Search found 16 matches

by MugenNoKensen
Sun Apr 28, 2013 12:17 pm
Forum: Feature Requests
Topic: Improved research
Replies: 40
Views: 13899

Re: Improved research

I found it easy to get to the maximum research level and also to the best weapon types. This made the game immediately easy, which made me kinda lose interest (I still play daily nevertheless). Researching about new things should be hard, like not just simply waiting 12 real hours to research everyt...
by MugenNoKensen
Sun Apr 28, 2013 11:12 am
Forum: Feature Requests
Topic: Dungeon, blueprints and bags
Replies: 13
Views: 5806

Re: Dungeon, blueprints and bags

I also like this. It could be the main locations for the bandit types (Dust, hungry bandits, ninjas) and could be also used for bounty hunt quests
by MugenNoKensen
Sun Apr 28, 2013 11:09 am
Forum: Feature Requests
Topic: Faction Affinity
Replies: 1
Views: 967

Faction Affinity

I've spent hours on end trying to increase the '-29' affinity of the major clans (Holy Empire, Dead Cat, United Cities, Imperials, Free Traders and the Trader's Guild) to the positive end but it seems to increase negatively over time . Such as, in one instance I would start killing off the guards st...
by MugenNoKensen
Fri Apr 12, 2013 2:44 am
Forum: Off-Topic
Topic: Music for Kenshi
Replies: 18
Views: 5618

Re: Music for Kenshi

Every time I play this game, this is in my head :
'Borderlands Fyrestone theme', http://www.youtube.com/watch?v=xGrton_uMCk, it's not mine btw
You can listen to the whole thing, but the main stuff starts @ 53 seconds, if you can, listen to it entirely.
by MugenNoKensen
Fri Apr 12, 2013 2:21 am
Forum: Feature Requests
Topic: [Idea] Quest, Job Generation/Obtainability
Replies: 3
Views: 1309

Re: [Idea] Quest, Job Generation/Obtainability

Yeah, the only thing i can think of for civilian quests would only be getting something and bringing it back. Although it could be evolved into something more, like, when you have enough money/resources to create your own "fort" or "castle", civilians could be moved to and then, ...
by MugenNoKensen
Wed Apr 10, 2013 3:18 pm
Forum: Feature Requests
Topic: [Idea] Quest, Job Generation/Obtainability
Replies: 3
Views: 1309

[Idea] Quest, Job Generation/Obtainability

- Tavern post board (has mostly every kind of job) - Tavern rumors (complex quests, sometimes rare or unique quests) - Guard station board (bounty hunter quests, basic quests) - Trader requests (resource quests, cargo quests) - Civilian quests (non-killing people quests) - Faction quests (depends on...
by MugenNoKensen
Wed Apr 10, 2013 2:35 pm
Forum: Feature Requests
Topic: Desert Aesthetics
Replies: 6
Views: 1752

Re: Desert Aesthetics

+1 to : xyster
A suggestion would be the 'heat' line effect @ peak times (12:30 to 4:00 o'clock)
This would add amazing effect to the desert scenery
by MugenNoKensen
Wed Apr 10, 2013 2:31 pm
Forum: Feature Requests
Topic: Add the Ability to Rename Weapons
Replies: 4
Views: 1032

Re: Add the Ability to Rename Weapons

+1
Also you should be able to name a sword that you have forged yourself
by MugenNoKensen
Wed Apr 10, 2013 2:27 pm
Forum: Feature Requests
Topic: Deserters
Replies: 10
Views: 2388

Re: Deserters

+1 Bounty Hunter system
by MugenNoKensen
Wed Apr 10, 2013 2:26 pm
Forum: Feature Requests
Topic: Kenshi Weapon Concepts
Replies: 60
Views: 23198

Re: Kenshi Weapon Concepts

Question for : All of you guys
What program are you using to make these?
And what size are you making them?
Thanks
by MugenNoKensen
Wed Apr 10, 2013 2:21 pm
Forum: Feature Requests
Topic: Changing Equipment Should not be Instant
Replies: 15
Views: 12849

Re: Changing Equipment Should not be Instant

+1
Has anyone played any 'Monster Hunter' game?
anyway, in MH, sharpening weapons could not be done whilst fighting a monster
so how can weapons and/or clothes be instantly changed mid-fight?
by MugenNoKensen
Wed Apr 10, 2013 2:13 pm
Forum: Feature Requests
Topic: Water
Replies: 6
Views: 1317

Re: Water

Fallout, hardcore mode :
Need water
Need food
Need sleep
by MugenNoKensen
Wed Apr 10, 2013 2:09 pm
Forum: Feature Requests
Topic: Character Titles, Color Cordination, Squad Placement
Replies: 13
Views: 3012

Re: Character Titles, Color Cordination, Squad Placement

I support that flag thing
It's like Shogun : 2, mostly all of your units could have a flag
and on top (or somewhere on one) of these flags would be the character's military ranking
by MugenNoKensen
Wed Apr 10, 2013 1:57 pm
Forum: Feature Requests
Topic: Road System
Replies: 27
Views: 6895

Re: Road System

The road system, i think, would be more enjoyable if it was completely aimless (not unless you had some sort of compass, map and/or directions from the nearby tavern) Another suggestion would be that if you were to initially brave the walk to a mapped place, the likelihood of getting attacked or rai...
by MugenNoKensen
Wed Apr 10, 2013 1:52 pm
Forum: Feature Requests
Topic: Ronin, Mysterious Wanderers, Rare Trainers and Teachers
Replies: 3
Views: 1152

Re: Ronin, Mysterious Wanderers, Rare Trainers and Teachers

I like the idea of the ronin and the wanderers
It could be just a random guy
Like those 'prospectors' from Fallout New Vegas
you could kill them if you want because you know they have GOOD items, but the downside could be that you might be underestimating their level of "firepower"
by MugenNoKensen
Wed Apr 10, 2013 1:20 pm
Forum: Feature Requests
Topic: [idea] European and middle eastern weapons and armor
Replies: 40
Views: 13707

Re: [idea] European and middle eastern weapons and armor

Hmmmmm... Sticking to the theme, what if you add mostly all the 'oriental' weapons? Like: Naginata/Yari (pole-arm weapons, naginata = axe + spear and a yari is just a spear, both two-handed) Odachi (basically a two-handed 'great' katana) Tanto/Sai (daggers. Well, one is) A Stick (like that guy from ...