Search found 49 matches
- Tue Dec 18, 2018 1:46 am
- Forum: Modding
- Topic: Dialogue - How to reuse lines in dialogue?
- Replies: 2
- Views: 2486
Re: Dialogue - How to reuse lines in dialogue?
Necro post, but thank you for giving the solution-- I was tearing my hair out trying to figure this out.
- Tue Dec 11, 2018 8:43 pm
- Forum: Bug reports
- Topic: [1.0.4] Freed slaves heal their former masters
- Replies: 0
- Views: 1237
[1.0.4] Freed slaves heal their former masters
In my game, I'm going around freeing slaves from the Holy Nation, but what I've noticed every time is that the freed slaves start bandaging up their former masters who I've just freed them from. This makes freeing slaves harder, as the bandaged masters will often regain consciousness after being ban...
- Fri Nov 30, 2018 1:33 am
- Forum: Bug reports
- Topic: [0.99.24] PCs and Mobs able to clip through giant cylindrical structure Mourn is built into
- Replies: 0
- Views: 356
[0.99.24] PCs and Mobs able to clip through giant cylindrical structure Mourn is built into
Crash Dump: Not causing the game to crash, but it is allowing Beak Things into town incredibly easily, decimating the population and making it hard to rest in town. I've included a zipped folder of some of the text files that would be included in a crash dump, though. What Happened: Went to Mourn, ...
- Wed Nov 28, 2018 10:07 pm
- Forum: Bug reports
- Topic: [FIXED] [0.99.24] Consistently crashing when approaching a specific location in Dreg
- Replies: 2
- Views: 959
Re: [0.99.24] Consistently crashing when approaching a specific location in Dreg
Verifying files did fix it, thanks
.
- Wed Nov 28, 2018 6:30 am
- Forum: Bug reports
- Topic: [FIXED] [0.99.24] Consistently crashing when approaching a specific location in Dreg
- Replies: 2
- Views: 959
[FIXED] [0.99.24] Consistently crashing when approaching a specific location in Dreg
Crash Dump: The game does not appear to be generating a crash dump; I've intentionally replicated the crash several times and the Kenshi folder doesn't have any crash dumps from the past 3 hours+. It does, however, have some of the text files that would make up a crash dump be recently modified, wh...
- Wed Dec 10, 2014 12:38 am
- Forum: Gameplay
- Topic: First 5 Minutes of Update [0.70]
- Replies: 3
- Views: 1500
Re: First 5 Minutes of Update [0.70]
Does anyone know how to work the conversation menus? I started in a town, went to the bar, talked to a fighter guy. I asked "How Much" and he replies "2500 cats". Of course, I don't start with 2500 cats, so I didn't have the option to buy him.... or any other option, so far as I ...
- Thu Jan 23, 2014 11:14 pm
- Forum: Gameplay
- Topic: Hello, new to Kenshi.
- Replies: 4
- Views: 1271
Re: Hello, new to Kenshi.
Shops not having money is an intended design. The shops are not supposed to have infinite amounts of money for you to sell to them; they run out eventually, as an actual shop would. They reset after a day or two. This encourages you to explore and visit other towns if you have too many trade goods.
- Thu Jan 23, 2014 12:17 am
- Forum: Bug reports
- Topic: Random crash V0.60.0
- Replies: 51
- Views: 7045
Re: Random crash V0.60.0
That's encouraging, 
- Thu Jan 23, 2014 12:12 am
- Forum: Bug reports
- Topic: Random crash V0.60.0
- Replies: 51
- Views: 7045
Re: Random crash V0.60.0
Well I might have found a fix for some people I'm not sure if it will work for everyone but I used steam Verify Integrity and once it finish it replaced 3 files and it working fine for me I'm not sure if steam update didn't correctly install the files but I would give it a try if you haven't done s...
- Wed Jan 22, 2014 3:53 am
- Forum: Bug reports
- Topic: Random crash V0.60.0
- Replies: 51
- Views: 7045
Re: Random crash V0.60.0
I have never touched the sliders, as the last time I played before this week was before population sliders were implemented. I've never used a Kenshi mod, either.
