Search found 18 matches

by Deathsteel
Thu Apr 25, 2013 1:37 pm
Forum: Feature Requests
Topic: Alternative combat training
Replies: 13
Views: 6010

Re: Alternative combat training

....That's horrible! The poor bandit! D: Lol the bandits are always attacking my town so I do not feel for them. As the for training on them I feel like they wouldn't fight back but instead you could have your men spar with each other. You would choose a soldier with high skills and pit him against...
by Deathsteel
Wed Apr 24, 2013 7:29 pm
Forum: Feature Requests
Topic: Building/Organization Improvements
Replies: 13
Views: 4777

Re: Building/Organization Improvements

Vehicle travel isn't likely, but it isn't impossible that it would speed units up a bit, and pack animals are likely to be rather slow moving when they're implemented. Roads would be nice to have though, even if they were just slightly elevated dirt mounds with stone milestones on either end. Roads...
by Deathsteel
Wed Apr 24, 2013 7:16 pm
Forum: Feature Requests
Topic: Alternative combat training
Replies: 13
Views: 6010

Re: Alternative combat training

....That's horrible! The poor bandit! D: Lol the bandits are always attacking my town so I do not feel for them. As the for training on them I feel like they wouldn't fight back but instead you could have your men spar with each other. You would choose a soldier with high skills and pit him against...
by Deathsteel
Wed Apr 24, 2013 7:06 pm
Forum: Feature Requests
Topic: Realistic Fog of War:
Replies: 6
Views: 2315

Re: Realistic Fog of War:

Doesn't COH 2 use this? You can only see what your soldiers see, I feel like this wouldn't put too much strain on a computer if you were running a decent gaming rig but I do not know if he wants this game to be focused at lower spec computers as well.
by Deathsteel
Wed Apr 24, 2013 7:03 pm
Forum: Feature Requests
Topic: "Finish Him/Execute" + "Prison"
Replies: 3
Views: 1878

Re: "Finish Him/Execute" + "Prison"

Would be good if we can finish off people (who we dont want as slaves), especially bandits etc also if we could recycle swords ect into their component parts, for example 2 swords to 1 ore or steel bar. this Is slavery going to be an option eventually? That would be really cool forcing all those gr...
by Deathsteel
Wed Apr 24, 2013 6:54 pm
Forum: Feature Requests
Topic: Changing Characters Names
Replies: 10
Views: 10683

Re: Changing Characters Names

So it seems like a feature everyone would enjoy, now if it could get some recognition from the dev, I do not know how often he checks up on these forums though.
by Deathsteel
Thu Apr 18, 2013 3:21 am
Forum: Bug reports
Topic: Enemies stuck on Mountain
Replies: 2
Views: 542

Re: Enemies stuck on Mountain

If its anything like what I'm seeing, I made a post about it here: http://www.lofigames.com/phpBB3/viewtopic.php?f=9&t=3648 Its been a known issue since version .20, and I'm certain it'll get cleared up eventually. For the time being, there are 2 possible ways to fix it. 1: CTRL + SHIFT + F11 2...
by Deathsteel
Wed Apr 17, 2013 9:37 pm
Forum: Bug reports
Topic: Enemies stuck on Mountain
Replies: 2
Views: 542

Enemies stuck on Mountain

So like the title says there are Dust Bandits stuck on a mountain near my base and my workers prioritize them over any task which is kind of game breaking considering all my mining is near that mountain. Does resetting positions also reset enemy positions? Will my structures still be there? Or shoul...
by Deathsteel
Wed Apr 17, 2013 2:17 pm
Forum: Feature Requests
Topic: Portrait outlines based on actions perfoming
Replies: 1
Views: 903

Re: Portrait outlines based on actions perfoming

This would be a great idea because there has been more than one incident where I would be observing my men elsewhere just to see numbers popping up in the background which happened to be my lone soldier against 6 dust bandits. Poor Guy.
by Deathsteel
Tue Apr 16, 2013 4:11 pm
Forum: Gameplay
Topic: Can you make steel bar?
Replies: 3
Views: 1393

Re: Can you make steel bar?

A coal mine should be added and we can smelt iron and coal together in a furnace.
by Deathsteel
Tue Apr 16, 2013 4:08 pm
Forum: Feature Requests
Topic: Robotic Parts?
Replies: 2
Views: 1052

Re: Robotic Parts?

I would enjoy replacing limbs with robotic parts but at high price and lowered stats until you develop skill with that limb. It would add use to robotic parts which right now have no use other than trading maybe they could be used in advanced electronics I do not know how far tech research will go.
by Deathsteel
Mon Apr 15, 2013 7:16 pm
Forum: Off-Topic
Topic: Real Combat
Replies: 47
Views: 19587

Re: Real Combat

They all decide something is not right and through the power of science they develop a time machine and all return to their respected time periods.
by Deathsteel
Mon Apr 15, 2013 7:08 pm
Forum: Feature Requests
Topic: Families
Replies: 2
Views: 922

Re: Families

Yeah I would like to see families but then we would have to factor in age and how long it takes people to develop and what to do with the old weak warriors. I would like to see a hierarchy system though with a definitive faction leader and possible top men of that factions military and even broken d...
by Deathsteel
Mon Apr 15, 2013 7:04 pm
Forum: Feature Requests
Topic: Farms, and wholesalers
Replies: 1
Views: 780

Re: Farms, and wholesalers

I believe all that is planned it will just be later into the development.
by Deathsteel
Mon Apr 15, 2013 6:57 pm
Forum: Feature Requests
Topic: Separate tabs for crafting various weapon types
Replies: 2
Views: 914

Re: Separate tabs for crafting various weapon types

I just built my crafting bench and ore mine and haven't actually had time to play with them but this issue sounds annoying so I agree with your post.

I believe it would also be helpful if we could give soldiers task such as after producing x amount of blades they store them somewhere.
by Deathsteel
Mon Apr 15, 2013 6:52 pm
Forum: Feature Requests
Topic: Sandstorms
Replies: 7
Views: 2611

Re: Sandstorms

Sandstorms would be cool, they should cause slight damage to anyone caught in them for an extended period of time.

They could also slow you down and make fighting more difficult it would be interesting to have a sandstorm break a siege on a city or bandits use the cover of the storm to siege a city.
by Deathsteel
Mon Apr 15, 2013 3:18 pm
Forum: Gameplay
Topic: 40 hours in--- what do you do now?
Replies: 12
Views: 4291

Re: 40 hours in--- what do you do now?

I am experiencing that same bug where my outpost no longer appears on the map, I only have one town so it is easy to keep track of it's location at least.
by Deathsteel
Mon Apr 15, 2013 3:05 pm
Forum: Feature Requests
Topic: Changing Characters Names
Replies: 10
Views: 10683

Changing Characters Names

I noticed you cannot change the names of your men once you choose them but I feel like this would be a very simple feature to implement.

Is it planned for the future already? I would like to change names of my soldiers to show rank and develop a hierarchy within my town.