Search found 22 matches

by Mr Grimlock
Wed Apr 18, 2018 8:21 pm
Forum: Gameplay
Topic: New Ore Nodes
Replies: 2
Views: 873

Re: New Ore Nodes

Shidan, thank you - both for taking the time to reply, and for your excellent mod. I really appreciate you taking the time to point it out.
by Mr Grimlock
Tue Apr 17, 2018 9:58 pm
Forum: Gameplay
Topic: New Ore Nodes
Replies: 2
Views: 873

New Ore Nodes

Apologies if this is posted in the wrong section, or if a similar post already exists, but here goes... After importing my save from a previous update, I had to demolish and relocate my whole base due to the appearance of new ore nodes. I have just updated to the latest (experimental) version of the...
by Mr Grimlock
Fri Apr 08, 2016 8:14 pm
Forum: Bug reports
Topic: [0.90.10] Battery Bank acts like windmill but doesn't work
Replies: 2
Views: 570

Re: [0.90.10] Battery Bank acts like windmill but doesn't wo

Finding the same thing too. I have a number of generators running to supplement my wind turbines - it would be nice if the leftover juice could be collected in the batteries to make the most of my fuel reserves.
by Mr Grimlock
Fri Apr 08, 2016 8:10 pm
Forum: Bug reports
Topic: [0.90.10] Untraceable Objects
Replies: 5
Views: 911

Re: [0.90.10] Untraceable Objects

I had a look in the construction kit to see the vendor listings - I couldn't find the AI Core. I tried adding it to a vendor list as a mod, but it doesn't show in game - perhaps it's not fully implemented yet? Still need to tinker with it to be sure.
by Mr Grimlock
Thu Apr 07, 2016 10:57 am
Forum: Bug reports
Topic: [0.9.10] Getting hit without being a target gives bounty
Replies: 9
Views: 1574

Re: [0.9.10] Getting hit without being a target gives bounty

Hey Zeal, thanks for the info. I've just managed to recreate the exact same scenario with four of my group, a Paladin, and some bandits. To begin with, the Paladin is fighting alongside me, and then my main character clipped him with his saber as he was downing a bandit. The Paladin immediately flag...
by Mr Grimlock
Thu Apr 07, 2016 9:32 am
Forum: Bug reports
Topic: [0.9.10] Getting hit without being a target gives bounty
Replies: 9
Views: 1574

Re: [0.9.10] Getting hit without being a target gives bounty

Watch when your guy swings a weapon - he will occasionally connect with two or more targets if they are clustered. Sometimes this will mean that you strike a neutral target that you had no intention of hitting. Granted, not technically friendly fire, but essentially the same thing. Neutral parties c...
by Mr Grimlock
Thu Apr 07, 2016 7:13 am
Forum: Gameplay
Topic: where can i get a motor from?
Replies: 14
Views: 3872

Re: where can i get a motor from?

I had to bust open a safe in a mechanical shop to find a motor. Haven't seen any sold in shops, Hive or otherwise. If I remember rightly, they look similar to electronic components - so check carefully. My plan today is to visit every store I can, and rummage around all of the locked places until I ...
by Mr Grimlock
Thu Apr 07, 2016 7:06 am
Forum: Bug reports
Topic: 0.90.9 Hybrid Stone Mine will not build
Replies: 5
Views: 821

Re: 0.90.9 Hybrid Stone Mine will not build

Thanks for the info - I've tried this, as well as reloading, relocating, and rebuilding the nav mesh. In every instance, the workers are unable to add the necessary materials to commence construction. They just stand around, twitching madly.
by Mr Grimlock
Thu Apr 07, 2016 7:03 am
Forum: Bug reports
Topic: [0.9.10] Getting hit without being a target gives bounty
Replies: 9
Views: 1574

Re: [0.9.10] Getting hit without being a target gives bounty

I have been similarly provoked to react - my team and Holy Empire troops get simultaneously swamped by hungry bandits - a Paladin swings and clips one of my guys, who retaliates and earns himself a bounty In the process. In my experience, my troops are responding to the friendly fire.
by Mr Grimlock
Wed Apr 06, 2016 11:54 pm
Forum: Bug reports
Topic: 9.X (as of 4\516 full updated) Ramps + Walls
Replies: 8
Views: 1314

Re: 9.X (as of 4\516 full updated) Ramps + Walls

Had the same issue with the hybrid stone mine -'buzz around, unable to add materials.
by Mr Grimlock
Wed Apr 06, 2016 9:19 pm
Forum: Bug reports
Topic: [0.9.10] NPC Slaves still disappearing from cages.
Replies: 2
Views: 365

Re: [0.9.10] NPC Slaves still disappearing from cages.

