Search found 25 matches
- Wed Jul 10, 2013 1:33 am
- Forum: Bug reports
- Topic: Loading times .44
- Replies: 1
- Views: 387
Re: Loading times .44
Sorry, just saw that this had previously been posted, but did not turn up in my search. Feel free to merge.
- Wed Jul 10, 2013 12:42 am
- Forum: Bug reports
- Topic: Loading times .44
- Replies: 1
- Views: 387
Loading times .44
Am not sure if this is the right place to put it, as it is not really a bug. Since the new .44 patch (I downloaded the whole new installation), loading times have become much much longer for me. In particular the loading of all the PCs and NPCs. I tried it out in both windowed and full-screen mode a...
- Wed Jul 03, 2013 1:25 pm
- Forum: Bug reports
- Topic: Soft bed bug
- Replies: 3
- Views: 876
Soft bed bug
Right this is minor physics thing. Characters lying in a bed sink right into it and only the legs are still visible. This is new to 0.44, as far as I am aware.
- Wed Jul 03, 2013 1:16 pm
- Forum: Bug reports
- Topic: Dropped items vanish into the floor
- Replies: 6
- Views: 1520
Re: Dropped items vanish into the floor
Yes, they do. In this case though, he had literally just been knocked unconscious lifted up and then dropped. So think it unlikely that he despawned - the whole sinking in the ground bit is something I have come across with items too.
- Wed Jul 03, 2013 8:24 am
- Forum: Bug reports
- Topic: 0.44 Fabric container issue
- Replies: 1
- Views: 385
Re: 0.44 Fabric container issue
Ok, I have given them a short term assignment to do some building and they carry that out, but return to the fabric containers afterwards, although they have the permanent job of working in the refinery. The blinking is caused by them filling and emptying their inventories, as it stopped when they w...
- Wed Jul 03, 2013 8:18 am
- Forum: Bug reports
- Topic: 0.44 Fabric container issue
- Replies: 1
- Views: 385
0.44 Fabric container issue
There seems to be an issue with the new fabric containers. The fabrics placed into them are constantly blinking and I have some characters who have filled their backpacks with fabrics and they are blinking in their backpacks too. What is also strange that they both have a permanent job of working in...
- Wed Jul 03, 2013 1:24 am
- Forum: Bug reports
- Topic: Dropped items vanish into the floor
- Replies: 6
- Views: 1520
Dropped items vanish into the floor
I seem to remember this being an issue with previous versions.
My character was carrying a ninja jounin and I made him drop the jounin, the jounin just vanished. I assume he dropped through the ground. The terrain was hilly.
My character was carrying a ninja jounin and I made him drop the jounin, the jounin just vanished. I assume he dropped through the ground. The terrain was hilly.
- Thu Apr 18, 2013 12:20 pm
- Forum: Bug reports
- Topic: Two Characters got stuck together
- Replies: 9
- Views: 2522
Two Characters got stuck together
I thought I'd report this rather odd bug. In 42.1 I was building something with about 15 characters, when I noticed that one of them had somehow got "stuck" in another. I could not move him, although I could access his gear and stuff. The only way he could move was by moving the other char...
- Thu Apr 18, 2013 8:40 am
- Forum: Bug reports
- Topic: Weapon stats
- Replies: 0
- Views: 350
Weapon stats
Finally got to weapons tech 14 and wanted to make an Edge 5 extended katana and noticed that the stats were the same as on the Edge 4 version, except that it was more valuable. I haven't checked the stats of all weapons, but the one's I did check, like the plank edge 5 for example had a .1 improveme...
- Wed Apr 17, 2013 8:44 am
- Forum: Feature Requests
- Topic: Solar Power
- Replies: 1
- Views: 821
Solar Power
Not seen anyone list this, apologies if it has been and I missed it.
How about solar power to add to the wind and generator?
Considering there will probably still be plenty of desert and sun in the final game it could be a researchable additional power source.
How about solar power to add to the wind and generator?
Considering there will probably still be plenty of desert and sun in the final game it could be a researchable additional power source.
- Wed Apr 17, 2013 6:31 am
- Forum: Bug reports
- Topic: Weapon Smithing output bug.
