Search found 20 matches
- Tue Apr 16, 2013 2:20 pm
- Forum: Off-Topic
- Topic: Kenshi Stories
- Replies: 15
- Views: 6812
Re: Kenshi Stories
Does getting 300 hours of gametime when actually afk waiting for research to finish count? o wait, you guys wanted a story right? Gimme some time and inspiration and I will give you a half decent Kenshi fanfic... but as of now you get a short story based on what really happened. There, the ten might...
- Tue Apr 16, 2013 6:10 am
- Forum: Off-Topic
- Topic: New members say "Hi"
- Replies: 814
- Views: 510880
Re: New members say "Hi"
Ahem... Yea, I am not exactly a new member.(been here for about 2 weeks) I simply have not browsed the Off-Topic section yet. But still... My name is Alexander, but you may call me alek. I admire the potential this game hold. I am also a amateur artist, and a brony... with that said, my short introd...
- Tue Apr 16, 2013 6:05 am
- Forum: Feature Requests
- Topic: Changing Characters Names
- Replies: 10
- Views: 10726
Re: Changing Characters Names
I would personally love a feature like this, as I suck with naming and generally hate having to give my character a name when I get them. If I could change name I could give him a fitting name ether related to what he do or simply when I figured something out.
- Tue Apr 16, 2013 5:53 am
- Forum: General
- Topic: Glitch With Weapon Making
- Replies: 2
- Views: 1065
Re: Glitch With Weapon Making
Thank you for taking your time to help improve this game, but this glitch have been mentioned before... and on several occasions.(Not to boast or anything, but I think I was the first one to mention it.) However you did mention that new info about multiple smithies. That has not been mentioned befor...
- Tue Apr 16, 2013 5:01 am
- Forum: Bug reports
- Topic: PC's love to mine!
- Replies: 4
- Views: 831
Re: PC's love to mine!
Yea, but restarting the game should fix it though. I'ts not like I ever restart my game except when I turn of my computer or it crashes. Those darn researches take to darn long.
- Mon Apr 15, 2013 9:31 am
- Forum: Bug reports
- Topic: PC's love to mine!
- Replies: 4
- Views: 831
Re: PC's love to mine!
This sounds a lot like the bug I have to deal with with my medic. I think I might know how to replicate it. 1: tell one or more of your ment to Craft/mine/research (build probably works too, but its only untill the building is finished.) 2: give him/them the medic command without moving him away fro...
- Mon Apr 15, 2013 8:22 am
- Forum: Bug reports
- Topic: Weapon Crafting Bug
- Replies: 1
- Views: 416
Re: Weapon Crafting Bug
this has been mentioned before. http://www.lofigames.com/phpBB3/viewtop ... f=9&t=3614
- Mon Apr 15, 2013 8:10 am
- Forum: General
- Topic: Weapon Smithing
- Replies: 14
- Views: 5677
Re: Weapon Smithing
It is bugged, so you have to have the smithing output window open when he finishes the weapon, otherwise the weapon vanishes. Oh and queing them will also make them vanish.
- Mon Apr 15, 2013 4:56 am
- Forum: General
- Topic: Outpost screenshots...
- Replies: 56
- Views: 27496
Re: Outpost screenshots...
Another couple of screens of my outpost as it progresses. Here it is at 12 ingame days. progressing quite nicely if you ask me. Also started up weapon production. Kenshi Outpost 2.png http://www.lofigames.com/phpBB3/download/file.php?id=1383 Here it is almost 5 hours later. Have been very slow advan...
- Mon Apr 15, 2013 2:34 am
- Forum: Bug reports
- Topic: Weapon Damage Lowered
- Replies: 7
- Views: 1597
Re: Weapon Damage Lowered
This is most likely because of the weapon overhaul he did, removing the old types and such they got randomized new types, which is mostly useless. (my 36k Plank with 1.4 cut/1.2 blunt became 0.22 cut/0 blunt
)
This is just my theory though.
