Search found 112 matches

by f03n1x
Tue Nov 17, 2015 1:06 pm
Forum: Bug reports
Topic: [0.76.5] Saving game does not save carried bounties
Replies: 1
Views: 667

[0.76.5] Saving game does not save carried bounties

So I noticed this recently, me carrying a jounin usually to a police station. I need to save and quit for x amount of reasons, I come back load and I don't have my bounty.

It is just a bit annoying, especially since I walked so far with the bounty only to have lost them without the reward.
by f03n1x
Sun Nov 15, 2015 4:12 am
Forum: Bug reports
Topic: Can't put picked up character to prison cage
Replies: 4
Views: 1057

Re: Can't put picked up character to prison cage

Hey I noticed you had to talk to the Police Chief in order to get bounties, but I've known that this was the main and only way for awhile now. It was a long long time ago when I could actually put them in cages myself, I think before proper dialogue was worked on. My issue I have is United City samu...
by f03n1x
Fri Nov 13, 2015 2:57 am
Forum: Bug reports
Topic: [0.76.5_x64] Squaddies need to be tucked in
Replies: 2
Views: 814

Re: [0.76.5_x64] Squaddies need to be tucked in

Hey, was wondering do you have the no faction bug too? I tried out getting people to sleep since we have the same sort of scenario, importing from 0.76.4 but I haven't gotten that bug to pop up. I guess it must be related to your save. You should probably upload your save to Dropbox and post the lin...
by f03n1x
Fri Nov 13, 2015 2:49 am
Forum: Bug reports
Topic: [Fixed]No factions and time reset bug
Replies: 0
Views: 548

[Fixed]No factions and time reset bug

So I downloaded the latest version of the game, and had to import from 0.75.4 What I did to import only included importing my squad, no resetting positions or research or buildings. Game loads, I first off have the days set to a negative number, something around the -20,000's then importing again I ...
by f03n1x
Wed Nov 11, 2015 5:46 am
Forum: Bug reports
Topic: [0.76.4]Graphics Driver crash when entering Police Station
Replies: 0
Views: 532

[0.76.4]Graphics Driver crash when entering Police Station

So this is an odd crash, I crash when loading the Lone Police Station, off to the far right on the map, called the Police HQ. crash location.png Normally I'll get some sort of crash that happens, since the game is being updated and all but never had it crash my graphics driver. So my specifications ...
by f03n1x
Mon Dec 15, 2014 3:47 am
Forum: Bug reports
Topic: [0.70.2] f03n1x' Bug/crash reports
Replies: 4
Views: 1311

Re: [0.70.2] f03n1x' Bug/crash reports

Well I see that indeed putting 0.70.X maybe an issue in some cases, I for one will in fact go into this and actually say whether a bug is fixed or not, this is on the assumption that in the next few weeks when I'm doing my bug/crash reports I come across issues that have been around since the first ...
by f03n1x
Sun Dec 14, 2014 2:56 pm
Forum: Bug reports
Topic: [0.70.2] f03n1x' Bug/crash reports
Replies: 4
Views: 1311

[0.70.2] f03n1x' Bug/crash reports

[These bugs are for 0.70.2] Since I didn't feel the need to make a billion separate posts I thought it would be wise to just make a big post of all the bugs I find within the 0.70.X version of the game. So the first bug is about recruitment, what I get after hiring someone is well what is shown in t...
by f03n1x
Thu Dec 11, 2014 3:17 pm
Forum: Bug reports
Topic: Picking up Beak thing causes Crash
Replies: 0
Views: 476

Picking up Beak thing causes Crash

So First off I think it's hilarious but also sorta on the unrealistic side, still both of those aside I guess would be best to have this option turned off for maybe beak things and I guess some of the animals. Anyways selecting the option to pick up the Beak Thing causes a crash. I've attached the S...
by f03n1x
Thu Dec 11, 2014 1:37 pm
Forum: Bug reports
Topic: V0.70.0 Capture Chains doubling
Replies: 2
Views: 699

Re: V0.70.0 Capture Chains doubling

That happened to me everytime i've tried restraining someone and when i've been restrained.
by f03n1x
Thu Dec 11, 2014 11:04 am
Forum: Bug reports
Topic: Crash when loading new area V0.70.2
Replies: 17
Views: 9250

Re: Crash when loading new area V0.70.0

Alright so I've gotten another crash, this being loading a new outpost, assuming it's something like a slave trading outpost, tried importing a new game but still crashes whenever I get near enough.