Prisoners are also disappearing from cages upon loading. Not sure if this might be linked?
by Mr Grimlock
Wed Apr 06, 2016 8:25 pm
Forum: Bug reports
Topic: 0.90.9 Hybrid Stone Mine will not build
Replies: 5
Views: 821

Re: 0.90.9 Hybrid Stone Mine will not build

Also true of 0.90.10
by Mr Grimlock
Wed Apr 06, 2016 6:51 pm
Forum: Bug reports
Topic: 0.90.9 Hybrid Stone Mine will not build
Replies: 5
Views: 821

0.90.9 Hybrid Stone Mine will not build

Exactly as it says on the tin - I have researched it, have the materials to build it, but my guys run up to it and twitch, rather than start building. I've already wiped my previous stone mines out, thinking that these hybrid systems were the way to go - I think I'm going to struggle for building ma...
by Mr Grimlock
Wed Apr 06, 2016 6:47 pm
Forum: Bug reports
Topic: 0.90.9 Cotton disappears when farmed
Replies: 2
Views: 436

Re: 0.90.9 Cotton disappears when farmed

Ah, I see - so it basically just grows, but the yield is so poor I get nothing? Well, at least this makes sense. Thank you.
by Mr Grimlock
Wed Apr 06, 2016 10:39 am
Forum: Bug reports
Topic: 0.90.9 Cotton disappears when farmed
Replies: 2
Views: 436

0.90.9 Cotton disappears when farmed

Hey all, I'm finding that the cotton resource overwrites itself in the output window after each piece is produced. It does not seem to occur with wheatstraw. I have yet to try it with other farms. I have checked storage boxes and the inventory of my whole party - and found none of them to be carryin...
by Mr Grimlock
Tue Apr 05, 2016 11:15 am
Forum: Bug reports
Topic: [0.90.4] Can't get inside building/Incorrect building load
Replies: 5
Views: 1351

Re: [0.90.4] Can't get inside building/Incorrect building lo

I'm still noticing this in the latest version -anybody else experiencing the same?
by Mr Grimlock
Tue Apr 05, 2016 9:03 am
Forum: Bug reports
Topic: 0.90.6 Infinite Wingwang will not import
Replies: 5
Views: 935

Re: 0.90.6 Infinite Wingwang will not import

My desperation for gameplay has forced me to leave the warrior formerly known as Infinite Wingwang behind in a previous version. Newlands has been calling for sometime, and the world of Kenshi can be a harsh and unforgiving place - sacrifices must be made. Sorry brother, you will be missed, but neve...
by Mr Grimlock
Mon Apr 04, 2016 9:53 pm
Forum: Bug reports
Topic: 0.90.6 Infinite Wingwang will not import
Replies: 5
Views: 935

Re: 0.90.6 Infinite Wingwang will not import

Thanks for the reply. I renamed him as soon as I purchased him, so he technically became just another hired sword (albeit with impressive fighting abilities). Should this make a difference?
by Mr Grimlock
Mon Apr 04, 2016 6:09 pm
Forum: Bug reports
Topic: 0.90.6 Infinite Wingwang will not import
Replies: 5
Views: 935

0.90.6 Infinite Wingwang will not import

Hey all,

Does anybody else have an issue where IW does not import successfully to the Newlands update?

Cheers,

Grim
by Mr Grimlock
Wed Feb 18, 2015 6:32 pm
Forum: Gameplay
Topic: Leviathans are actually children of cthulhu.
Replies: 17
Views: 5649

Re: Leviathans are actually children of cthulhu.

Ah, I wouldn't know - I found him strolling quite happily through the wastes. Sent my best fighter out to deal with him before he hit the base and got stomped royally for my efforts.