Search found 22 matches
- Wed Apr 18, 2018 8:21 pm
- Forum: Gameplay
- Topic: New Ore Nodes
- Replies: 2
- Views: 873
Re: New Ore Nodes
Shidan, thank you - both for taking the time to reply, and for your excellent mod. I really appreciate you taking the time to point it out.
- Tue Apr 17, 2018 9:58 pm
- Forum: Gameplay
- Topic: New Ore Nodes
- Replies: 2
- Views: 873
New Ore Nodes
Apologies if this is posted in the wrong section, or if a similar post already exists, but here goes... After importing my save from a previous update, I had to demolish and relocate my whole base due to the appearance of new ore nodes. I have just updated to the latest (experimental) version of the...
- Fri Apr 08, 2016 8:14 pm
- Forum: Bug reports
- Topic: [0.90.10] Battery Bank acts like windmill but doesn't work
- Replies: 2
- Views: 570
Re: [0.90.10] Battery Bank acts like windmill but doesn't wo
Finding the same thing too. I have a number of generators running to supplement my wind turbines - it would be nice if the leftover juice could be collected in the batteries to make the most of my fuel reserves.
- Fri Apr 08, 2016 8:10 pm
- Forum: Bug reports
- Topic: [0.90.10] Untraceable Objects
- Replies: 5
- Views: 911
Re: [0.90.10] Untraceable Objects
I had a look in the construction kit to see the vendor listings - I couldn't find the AI Core. I tried adding it to a vendor list as a mod, but it doesn't show in game - perhaps it's not fully implemented yet? Still need to tinker with it to be sure.
- Thu Apr 07, 2016 10:57 am
- Forum: Bug reports
- Topic: [0.9.10] Getting hit without being a target gives bounty
- Replies: 9
- Views: 1574
Re: [0.9.10] Getting hit without being a target gives bounty
Hey Zeal, thanks for the info. I've just managed to recreate the exact same scenario with four of my group, a Paladin, and some bandits. To begin with, the Paladin is fighting alongside me, and then my main character clipped him with his saber as he was downing a bandit. The Paladin immediately flag...
- Thu Apr 07, 2016 9:32 am
- Forum: Bug reports
- Topic: [0.9.10] Getting hit without being a target gives bounty
- Replies: 9
- Views: 1574
Re: [0.9.10] Getting hit without being a target gives bounty
Watch when your guy swings a weapon - he will occasionally connect with two or more targets if they are clustered. Sometimes this will mean that you strike a neutral target that you had no intention of hitting. Granted, not technically friendly fire, but essentially the same thing. Neutral parties c...
- Thu Apr 07, 2016 7:13 am
- Forum: Gameplay
- Topic: where can i get a motor from?
- Replies: 14
- Views: 3872
Re: where can i get a motor from?
I had to bust open a safe in a mechanical shop to find a motor. Haven't seen any sold in shops, Hive or otherwise. If I remember rightly, they look similar to electronic components - so check carefully. My plan today is to visit every store I can, and rummage around all of the locked places until I ...
- Thu Apr 07, 2016 7:06 am
- Forum: Bug reports
- Topic: 0.90.9 Hybrid Stone Mine will not build
- Replies: 5
- Views: 821
Re: 0.90.9 Hybrid Stone Mine will not build
Thanks for the info - I've tried this, as well as reloading, relocating, and rebuilding the nav mesh. In every instance, the workers are unable to add the necessary materials to commence construction. They just stand around, twitching madly.
- Thu Apr 07, 2016 7:03 am
- Forum: Bug reports
- Topic: [0.9.10] Getting hit without being a target gives bounty
- Replies: 9
- Views: 1574
Re: [0.9.10] Getting hit without being a target gives bounty
I have been similarly provoked to react - my team and Holy Empire troops get simultaneously swamped by hungry bandits - a Paladin swings and clips one of my guys, who retaliates and earns himself a bounty In the process. In my experience, my troops are responding to the friendly fire.
