So I noticed this recently, me carrying a jounin usually to a police station. I need to save and quit for x amount of reasons, I come back load and I don't have my bounty.
It is just a bit annoying, especially since I walked so far with the bounty only to have lost them without the reward.
Search found 112 matches
- Tue Nov 17, 2015 1:06 pm
- Forum: Bug reports
- Topic: [0.76.5] Saving game does not save carried bounties
- Replies: 1
- Views: 667
- Sun Nov 15, 2015 4:12 am
- Forum: Bug reports
- Topic: Can't put picked up character to prison cage
- Replies: 4
- Views: 1057
Re: Can't put picked up character to prison cage
Hey I noticed you had to talk to the Police Chief in order to get bounties, but I've known that this was the main and only way for awhile now. It was a long long time ago when I could actually put them in cages myself, I think before proper dialogue was worked on. My issue I have is United City samu...
- Fri Nov 13, 2015 2:57 am
- Forum: Bug reports
- Topic: [0.76.5_x64] Squaddies need to be tucked in
- Replies: 2
- Views: 814
Re: [0.76.5_x64] Squaddies need to be tucked in
Hey, was wondering do you have the no faction bug too? I tried out getting people to sleep since we have the same sort of scenario, importing from 0.76.4 but I haven't gotten that bug to pop up. I guess it must be related to your save. You should probably upload your save to Dropbox and post the lin...
- Fri Nov 13, 2015 2:49 am
- Forum: Bug reports
- Topic: [Fixed]No factions and time reset bug
- Replies: 0
- Views: 548
[Fixed]No factions and time reset bug
So I downloaded the latest version of the game, and had to import from 0.75.4 What I did to import only included importing my squad, no resetting positions or research or buildings. Game loads, I first off have the days set to a negative number, something around the -20,000's then importing again I ...
- Wed Nov 11, 2015 5:46 am
- Forum: Bug reports
- Topic: [0.76.4]Graphics Driver crash when entering Police Station
- Replies: 0
- Views: 532
[0.76.4]Graphics Driver crash when entering Police Station
So this is an odd crash, I crash when loading the Lone Police Station, off to the far right on the map, called the Police HQ. crash location.png Normally I'll get some sort of crash that happens, since the game is being updated and all but never had it crash my graphics driver. So my specifications ...
- Mon Dec 15, 2014 3:47 am
- Forum: Bug reports
- Topic: [0.70.2] f03n1x' Bug/crash reports
- Replies: 4
- Views: 1311
Re: [0.70.2] f03n1x' Bug/crash reports
Well I see that indeed putting 0.70.X maybe an issue in some cases, I for one will in fact go into this and actually say whether a bug is fixed or not, this is on the assumption that in the next few weeks when I'm doing my bug/crash reports I come across issues that have been around since the first ...
- Sun Dec 14, 2014 2:56 pm
- Forum: Bug reports
- Topic: [0.70.2] f03n1x' Bug/crash reports
- Replies: 4
- Views: 1311
[0.70.2] f03n1x' Bug/crash reports
[These bugs are for 0.70.2] Since I didn't feel the need to make a billion separate posts I thought it would be wise to just make a big post of all the bugs I find within the 0.70.X version of the game. So the first bug is about recruitment, what I get after hiring someone is well what is shown in t...
- Thu Dec 11, 2014 3:17 pm
- Forum: Bug reports
- Topic: Picking up Beak thing causes Crash
- Replies: 0
- Views: 476
Picking up Beak thing causes Crash
So First off I think it's hilarious but also sorta on the unrealistic side, still both of those aside I guess would be best to have this option turned off for maybe beak things and I guess some of the animals. Anyways selecting the option to pick up the Beak Thing causes a crash. I've attached the S...
- Thu Dec 11, 2014 1:37 pm
- Forum: Bug reports
- Topic: V0.70.0 Capture Chains doubling
- Replies: 2
- Views: 699
Re: V0.70.0 Capture Chains doubling
That happened to me everytime i've tried restraining someone and when i've been restrained.
- Thu Dec 11, 2014 11:04 am
- Forum: Bug reports
- Topic: Crash when loading new area V0.70.2
- Replies: 17
- Views: 9250
Re: Crash when loading new area V0.70.0
Alright so I've gotten another crash, this being loading a new outpost, assuming it's something like a slave trading outpost, tried importing a new game but still crashes whenever I get near enough.
Will attach both my save game + the crash report.
