Search found 16 matches
- Sun Apr 28, 2013 12:17 pm
- Forum: Feature Requests
- Topic: Improved research
- Replies: 40
- Views: 13899
Re: Improved research
I found it easy to get to the maximum research level and also to the best weapon types. This made the game immediately easy, which made me kinda lose interest (I still play daily nevertheless). Researching about new things should be hard, like not just simply waiting 12 real hours to research everyt...
- Sun Apr 28, 2013 11:12 am
- Forum: Feature Requests
- Topic: Dungeon, blueprints and bags
- Replies: 13
- Views: 5806
Re: Dungeon, blueprints and bags
I also like this. It could be the main locations for the bandit types (Dust, hungry bandits, ninjas) and could be also used for bounty hunt quests
- Sun Apr 28, 2013 11:09 am
- Forum: Feature Requests
- Topic: Faction Affinity
- Replies: 1
- Views: 967
Faction Affinity
I've spent hours on end trying to increase the '-29' affinity of the major clans (Holy Empire, Dead Cat, United Cities, Imperials, Free Traders and the Trader's Guild) to the positive end but it seems to increase negatively over time . Such as, in one instance I would start killing off the guards st...
- Fri Apr 12, 2013 2:44 am
- Forum: Off-Topic
- Topic: Music for Kenshi
- Replies: 18
- Views: 5618
Re: Music for Kenshi
Every time I play this game, this is in my head :
'Borderlands Fyrestone theme', http://www.youtube.com/watch?v=xGrton_uMCk, it's not mine btw
You can listen to the whole thing, but the main stuff starts @ 53 seconds, if you can, listen to it entirely.
'Borderlands Fyrestone theme', http://www.youtube.com/watch?v=xGrton_uMCk, it's not mine btw
You can listen to the whole thing, but the main stuff starts @ 53 seconds, if you can, listen to it entirely.
- Fri Apr 12, 2013 2:21 am
- Forum: Feature Requests
- Topic: [Idea] Quest, Job Generation/Obtainability
- Replies: 3
- Views: 1309
Re: [Idea] Quest, Job Generation/Obtainability
Yeah, the only thing i can think of for civilian quests would only be getting something and bringing it back. Although it could be evolved into something more, like, when you have enough money/resources to create your own "fort" or "castle", civilians could be moved to and then, ...
- Wed Apr 10, 2013 3:18 pm
- Forum: Feature Requests
- Topic: [Idea] Quest, Job Generation/Obtainability
- Replies: 3
- Views: 1309
[Idea] Quest, Job Generation/Obtainability
- Tavern post board (has mostly every kind of job) - Tavern rumors (complex quests, sometimes rare or unique quests) - Guard station board (bounty hunter quests, basic quests) - Trader requests (resource quests, cargo quests) - Civilian quests (non-killing people quests) - Faction quests (depends on...
- Wed Apr 10, 2013 2:35 pm
- Forum: Feature Requests
- Topic: Desert Aesthetics
- Replies: 6
- Views: 1752
Re: Desert Aesthetics
+1 to : xyster
A suggestion would be the 'heat' line effect @ peak times (12:30 to 4:00 o'clock)
This would add amazing effect to the desert scenery
A suggestion would be the 'heat' line effect @ peak times (12:30 to 4:00 o'clock)
This would add amazing effect to the desert scenery
- Wed Apr 10, 2013 2:31 pm
- Forum: Feature Requests
- Topic: Add the Ability to Rename Weapons
- Replies: 4
- Views: 1032
Re: Add the Ability to Rename Weapons
+1
Also you should be able to name a sword that you have forged yourself
Also you should be able to name a sword that you have forged yourself
- Wed Apr 10, 2013 2:27 pm
- Forum: Feature Requests
- Topic: Deserters
- Replies: 10
- Views: 2388
Re: Deserters
+1 Bounty Hunter system
- Wed Apr 10, 2013 2:26 pm
- Forum: Feature Requests
- Topic: Kenshi Weapon Concepts
- Replies: 60
- Views: 23198
Re: Kenshi Weapon Concepts
Question for : All of you guys
What program are you using to make these?
And what size are you making them?
Thanks
What program are you using to make these?
And what size are you making them?
Thanks
- Wed Apr 10, 2013 2:21 pm
- Forum: Feature Requests
- Topic: Changing Equipment Should not be Instant
- Replies: 15
- Views: 12849
Re: Changing Equipment Should not be Instant
+1
Has anyone played any 'Monster Hunter' game?
anyway, in MH, sharpening weapons could not be done whilst fighting a monster
so how can weapons and/or clothes be instantly changed mid-fight?
Has anyone played any 'Monster Hunter' game?
anyway, in MH, sharpening weapons could not be done whilst fighting a monster
so how can weapons and/or clothes be instantly changed mid-fight?
- Wed Apr 10, 2013 2:13 pm
- Forum: Feature Requests
- Topic: Water
- Replies: 6
- Views: 1317
Re: Water
Fallout, hardcore mode :
Need water
Need food
Need sleep
Need water
Need food
Need sleep
- Wed Apr 10, 2013 2:09 pm
- Forum: Feature Requests
- Topic: Character Titles, Color Cordination, Squad Placement
- Replies: 13
- Views: 3012
Re: Character Titles, Color Cordination, Squad Placement
I support that flag thing
It's like Shogun : 2, mostly all of your units could have a flag
and on top (or somewhere on one) of these flags would be the character's military ranking
It's like Shogun : 2, mostly all of your units could have a flag
and on top (or somewhere on one) of these flags would be the character's military ranking
- Wed Apr 10, 2013 1:57 pm
- Forum: Feature Requests
- Topic: Road System
- Replies: 27
- Views: 6895
Re: Road System
The road system, i think, would be more enjoyable if it was completely aimless (not unless you had some sort of compass, map and/or directions from the nearby tavern) Another suggestion would be that if you were to initially brave the walk to a mapped place, the likelihood of getting attacked or rai...
- Wed Apr 10, 2013 1:52 pm
- Forum: Feature Requests
- Topic: Ronin, Mysterious Wanderers, Rare Trainers and Teachers
- Replies: 3
- Views: 1152
Re: Ronin, Mysterious Wanderers, Rare Trainers and Teachers
I like the idea of the ronin and the wanderers
It could be just a random guy
Like those 'prospectors' from Fallout New Vegas
you could kill them if you want because you know they have GOOD items, but the downside could be that you might be underestimating their level of "firepower"
It could be just a random guy
Like those 'prospectors' from Fallout New Vegas
you could kill them if you want because you know they have GOOD items, but the downside could be that you might be underestimating their level of "firepower"
- Wed Apr 10, 2013 1:20 pm
- Forum: Feature Requests
- Topic: [idea] European and middle eastern weapons and armor
- Replies: 40
- Views: 13707
Re: [idea] European and middle eastern weapons and armor
Hmmmmm... Sticking to the theme, what if you add mostly all the 'oriental' weapons? Like: Naginata/Yari (pole-arm weapons, naginata = axe + spear and a yari is just a spear, both two-handed) Odachi (basically a two-handed 'great' katana) Tanto/Sai (daggers. Well, one is) A Stick (like that guy from ...