Search found 49 matches

by Argus
Tue Dec 18, 2018 1:46 am
Forum: Modding
Topic: Dialogue - How to reuse lines in dialogue?
Replies: 2
Views: 2486

Re: Dialogue - How to reuse lines in dialogue?

Necro post, but thank you for giving the solution-- I was tearing my hair out trying to figure this out.
by Argus
Tue Dec 11, 2018 8:43 pm
Forum: Bug reports
Topic: [1.0.4] Freed slaves heal their former masters
Replies: 0
Views: 1237

[1.0.4] Freed slaves heal their former masters

In my game, I'm going around freeing slaves from the Holy Nation, but what I've noticed every time is that the freed slaves start bandaging up their former masters who I've just freed them from. This makes freeing slaves harder, as the bandaged masters will often regain consciousness after being ban...
by Argus
Fri Nov 30, 2018 1:33 am
Forum: Bug reports
Topic: [0.99.24] PCs and Mobs able to clip through giant cylindrical structure Mourn is built into
Replies: 0
Views: 356

[0.99.24] PCs and Mobs able to clip through giant cylindrical structure Mourn is built into

Crash Dump: Not causing the game to crash, but it is allowing Beak Things into town incredibly easily, decimating the population and making it hard to rest in town. I've included a zipped folder of some of the text files that would be included in a crash dump, though. What Happened: Went to Mourn, ...
by Argus
Wed Nov 28, 2018 6:30 am
Forum: Bug reports
Topic: [FIXED] [0.99.24] Consistently crashing when approaching a specific location in Dreg
Replies: 2
Views: 959

[FIXED] [0.99.24] Consistently crashing when approaching a specific location in Dreg

Crash Dump: The game does not appear to be generating a crash dump; I've intentionally replicated the crash several times and the Kenshi folder doesn't have any crash dumps from the past 3 hours+. It does, however, have some of the text files that would make up a crash dump be recently modified, wh...
by Argus
Wed Dec 10, 2014 12:38 am
Forum: Gameplay
Topic: First 5 Minutes of Update [0.70]
Replies: 3
Views: 1500

Re: First 5 Minutes of Update [0.70]

Does anyone know how to work the conversation menus? I started in a town, went to the bar, talked to a fighter guy. I asked "How Much" and he replies "2500 cats". Of course, I don't start with 2500 cats, so I didn't have the option to buy him.... or any other option, so far as I ...
by Argus
Thu Jan 23, 2014 11:14 pm
Forum: Gameplay
Topic: Hello, new to Kenshi.
Replies: 4
Views: 1271

Re: Hello, new to Kenshi.

Shops not having money is an intended design. The shops are not supposed to have infinite amounts of money for you to sell to them; they run out eventually, as an actual shop would. They reset after a day or two. This encourages you to explore and visit other towns if you have too many trade goods.
by Argus
Thu Jan 23, 2014 12:17 am
Forum: Bug reports
Topic: Random crash V0.60.0
Replies: 51
Views: 7045

Re: Random crash V0.60.0

That's encouraging, :D
by Argus
Thu Jan 23, 2014 12:12 am
Forum: Bug reports
Topic: Random crash V0.60.0
Replies: 51
Views: 7045

Re: Random crash V0.60.0

Well I might have found a fix for some people I'm not sure if it will work for everyone but I used steam Verify Integrity and once it finish it replaced 3 files and it working fine for me I'm not sure if steam update didn't correctly install the files but I would give it a try if you haven't done s...
by Argus
Wed Jan 22, 2014 3:53 am
Forum: Bug reports
Topic: Random crash V0.60.0
Replies: 51
Views: 7045

Re: Random crash V0.60.0

I have never touched the sliders, as the last time I played before this week was before population sliders were implemented. I've never used a Kenshi mod, either.
by Argus
Tue Jan 21, 2014 7:47 am
Forum: Bug reports
Topic: Random crash V0.60.0
Replies: 51
Views: 7045

Re: Random crash V0.60.0

It appears the hotfix broke something, ironically enough. :D I've had 2 crashes in under 2 hours since the hotfix came out. Both times, I was doing the same thing I did for 6 hours real time yesterday: crafting fabric and building material in my base, no enemies (or indeed any NPC's) anywhere near m...
by Argus
Mon Jan 20, 2014 3:58 am
Forum: Gameplay
Topic: Do multiple research benches have any effect?
Replies: 6
Views: 2667

Do multiple research benches have any effect?