Will attach both my save game + the crash report.
- Thu Dec 11, 2014 4:58 am
- Forum: Bug reports
- Topic: Not able to enter Bar in Trader's Edge and no Beds in Inn
- Replies: 0
- Views: 532
Not able to enter Bar in Trader's Edge and no Beds in Inn
So I try entering the Bar just to see if I could recruit people, but I can't seem to go inside the Bar, only interaction I seemed to be able to do is just opening and closing the door. Also the Inn within Trader's Edge has no beds. I'll attach my save so someone can check it out. The save is from ch...
- Wed Dec 10, 2014 12:58 pm
- Forum: Bug reports
- Topic: Crash when loading new area V0.70.2
- Replies: 17
- Views: 9250
Re: Crash when loading new area V0.70.0
Yup, you seem to be right, I can't go near Brink and since I did an import for the other version without buildings I have no base to hide at, also injured from awhile back oh well, I'll find a way to survive...
Forgot to actually hit submit to this..whoops!
Forgot to actually hit submit to this..whoops!
- Wed Dec 10, 2014 10:20 am
- Forum: Bug reports
- Topic: Crash when loading new area V0.70.2
- Replies: 17
- Views: 9250
Re: Crash when loading new area V0.70.0
Here's another Crash dump related to loading a new area, Also what's probably different to most people is that I was playing with 3840x2160 though only for taking screenshots. So as is with most people, crash loading a new area where characters were from before the 0.70 update, may edit this later t...
- Tue Aug 05, 2014 11:05 am
- Forum: Modding
- Topic: My weapons mod
- Replies: 13
- Views: 5992
Re: My weapons mod
It's basically as I said before you need to make a new manufacturer and then a new type for the one specific weapon, this is because the all weapons made by one manufacturer use the same texture. But I wouldn't know where to start if I had to actually give you steps I haven't touched the forgotten c...
- Tue Jul 29, 2014 12:41 am
- Forum: General
- Topic: A question about the future 64 bit build
- Replies: 13
- Views: 5179
Re: A question about the future 64 bit build
Hey people, haven't posted anything in awhile but I read this and thought I'd reply, As one of the latest news posts said that the game would enter into 64 bit build to deal with the super crashes. Does that mean those of who have 32 bit OS computers are in short, screwed and we're stuck playing bas...
- Mon Jun 23, 2014 11:40 am
- Forum: Bug reports
- Topic: Visual Bugs
- Replies: 249
- Views: 479672
Re: Visual Bugs
Alright so after trying this out I guess I might include this one specific save if no-one else has this bug swapping to another character by using the number keys removes the "money" in the inventory menu, just noticed is temporary but it still is a bug, actually not sure if this old or no...
- Sat May 31, 2014 9:45 pm
- Forum: Modding
- Topic: Naruto mod introduction AND a lil' bit of help.
- Replies: 12
- Views: 6919
Re: Naruto mod introduction AND a lil' bit of help.
This mod sounds really interesting, if you haven't already I'll make some weapons for you, I kinda feel like making zabuza's sword right now because I'm stuck in coding and can't figure out a bug so, I'll have a go and post a picture soon. if I do help out with this, I'll find some time to sift thro...
- Wed May 14, 2014 11:14 am
- Forum: Modding
- Topic: f03n1x' Weapon Concepts/Mods
- Replies: 37
- Views: 24112
Re: f03n1x' Weapon Concepts/Mods
Oh hi umm sorry i've haven't been around lately been a full time student and actually I enjoyed coding as much as I like making those models, those models are generally based off some random pics I found off the net, and using the general way of making models I extruding my way from a box into the s...
- Thu Jan 16, 2014 2:27 am
- Forum: Modding
- Topic: Editing mesh files in Blender
- Replies: 8
- Views: 3211
Re: Editing mesh files in Blender
Yeah basically what hbrown said it isn't possible just yet since the exporter tools I used don't seem to let bone rigging through, took me a whole day's worth of frustration to realize this.
- Sun Jan 12, 2014 6:42 pm
- Forum: Bug reports
- Topic: Visual Bugs
- Replies: 249
- Views: 479672
Re: Visual Bugs
This is the combat bug I had back in 0.58 not sure if it has been fixed since the last update but in case it hasn't I'll post it and edit it later saying what I find out.
http://www.lofigames.com/phpBB3/viewtop ... f=9&t=5420
http://www.lofigames.com/phpBB3/viewtop ... f=9&t=5420