- Wed Apr 06, 2016 11:54 pm
- Forum: Bug reports
- Topic: 9.X (as of 4\516 full updated) Ramps + Walls
- Replies: 8
- Views: 1314
Re: 9.X (as of 4\516 full updated) Ramps + Walls
Had the same issue with the hybrid stone mine -'buzz around, unable to add materials.
- Wed Apr 06, 2016 9:19 pm
- Forum: Bug reports
- Topic: [0.9.10] NPC Slaves still disappearing from cages.
- Replies: 2
- Views: 365
Re: [0.9.10] NPC Slaves still disappearing from cages.
Prisoners are also disappearing from cages upon loading. Not sure if this might be linked?
- Wed Apr 06, 2016 8:25 pm
- Forum: Bug reports
- Topic: 0.90.9 Hybrid Stone Mine will not build
- Replies: 5
- Views: 821
Re: 0.90.9 Hybrid Stone Mine will not build
Also true of 0.90.10
- Wed Apr 06, 2016 6:51 pm
- Forum: Bug reports
- Topic: 0.90.9 Hybrid Stone Mine will not build
- Replies: 5
- Views: 821
0.90.9 Hybrid Stone Mine will not build
Exactly as it says on the tin - I have researched it, have the materials to build it, but my guys run up to it and twitch, rather than start building. I've already wiped my previous stone mines out, thinking that these hybrid systems were the way to go - I think I'm going to struggle for building ma...
- Wed Apr 06, 2016 6:47 pm
- Forum: Bug reports
- Topic: 0.90.9 Cotton disappears when farmed
- Replies: 2
- Views: 436
Re: 0.90.9 Cotton disappears when farmed
Ah, I see - so it basically just grows, but the yield is so poor I get nothing? Well, at least this makes sense. Thank you.
- Wed Apr 06, 2016 10:39 am
- Forum: Bug reports
- Topic: 0.90.9 Cotton disappears when farmed
- Replies: 2
- Views: 436
0.90.9 Cotton disappears when farmed
Hey all, I'm finding that the cotton resource overwrites itself in the output window after each piece is produced. It does not seem to occur with wheatstraw. I have yet to try it with other farms. I have checked storage boxes and the inventory of my whole party - and found none of them to be carryin...
- Tue Apr 05, 2016 11:15 am
- Forum: Bug reports
- Topic: [0.90.4] Can't get inside building/Incorrect building load
- Replies: 5
- Views: 1351
Re: [0.90.4] Can't get inside building/Incorrect building lo
I'm still noticing this in the latest version -anybody else experiencing the same?
- Tue Apr 05, 2016 9:03 am
- Forum: Bug reports
- Topic: 0.90.6 Infinite Wingwang will not import
- Replies: 5
- Views: 935
Re: 0.90.6 Infinite Wingwang will not import
My desperation for gameplay has forced me to leave the warrior formerly known as Infinite Wingwang behind in a previous version. Newlands has been calling for sometime, and the world of Kenshi can be a harsh and unforgiving place - sacrifices must be made. Sorry brother, you will be missed, but neve...
- Mon Apr 04, 2016 9:53 pm
- Forum: Bug reports
- Topic: 0.90.6 Infinite Wingwang will not import
- Replies: 5
- Views: 935
Re: 0.90.6 Infinite Wingwang will not import
Thanks for the reply. I renamed him as soon as I purchased him, so he technically became just another hired sword (albeit with impressive fighting abilities). Should this make a difference?
- Mon Apr 04, 2016 6:09 pm
- Forum: Bug reports
- Topic: 0.90.6 Infinite Wingwang will not import
- Replies: 5
- Views: 935
0.90.6 Infinite Wingwang will not import
Hey all,
Does anybody else have an issue where IW does not import successfully to the Newlands update?
Cheers,
Grim
Does anybody else have an issue where IW does not import successfully to the Newlands update?
Cheers,
Grim
- Wed Feb 18, 2015 6:32 pm
- Forum: Gameplay
- Topic: Leviathans are actually children of cthulhu.
- Replies: 17
- Views: 5649
Re: Leviathans are actually children of cthulhu.
Ah, I wouldn't know - I found him strolling quite happily through the wastes. Sent my best fighter out to deal with him before he hit the base and got stomped royally for my efforts.