Will attach both my save game + the crash report.
by f03n1x
Thu Dec 11, 2014 4:58 am
Forum: Bug reports
Topic: Not able to enter Bar in Trader's Edge and no Beds in Inn
Replies: 0
Views: 532

Not able to enter Bar in Trader's Edge and no Beds in Inn

So I try entering the Bar just to see if I could recruit people, but I can't seem to go inside the Bar, only interaction I seemed to be able to do is just opening and closing the door. Also the Inn within Trader's Edge has no beds. I'll attach my save so someone can check it out. The save is from ch...
by f03n1x
Wed Dec 10, 2014 12:58 pm
Forum: Bug reports
Topic: Crash when loading new area V0.70.2
Replies: 17
Views: 9250

Re: Crash when loading new area V0.70.0

Yup, you seem to be right, I can't go near Brink and since I did an import for the other version without buildings I have no base to hide at, also injured from awhile back oh well, I'll find a way to survive...

Forgot to actually hit submit to this..whoops!
by f03n1x
Wed Dec 10, 2014 10:20 am
Forum: Bug reports
Topic: Crash when loading new area V0.70.2
Replies: 17
Views: 9250

Re: Crash when loading new area V0.70.0

Here's another Crash dump related to loading a new area, Also what's probably different to most people is that I was playing with 3840x2160 though only for taking screenshots. So as is with most people, crash loading a new area where characters were from before the 0.70 update, may edit this later t...
by f03n1x
Tue Aug 05, 2014 11:05 am
Forum: Modding
Topic: My weapons mod
Replies: 13
Views: 5992

Re: My weapons mod

It's basically as I said before you need to make a new manufacturer and then a new type for the one specific weapon, this is because the all weapons made by one manufacturer use the same texture. But I wouldn't know where to start if I had to actually give you steps I haven't touched the forgotten c...
by f03n1x
Tue Jul 29, 2014 12:41 am
Forum: General
Topic: A question about the future 64 bit build
Replies: 13
Views: 5179

Re: A question about the future 64 bit build

Hey people, haven't posted anything in awhile but I read this and thought I'd reply, As one of the latest news posts said that the game would enter into 64 bit build to deal with the super crashes. Does that mean those of who have 32 bit OS computers are in short, screwed and we're stuck playing bas...
by f03n1x
Mon Jun 23, 2014 11:40 am
Forum: Bug reports
Topic: Visual Bugs
Replies: 249
Views: 479672

Re: Visual Bugs

Alright so after trying this out I guess I might include this one specific save if no-one else has this bug swapping to another character by using the number keys removes the "money" in the inventory menu, just noticed is temporary but it still is a bug, actually not sure if this old or no...
by f03n1x
Sat May 31, 2014 9:45 pm
Forum: Modding
Topic: Naruto mod introduction AND a lil' bit of help.
Replies: 12
Views: 6919

Re: Naruto mod introduction AND a lil' bit of help.

This mod sounds really interesting, if you haven't already I'll make some weapons for you, I kinda feel like making zabuza's sword right now because I'm stuck in coding and can't figure out a bug so, I'll have a go and post a picture soon. if I do help out with this, I'll find some time to sift thro...
by f03n1x
Wed May 14, 2014 11:14 am
Forum: Modding
Topic: f03n1x' Weapon Concepts/Mods
Replies: 37
Views: 24112

Re: f03n1x' Weapon Concepts/Mods

Oh hi umm sorry i've haven't been around lately been a full time student and actually I enjoyed coding as much as I like making those models, those models are generally based off some random pics I found off the net, and using the general way of making models I extruding my way from a box into the s...
by f03n1x
Thu Jan 16, 2014 2:27 am
Forum: Modding
Topic: Editing mesh files in Blender
Replies: 8
Views: 3211

Re: Editing mesh files in Blender

Yeah basically what hbrown said it isn't possible just yet since the exporter tools I used don't seem to let bone rigging through, took me a whole day's worth of frustration to realize this.
by f03n1x
Sun Jan 12, 2014 6:42 pm
Forum: Bug reports
Topic: Visual Bugs
Replies: 249
Views: 479672

Re: Visual Bugs

This is the combat bug I had back in 0.58 not sure if it has been fixed since the last update but in case it hasn't I'll post it and edit it later saying what I find out.

http://www.lofigames.com/phpBB3/viewtop ... f=9&t=5420