I've tried searching, but haven't found any thread addressing this. If I have multiple research benches with people working on them, does this research faster than just one research bench, all else equal? I never did figure this out by my own observations.
by Argus
Sun Jan 19, 2014 4:44 pm
Forum: Gameplay
Topic: Those who buy buildings in-town: What do you use them for?
Replies: 7
Views: 2045

Those who buy buildings in-town: What do you use them for?

Question in title. Houses in-town are rather expensive, and I'm wondering what people opt to do with them. Can you build power generators in-town? If not, what industries could you do inside of a house in a town? Do you just use them as a free inn with beds? Or a place with a research bench? How do ...
by Argus
Sat Aug 17, 2013 7:38 pm
Forum: Gameplay
Topic: How does one properly enclose a wall?
Replies: 8
Views: 2257

How does one properly enclose a wall?

I'm trying to do it, but it keeps causing pathing errors with my guys-- if I try to close all the gates, on the 2nd to last or last one they'll walk outside then open up another gate, then sit there. Additionally, doing some tasks with machines inside the wall will randomly cause people to walk over...
by Argus
Sat Jun 29, 2013 9:32 am
Forum: General
Topic: shop
Replies: 12
Views: 4050

Re: shop

In the latest news post, the creator says shops are now functional; how do we do them? Like OP, I have a shop counter in a place set to public, and nothing's happening.
by Argus
Tue Apr 16, 2013 3:47 pm
Forum: Gameplay
Topic: Reaserch takes to long.
Replies: 10
Views: 2684

Re: Reaserch takes to long.

on 3x speed i didnt get to the good part in my 40 min session. Did you want a game you could play for 5 hours and be done with it? Research is supposed to take a significant time investment so that you feel a sense of achievement when it's done. If you wanted to instantaneously be able to do anythi...
by Argus
Tue Apr 16, 2013 3:44 pm
Forum: General
Topic: Outpost screenshots...
Replies: 56
Views: 27320

Re: Outpost screenshots...

I have to say I was never a fan of the whole square design a lot of the buildings here go with. I mean, I plan the general outline out, but don't make little boxes. http://tinyurl.com/bwtvuuc I was trying to minimize distance between any two activities/storage containers, so as to decrease down tim...
by Argus
Tue Apr 16, 2013 1:16 am
Forum: Gameplay
Topic: making weapons
Replies: 14
Views: 4279

Re: making weapons

Hey I dont want to make a new tread but i have started crafting but the weapons disappear after they are done and i cant find them anywhere. Not in anyones inventory not in any box and the smith doesnt leave between weapons. Only way to get the weapon is watching closely and take it right away when...
by Argus
Tue Apr 16, 2013 1:00 am
Forum: Gameplay
Topic: Storage containers ==>outpost based
Replies: 5
Views: 1588

Re: Storage containers ==>outpost based

Do you have some of your squad at the first outpost that they're running to? I believe what happens is the characters search the entire loaded area of the map for resources, without regard to distance or it being a different town. As a result, if you have another town's part of the map loaded, it wi...
by Argus
Tue Apr 16, 2013 12:43 am
Forum: Gameplay
Topic: 40 hours in--- what do you do now?
Replies: 12
Views: 4291

Re: 40 hours in--- what do you do now?

I thought importing the squads with the buildings was still "bugged"? Them not showing up on the map must be the bug they described previously... The bug happened before I imported, so importing can't have caused it. What did happen was the update; before the update, they showed up on the...