- Tue Jan 21, 2014 7:47 am
- Forum: Bug reports
- Topic: Random crash V0.60.0
- Replies: 51
- Views: 7045
Re: Random crash V0.60.0
It appears the hotfix broke something, ironically enough. :D I've had 2 crashes in under 2 hours since the hotfix came out. Both times, I was doing the same thing I did for 6 hours real time yesterday: crafting fabric and building material in my base, no enemies (or indeed any NPC's) anywhere near m...
- Mon Jan 20, 2014 3:58 am
- Forum: Gameplay
- Topic: Do multiple research benches have any effect?
- Replies: 6
- Views: 2667
Do multiple research benches have any effect?
I've tried searching, but haven't found any thread addressing this. If I have multiple research benches with people working on them, does this research faster than just one research bench, all else equal? I never did figure this out by my own observations.
- Sun Jan 19, 2014 4:44 pm
- Forum: Gameplay
- Topic: Those who buy buildings in-town: What do you use them for?
- Replies: 7
- Views: 2045
Those who buy buildings in-town: What do you use them for?
Question in title. Houses in-town are rather expensive, and I'm wondering what people opt to do with them. Can you build power generators in-town? If not, what industries could you do inside of a house in a town? Do you just use them as a free inn with beds? Or a place with a research bench? How do ...
- Sat Aug 17, 2013 7:38 pm
- Forum: Gameplay
- Topic: How does one properly enclose a wall?
- Replies: 8
- Views: 2257
How does one properly enclose a wall?
I'm trying to do it, but it keeps causing pathing errors with my guys-- if I try to close all the gates, on the 2nd to last or last one they'll walk outside then open up another gate, then sit there. Additionally, doing some tasks with machines inside the wall will randomly cause people to walk over...
Re: shop
In the latest news post, the creator says shops are now functional; how do we do them? Like OP, I have a shop counter in a place set to public, and nothing's happening.
- Tue Apr 16, 2013 3:47 pm
- Forum: Gameplay
- Topic: Reaserch takes to long.
- Replies: 10
- Views: 2684
Re: Reaserch takes to long.
on 3x speed i didnt get to the good part in my 40 min session. Did you want a game you could play for 5 hours and be done with it? Research is supposed to take a significant time investment so that you feel a sense of achievement when it's done. If you wanted to instantaneously be able to do anythi...
- Tue Apr 16, 2013 3:44 pm
- Forum: General
- Topic: Outpost screenshots...
- Replies: 56
- Views: 27320
Re: Outpost screenshots...
I have to say I was never a fan of the whole square design a lot of the buildings here go with. I mean, I plan the general outline out, but don't make little boxes. http://tinyurl.com/bwtvuuc I was trying to minimize distance between any two activities/storage containers, so as to decrease down tim...
- Tue Apr 16, 2013 1:16 am
- Forum: Gameplay
- Topic: making weapons
- Replies: 14
- Views: 4279
Re: making weapons
Hey I dont want to make a new tread but i have started crafting but the weapons disappear after they are done and i cant find them anywhere. Not in anyones inventory not in any box and the smith doesnt leave between weapons. Only way to get the weapon is watching closely and take it right away when...
- Tue Apr 16, 2013 1:00 am
- Forum: Gameplay
- Topic: Storage containers ==>outpost based
- Replies: 5
- Views: 1588
Re: Storage containers ==>outpost based
Do you have some of your squad at the first outpost that they're running to? I believe what happens is the characters search the entire loaded area of the map for resources, without regard to distance or it being a different town. As a result, if you have another town's part of the map loaded, it wi...
- Tue Apr 16, 2013 12:43 am
- Forum: Gameplay
- Topic: 40 hours in--- what do you do now?
- Replies: 12
- Views: 4291
Re: 40 hours in--- what do you do now?
I thought importing the squads with the buildings was still "bugged"? Them not showing up on the map must be the bug they described previously... The bug happened before I imported, so importing can't have caused it. What did happen was the update; before the update, they showed up on the...