Search found 28 matches
- Tue Nov 29, 2016 8:35 pm
- Forum: Bug reports
- Topic: Bugs and issues as of latest experimental build 95.3
- Replies: 2
- Views: 403
Re: Bugs and issues as of latest experimental build 95.3
Sorry it corrupted, but next game i get up to these issues (if any still around) ill upload again.
- Fri Nov 25, 2016 11:43 am
- Forum: Bug reports
- Topic: Bugs and issues as of latest experimental build 95.3
- Replies: 2
- Views: 403
Bugs and issues as of latest experimental build 95.3
Hi, loving the work you guys do so :) Station house has a path finding bug, characters can not either get up to the top floor, or once they do, cannot get down. Hydroponics workers will not fetch water, if put in there inventory they will take it, but not fetch it, doesnt matter how close i put well...
- Fri Nov 18, 2016 8:06 pm
- Forum: Bug reports
- Topic: 0.95.1 bugs
- Replies: 0
- Views: 207
0.95.1 bugs
Lots of npc buildings not spawning interiors, some shopkeepers have no inventory. Workers wont do there jobs after a save from a new game, doesnt matter the job, hauling tech labouring.., they will stand there and do nothing, no matter nav mesh reset, reload, even reinstall. Import as mention from p...
- Mon Nov 14, 2016 9:20 pm
- Forum: Bug reports
- Topic: 0.94.7 dismantling, anything = crash
- Replies: 1
- Views: 295
0.94.7 dismantling, anything = crash
Tried dismantling tech 2 on a roof, crash.
Tried dismantling stone refinery, crash.
list keeps going.
Tried dismantling stone refinery, crash.
list keeps going.
- Mon May 27, 2013 1:33 am
- Forum: Modding
- Topic: New mod request?
- Replies: 3
- Views: 2470
Re: New mod request?
http://games.softpedia.com/progDownload ... 31162.html
is a freebie money only trainer, i could make you a mod but its 1:30 in the morning figured maybe youd settle for a link for now.
is a freebie money only trainer, i could make you a mod but its 1:30 in the morning figured maybe youd settle for a link for now.
- Sat May 25, 2013 5:45 pm
- Forum: Modding
- Topic: Upcoming mods, trading, walls, flora & fauna, better bandits
- Replies: 4
- Views: 2995
Upcoming mods, trading, walls, flora & fauna, better bandits
Hi, so since my current no.1 pastime lotrO is being nerfed and bugged into being un-fun, i decided to finish taking the kenshi game apart and mod into it some features i wanted. Trade caravans that buy from you. Bandit camps (both bunker(to avoid sand storms/avoid large patrols) style for spawning a...
- Wed May 01, 2013 2:05 pm
- Forum: Off-Topic
- Topic: New members say "Hi"
- Replies: 814
- Views: 507073
Re: New members say "Hi"
Greetings forum, my wisdom is thus "a wise man will never tell his wife to keep quiet. He will tell her she looks beautiful with her mouth closed."
- Wed May 01, 2013 11:02 am
- Forum: Gameplay
- Topic: Guns in Post-Apocalyptia
- Replies: 17
- Views: 4673
Re: Guns in Post-Apocalyptia
Hello good people, this is my first post on the Kenshi forums. I will try and make it useful, or at least interesting. I think an important aspect of a post apocalyptic world is the idea that there is no widely enforceable code of laws. People take. If you're farming hemp in the dust, Joe the Warlo...
- Wed May 01, 2013 9:56 am
- Forum: Bug reports
- Topic: Research BUG cant finish research
- Replies: 32
- Views: 19374
- Tue Apr 30, 2013 11:49 pm
- Forum: Gameplay
- Topic: Guns in Post-Apocalyptia
- Replies: 17
- Views: 4673
Re: Guns in Post-Apocalyptia
metalsmithing is an obvious skill in the game, and gunpowder is relative easy to make with skill so arms manufacturing is always a possibility in this type of game setting, but id really like to think the game goes as far as arrows and turreted harpoons at best, keep small arms out of the game, sayi...
- Tue Apr 30, 2013 12:37 pm
- Forum: General
- Topic: Possible silly question?
- Replies: 1
- Views: 786
Re: Possible silly question?
Forcing them to surrender would be nice, maybe if there was a way for the AI to keep score of how badly you are affecting them and offer surrender, loyalty and so on, which would be really nice if the loyalty reset to who ever beat them badly enough as youd have to keep them inline as since youve st...
- Tue Apr 30, 2013 12:29 pm
- Forum: Gameplay
- Topic: Building walls
- Replies: 16
- Views: 6631
Re: Building walls
Ha, sorry yeah typing sleep deprived makes my spelling terrible 
- Tue Apr 30, 2013 12:25 pm
- Forum: General
- Topic: Dual weapons?
- Replies: 6
- Views: 2072
Re: Dual weapons?
I dont think so, all 20 of my boys carry 3 swords and there damage is relevant to just 1 of there main one, usually the top one if you have two in the main box as i understand it.
Edit: sorry by top i do mean the best one not the one at the actual top if you have two katanas in the main box.
Edit: sorry by top i do mean the best one not the one at the actual top if you have two katanas in the main box.
- Tue Apr 30, 2013 12:19 pm
- Forum: Feature Requests
- Topic: Sand Storms
- Replies: 2
- Views: 1294
Re: Sand Storms
I think this would be awesome, but say goggles only helped reduce damage and you had NO choice but to seek out a building until the storm abated, and only outpost buildings were not affected by this storm damage, all others took slow damage over time, how this would affect preset npc towns would be ...
- Tue Apr 30, 2013 12:06 pm
- Forum: Bug reports
- Topic: Shop counters bugged
- Replies: 9
- Views: 5185
Re: Shop counters bugged
I believe the shop trading function hasnt been implemented yet, possibly wont for some time according to some threads, would be nice though. Im trying to mod the game now to make traders come and take away the "valuables" we all "find lying about" :) If anyone has a functioning(o...
- Tue Apr 30, 2013 12:00 pm
- Forum: General
- Topic: Research Bench V
- Replies: 3
- Views: 1526
Re: Research Bench V
outpost mk3(last one) holds 3 level 6 benches, which is handy, first outpost i dont recall trying anything other than a few beds it seemed big enough to hold a lv 5 research bench, saloon i guess is the option if it cant, i like to play with the "<" and ">" keys to make items fit...
- Mon Apr 29, 2013 9:07 pm
- Forum: Bug reports
- Topic: Research BUG cant finish research
- Replies: 32
- Views: 19374
Re: Research BUG cant finish research
me too 3 guys on lv 6 bench but ive let it run now after -15 hours it finished
- Mon Apr 29, 2013 9:05 pm
- Forum: Bug reports
- Topic: Research BUG cant finish research
- Replies: 32
- Views: 19374
Re: Research BUG cant finish research
ive got as far as steel bars tech 3 and it went into the minus`s
didnt look until it had got to -14 hours
Re: Love Demo, Currently Broke, Made Kenshi Website
<10 mins to make a website for a(few) free game(s) its taken the developer 4years (and counting) to make, is beyond rude imho.
- Fri Apr 26, 2013 2:25 pm
- Forum: General
- Topic: Comment/Opinion about the Worldsize in Gamedesign Blog
- Replies: 17
- Views: 7648
Re: Comment/Opinion about the Worldsize in Gamedesign Blog
ive been sat here for 30 mins scratching my brain with a fork trying to recall the game you mean, i played it too and for the life of me i cant recall the name... silly memory.