and Additive Attributes
So my last request for the day ^^ Limited and Additive Attributes ----------------------- Limited Attributes: ----------------------- Concerns the attributes on the right side of the stats-screen, like attack, defense, medic, engineering... Right now you can create super-humans with all attributes a...
- Wed Apr 03, 2013 1:41 pm
- Forum: Feature Requests
- Topic: Handcuffs
- Replies: 3
- Views: 923
Handcuffs
Handcuffs these I would like to see as soon as possible! The idea is, that you don't have to piggy-back your prisoners. Meaning if you find someone with a bounty and want to hand him over alive. You first cut him to pieces until he loses his consciousness. Then you apply first aid, so he doesn't die...
- Wed Apr 03, 2013 1:35 pm
- Forum: Feature Requests
- Topic: Manned Counters with Stock-list
- Replies: 1
- Views: 484
Manned Counters with Stock-list
Manned Counters with Stock-list the Idea is, that you input the materials, resources or products with you want to sell over this counter, and the person in charge of it restocks all necessary goods. Similar to the rum distillery / bakery etc. where the worker collects needed resources. Alternatively...
- Wed Apr 03, 2013 1:27 pm
- Forum: Feature Requests
- Topic: X-Y Rotation for Buildings
- Replies: 2
- Views: 710
X-Y Rotation for Buildings
X-Y Rotation for Buildings especially in mountains and rocky terrain it is hard to build buildings in a horizontal fashion. Most buildings tilt towards the ground or sky, that's why I would like to rotate the building so that it becomes horizontal. Alternatively would a button suffice, which puts th...
- Wed Apr 03, 2013 1:19 pm
- Forum: Feature Requests
- Topic: Bandit Lairs
- Replies: 2
- Views: 897
Bandit Lairs
Bandit Lairs are similar to trading-outpost - simply a few buildings in the desert. Difference is, that bandit lairs are not visible on the map until discovered. Also bandit lairs can send out raiding-parties in certain intervals and have a high-bounty leader. Similar to the town controlling faction...
- Wed Apr 03, 2013 1:12 pm
- Forum: Feature Requests
- Topic: Location Based Resources
- Replies: 2
- Views: 663
Location Based Resources
Location Based Resources simply means, that you can not build stone mines, ore mines, farms and so on wherever you want. The idea is to give importance to having more than 1 town and trading between town. For example stone mines can only be build on/near certain rock formations and farms only close ...
- Wed Apr 03, 2013 8:13 am
- Forum: Feature Requests
- Topic: Some people you can control, some you can't
- Replies: 13
- Views: 4937
Re: Some people you can control, some you can't
I think a good compromise for the proposed "non-control" units is: - you have your band of "heroes" the way it is already in the game -> they fight, loot, build, work and quest as you please - and in addition with increasing fame/popularity or what ever of your faction you can ge...
- Wed Apr 03, 2013 7:56 am
- Forum: Feature Requests
- Topic: Wind
- Replies: 15
- Views: 5401
Re: Wind
I like the sandstorm idea
but in addition to the reduced view and accuracy I would also add a "damage over time" - effect to unprotected bodyparts
but in addition to the reduced view and accuracy I would also add a "damage over time" - effect to unprotected bodyparts