- Replies: 21
- Views: 6210
Re: Weapon Smithing output bug.
Still have a minor issue with the weapon's bench post 42.1. When I try and transfer a finished weapon into the inventory it sometimes vanishes in mid-transfer. I have looked around the bench to see whether they had been dropped but simply can't find them. Looks like they vanish into thin air. I've ...
- Wed Apr 17, 2013 3:57 am
- Forum: Bug reports
- Topic: Can't Build Stone Mines past V
- Replies: 4
- Views: 779
Re: Can't Build Stone Mines past V
Maybe. The newest is 42.1 and specifically addresses that issue.Strider wrote:Ahh I have the steam version. The newest patch hasnt been released there yet I guess.
- Wed Apr 17, 2013 3:44 am
- Forum: Bug reports
- Topic: Can't Build Stone Mines past V
- Replies: 4
- Views: 779
Re: Can't Build Stone Mines past V
This has been fixed with the new update.
- Wed Apr 17, 2013 3:37 am
- Forum: Bug reports
- Topic: Weapon Smithing output bug.
- Replies: 21
- Views: 6210
Re: Weapon Smithing output bug.
Still have a minor issue with the weapon's bench post 42.1.
When I try and transfer a finished weapon into the inventory it sometimes vanishes in mid-transfer. I have looked around the bench to see whether they had been dropped but simply can't find them. Looks like they vanish into thin air.
When I try and transfer a finished weapon into the inventory it sometimes vanishes in mid-transfer. I have looked around the bench to see whether they had been dropped but simply can't find them. Looks like they vanish into thin air.
- Mon Apr 15, 2013 8:03 am
- Forum: Bug reports
- Topic: Dismantle bug
- Replies: 10
- Views: 1664
Re: Dismantle bug
This just happened to me too when I dismantled a training dummy, but only to one of my workers. He ended up a few kms away.
- Mon Apr 15, 2013 7:48 am
- Forum: Bug reports
- Topic: Weapon/Armor Crafter does not go to get new fabrics
- Replies: 5
- Views: 3851
Re: Weapon/Armor Crafter does not go to get new fabrics
My weaponsmith doesnt but the person at the loom does fill the weaponbench if the loom is full of fabric. But the weaponsmith himself doesnt get fabric from the storage chest or looms. Instead he stand there between operating the machine and idling. It is strange, when bench II was first completed ...
- Mon Apr 15, 2013 7:42 am
- Forum: Bug reports
- Topic: Automated stone mine
- Replies: 4
- Views: 1125
Re: Automated stone mine
Now tried it with stone mine VII and had the same issue.
- Mon Apr 15, 2013 7:24 am
- Forum: Bug reports
- Topic: Weapon/Armor Crafter does not go to get new fabrics
- Replies: 5
- Views: 3851
Re: Weapon/Armor Crafter does not go to get new fabrics
My smith went and got them from a storage chest, don't know about the loom issue.
As posted in other thread, for some reason fabrics are used for items that do not require them when crafted at bench I, a katana for example.
As posted in other thread, for some reason fabrics are used for items that do not require them when crafted at bench I, a katana for example.
- Mon Apr 15, 2013 7:13 am
- Forum: Bug reports
- Topic: Weapon Smithing output bug.
- Replies: 21
- Views: 6210
Re: Weapon Smithing output bug.
Using the Weapon Smithing Bench II
It uses fabric and iron ore for a normal sword, while bench I only uses ore for the same item
Also, I retrieved a katana (despite the issue with vanishing items) and it seems like the graphics are a mix between a katana and a horse chopper.
It uses fabric and iron ore for a normal sword, while bench I only uses ore for the same item
Also, I retrieved a katana (despite the issue with vanishing items) and it seems like the graphics are a mix between a katana and a horse chopper.
- Mon Apr 15, 2013 6:32 am
- Forum: Bug reports
- Topic: Automated stone mine
- Replies: 4
- Views: 1125
Automated stone mine
Somehow I can't build the automated stone mine. I have researched it and when I go into the build mode and try and place it remains red. I have clicked and it says the ground is not level enough. So I tried it on a completely flat plateau, still no luck. Not entirely sure whether it is a bug, or I j...