Search found 25 matches

by Kadphises
Wed Jul 10, 2013 1:33 am
Forum: Bug reports
Topic: Loading times .44
Replies: 1
Views: 387

Re: Loading times .44

Sorry, just saw that this had previously been posted, but did not turn up in my search. Feel free to merge.
by Kadphises
Wed Jul 10, 2013 12:42 am
Forum: Bug reports
Topic: Loading times .44
Replies: 1
Views: 387

Loading times .44

Am not sure if this is the right place to put it, as it is not really a bug. Since the new .44 patch (I downloaded the whole new installation), loading times have become much much longer for me. In particular the loading of all the PCs and NPCs. I tried it out in both windowed and full-screen mode a...
by Kadphises
Wed Jul 03, 2013 1:25 pm
Forum: Bug reports
Topic: Soft bed bug
Replies: 3
Views: 876

Soft bed bug

Right this is minor physics thing. Characters lying in a bed sink right into it and only the legs are still visible. This is new to 0.44, as far as I am aware.
by Kadphises
Wed Jul 03, 2013 1:16 pm
Forum: Bug reports
Topic: Dropped items vanish into the floor
Replies: 6
Views: 1520

Re: Dropped items vanish into the floor

Yes, they do. In this case though, he had literally just been knocked unconscious lifted up and then dropped. So think it unlikely that he despawned - the whole sinking in the ground bit is something I have come across with items too.
by Kadphises
Wed Jul 03, 2013 8:24 am
Forum: Bug reports
Topic: 0.44 Fabric container issue
Replies: 1
Views: 385

Re: 0.44 Fabric container issue

Ok, I have given them a short term assignment to do some building and they carry that out, but return to the fabric containers afterwards, although they have the permanent job of working in the refinery. The blinking is caused by them filling and emptying their inventories, as it stopped when they w...
by Kadphises
Wed Jul 03, 2013 8:18 am
Forum: Bug reports
Topic: 0.44 Fabric container issue
Replies: 1
Views: 385

0.44 Fabric container issue

There seems to be an issue with the new fabric containers. The fabrics placed into them are constantly blinking and I have some characters who have filled their backpacks with fabrics and they are blinking in their backpacks too. What is also strange that they both have a permanent job of working in...
by Kadphises
Wed Jul 03, 2013 1:24 am
Forum: Bug reports
Topic: Dropped items vanish into the floor
Replies: 6
Views: 1520

Dropped items vanish into the floor

I seem to remember this being an issue with previous versions.

My character was carrying a ninja jounin and I made him drop the jounin, the jounin just vanished. I assume he dropped through the ground. The terrain was hilly.
by Kadphises
Thu Apr 18, 2013 12:20 pm
Forum: Bug reports
Topic: Two Characters got stuck together
Replies: 9
Views: 2522

Two Characters got stuck together

I thought I'd report this rather odd bug. In 42.1 I was building something with about 15 characters, when I noticed that one of them had somehow got "stuck" in another. I could not move him, although I could access his gear and stuff. The only way he could move was by moving the other char...
by Kadphises
Thu Apr 18, 2013 8:40 am
Forum: Bug reports
Topic: Weapon stats
Replies: 0
Views: 350

Weapon stats

Finally got to weapons tech 14 and wanted to make an Edge 5 extended katana and noticed that the stats were the same as on the Edge 4 version, except that it was more valuable. I haven't checked the stats of all weapons, but the one's I did check, like the plank edge 5 for example had a .1 improveme...
by Kadphises
Wed Apr 17, 2013 8:44 am
Forum: Feature Requests
Topic: Solar Power
Replies: 1
Views: 821

Solar Power

Not seen anyone list this, apologies if it has been and I missed it.

How about solar power to add to the wind and generator?

Considering there will probably still be plenty of desert and sun in the final game it could be a researchable additional power source.
by Kadphises
Wed Apr 17, 2013 6:31 am
Forum: Bug reports
Topic: Weapon Smithing output bug.
Replies: 21
Views: 6210

Re: Weapon Smithing output bug.

Still have a minor issue with the weapon's bench post 42.1. When I try and transfer a finished weapon into the inventory it sometimes vanishes in mid-transfer. I have looked around the bench to see whether they had been dropped but simply can't find them. Looks like they vanish into thin air. I've ...
by Kadphises
Wed Apr 17, 2013 3:57 am
Forum: Bug reports
Topic: Can't Build Stone Mines past V
Replies: 4
Views: 779

Re: Can't Build Stone Mines past V

Strider wrote:Ahh I have the steam version. The newest patch hasnt been released there yet I guess.
Maybe. The newest is 42.1 and specifically addresses that issue.
by Kadphises
Wed Apr 17, 2013 3:44 am
Forum: Bug reports
Topic: Can't Build Stone Mines past V
Replies: 4
Views: 779

Re: Can't Build Stone Mines past V

This has been fixed with the new update.
by Kadphises
Wed Apr 17, 2013 3:37 am
Forum: Bug reports
Topic: Weapon Smithing output bug.
Replies: 21
Views: 6210

Re: Weapon Smithing output bug.

Still have a minor issue with the weapon's bench post 42.1.

When I try and transfer a finished weapon into the inventory it sometimes vanishes in mid-transfer. I have looked around the bench to see whether they had been dropped but simply can't find them. Looks like they vanish into thin air.
by Kadphises
Mon Apr 15, 2013 8:03 am
Forum: Bug reports
Topic: Dismantle bug
Replies: 10
Views: 1664

Re: Dismantle bug

This just happened to me too when I dismantled a training dummy, but only to one of my workers. He ended up a few kms away.
by Kadphises
Mon Apr 15, 2013 7:48 am
Forum: Bug reports
Topic: Weapon/Armor Crafter does not go to get new fabrics
Replies: 5
Views: 3851

Re: Weapon/Armor Crafter does not go to get new fabrics

My weaponsmith doesnt but the person at the loom does fill the weaponbench if the loom is full of fabric. But the weaponsmith himself doesnt get fabric from the storage chest or looms. Instead he stand there between operating the machine and idling. It is strange, when bench II was first completed ...
by Kadphises
Mon Apr 15, 2013 7:42 am
Forum: Bug reports
Topic: Automated stone mine
Replies: 4
Views: 1125

Re: Automated stone mine

Now tried it with stone mine VII and had the same issue.
by Kadphises
Mon Apr 15, 2013 7:24 am
Forum: Bug reports
Topic: Weapon/Armor Crafter does not go to get new fabrics
Replies: 5
Views: 3851

Re: Weapon/Armor Crafter does not go to get new fabrics

My smith went and got them from a storage chest, don't know about the loom issue.

As posted in other thread, for some reason fabrics are used for items that do not require them when crafted at bench I, a katana for example.
by Kadphises
Mon Apr 15, 2013 7:13 am
Forum: Bug reports
Topic: Weapon Smithing output bug.
Replies: 21
Views: 6210

Re: Weapon Smithing output bug.

Using the Weapon Smithing Bench II

It uses fabric and iron ore for a normal sword, while bench I only uses ore for the same item

Also, I retrieved a katana (despite the issue with vanishing items) and it seems like the graphics are a mix between a katana and a horse chopper.
by Kadphises
Mon Apr 15, 2013 6:32 am
Forum: Bug reports
Topic: Automated stone mine
Replies: 4
Views: 1125

Automated stone mine

Somehow I can't build the automated stone mine. I have researched it and when I go into the build mode and try and place it remains red. I have clicked and it says the ground is not level enough. So I tried it on a completely flat plateau, still no luck. Not entirely sure whether it is a bug, or I j...