This is just my theory though.
- Mon Apr 15, 2013 2:19 am
- Forum: Bug reports
- Topic: Weapon Smithing output bug.
- Replies: 21
- Views: 6297
Re: Weapon Smithing output bug.
Well, when I noticed that the patch when you could smith blades was out, I cut to the chase to try it.(pun intended) However as you say easier to catch it, well yes, but If he finishes without having the window open the thing is unobtainable, even if you don't que. At the moment, i just que high lev...
- Mon Apr 15, 2013 1:15 am
- Forum: Bug reports
- Topic: Weapon Smithing output bug.
- Replies: 21
- Views: 6297
Weapon Smithing output bug.
Okay, so I was producing weapons and such, but as I was going to add my newly made club to inventory i missklicked outside of any inventory and the club vanished. I shrugged it of, seeing as this happens with all type of production if you make that mistake and it probably been reported before. but i...
- Sun Apr 14, 2013 2:07 pm
- Forum: General
- Topic: Outpost screenshots...
- Replies: 56
- Views: 27496
Re: Outpost screenshots...
Just started myself on an outpost after playing for quite a while without one. Here is an early screenshot of it. Worked on it a little more than an hour. Kenshi Outpost 1.png (fullsize 1920x1080 Pixels, link for a better view. http://www.lofigames.com/phpBB3/download/file.php?id=1361) Credit for th...
- Sun Apr 14, 2013 7:42 am
- Forum: Bug reports
- Topic: Weird faction glitch on Re-Pathing
- Replies: 1
- Views: 450
Weird faction glitch on Re-Pathing
So I was training my squad with the use of some hostages.(requires quite a bit of F5/F9) Then when I was ''finished'' I was going to head to the closest town to buy some more mega trader backpacks(for training), however this town had been bugged I thought ''weird, that isn't normal.'' *Shrug* ''Prob...
- Sun Apr 14, 2013 5:26 am
- Forum: Gameplay
- Topic: Experience level curve
- Replies: 10
- Views: 3270
Re: Experience level curve
Yes, fighting stronger enemies makes you level much faster, and yes gimping your skills with backpacks will in that way make you level a little faster.. So there is a 10 percent increase in leveling speed by simply equipping huge trader backpacks. Thank you for sharing this great information. Now I...
- Sat Apr 13, 2013 9:06 pm
- Forum: Gameplay
- Topic: A couple questions
- Replies: 7
- Views: 1903
Re: A couple questions
I play at max res. I can safely assure you that the max squadsize is 20, even if the first row is 11 and the second is 9. (hit the max before I restarted)Smiley wrote:uhm i am at max resolutionuhm yeah i guess so (then u gonna say buy a bigger screen :p )
- Sat Apr 13, 2013 4:46 pm
- Forum: Feature Requests
- Topic: Burials
- Replies: 29
- Views: 12690
Re: Burials
Just allow me to build a masuleum where I can put my dead and there names will be shown when I hover the mouse over the building would be enough for me.
- Sat Apr 13, 2013 12:36 am
- Forum: Gameplay
- Topic: Experience level curve
- Replies: 10
- Views: 3270
Re: Experience level curve
Well that would be quite bad now. However I was thinking more about when you having 20-30 skill and by lowering it by ten might increase speed it gains. As long as you dont fight with negative skills it should be fine.
- Fri Apr 12, 2013 11:59 pm
- Forum: Gameplay
- Topic: Experience level curve
- Replies: 10
- Views: 3270
Re: Experience level curve
I wonder, do temporary lowering your skills using backpacks make training them faster?
It might be worth looking into.
It might be worth looking into.
Re: Firearms?
I have carefully read this thread, and I agree with or at the very least understand just about any argument that is not a ''Holier than thou'' or a ''It will be op plz nerf'' comment. At first I could see firearms in the game, simply because I adore them, and I feel that the relationship between bow...