Search found 18 matches

by Revan Tair
Sun Aug 24, 2014 12:20 am
Forum: Gameplay
Topic: Nito (dual swords) ?
Replies: 4
Views: 1991

Re: Nito (dual swords) ?

I have also an interest in Nito, to be more precise in Niten Ichiryƫ, but extended with every possible combination(i.e.: Katana/Wakazashi, Wakazashi/Wakazashi, Katana/Katana, Sabre /Wakazashi, Sabre/Katana, Sabre/ Sabre, Fragmented Axe/Fragmented Axe, Fragmented Axe/ Katana, Fragmented Axe/Wakazashi...
by Revan Tair
Sat Aug 23, 2014 10:29 am
Forum: Gameplay
Topic: Moving resources
Replies: 8
Views: 1955

Re: Moving resources

For me it's the same. At some point it seems, that the Job AI is breaking down for collecting resources. The collector jobs don't seem to be very elaborated and the hauling is not very efficient. I.E.: If you have two stone mine IX (automated mine) and one Stone Processor VII (that with one operator...
by Revan Tair
Tue Jan 14, 2014 11:47 pm
Forum: Bug reports
Topic: [Bug] "Storage: Ore" wrong storage type
Replies: 1
Views: 371

[Bug] "Storage: Ore" wrong storage type

Little storage linking bug here. Storage: Ore is linked to Iron Ore, which is not produce by the Ore Mine n facilities. Or maybe this is a only buy-able item, which makes no sense, because the Raw Iron(which leads to Steel bars btw) would have no storage container then. And I need to store those Raw...
by Revan Tair
Sat Oct 26, 2013 2:02 am
Forum: Feature Requests
Topic: Firearms. Found one!
Replies: 5
Views: 1262

Re: Firearms. Found one!

Ive finally found kind of longrange gun! It should be useful, bcause its easy to balance it, and it was in Japan. http://en.wikipedia.org/wiki/Arquebus This reminds me of the (late)sengoku jidai era in japan. Hence the use of Arquebus(Teppos) in Nobunaga's later campaigns. Kenshi isn't set in Japan...
by Revan Tair
Mon Oct 14, 2013 9:51 pm
Forum: General
Topic: Request: Mass Combat and other Attributes/Skills ASAP
Replies: 15
Views: 310418

Request: Mass Combat and other Attributes/Skills ASAP

Hi, IMO we need the other attributes implemented ASAP.( Or a prioritization of certain skills and attributes) We have several attributes/skills (besides Strength and Dexterity, Katanas etc), which aren't implemented yet. This should change with a minor update. Here's a quick list for reference: Attr...
by Revan Tair
Mon Oct 14, 2013 9:28 pm
Forum: Modding
Topic: Character stat editing?
Replies: 3
Views: 2360

Re: Character stat editing?

You can edit a character stat at the beginning of the game, like a new game start etc, if that's what you want. (And also editing your save file, dunno how it works exactly, search for it) (All in the FCS(Forgotten Construction Set) To create a new game start-off just go to the "Game Start-offs...
by Revan Tair
Mon Oct 14, 2013 9:21 pm
Forum: Modding
Topic: How do I edit Startup spawn point?
Replies: 1
Views: 928

Re: How do I edit Startup spawn point?

Hi there,

go to:

Game Start-offs -> The Freedom Seekers -> drop-down menu select "town" -> choose Skinner's roam
-> done


hope this can help ya.
by Revan Tair
Tue Aug 06, 2013 11:41 pm
Forum: Gameplay
Topic: Black Dragon Clan?
Replies: 1
Views: 1029

Black Dragon Clan?

Looking into the FCS under Factions and Dialogue you can clearly see, that there should be a faction, which can assault your Outpost. It's implemented already as far as I can tell, but why isn't it active? (I assume there isn't a trigger to estimate the player faction's power?) There are also other ...
by Revan Tair
Thu Aug 01, 2013 6:04 pm
Forum: General
Topic: Verison .45?
Replies: 4
Views: 1874

Re: Verison .45?

0.45.0 "Walls" -Added walls back, with an AI overhaul. Not 100% bug free yet, but good enough for you to play with for now. -Added chain mail vests BUGFIXES -doors and gates are correctly open/closed after quickload. -Fixed some bug with town border ranges -Fixed some values vanishing fro...
by Revan Tair
Fri Jul 19, 2013 2:51 pm
Forum: Gameplay
Topic: Has Automated Mining been added yet?
Replies: 2
Views: 1751

Re: Has Automated Mining been added yet?

Hey,

look under: Build -> Mining, there should be a stone mine ix and/or x.
these two are automated mining stations(or semi-auto for ix).
by Revan Tair
Tue Jul 02, 2013 11:27 am
Forum: General
Topic: New update!
Replies: 22
Views: 6362

Re: New update!

It's live now. If you didn't see it :) 220 MB big. And very nice. Love it :D

New clothes are awesome and the character creation too (the upper stomach part seems a bit weirdo).
And hairs! We have hairs :D
by Revan Tair
Fri Jun 28, 2013 5:14 pm
Forum: General
Topic: No news in weeks ?
Replies: 36
Views: 10837

Re: No news in weeks ?

"Update is scheduled for Tuesday."

According to Chris' Twitter account. Yay for us. Can't wait for it.
by Revan Tair
Tue Jun 18, 2013 12:01 am
Forum: Modding
Topic: Upcoming mods, trading, walls, flora & fauna, better bandits
Replies: 4
Views: 2978

Re: Upcoming mods, trading, walls, flora & fauna, better ban

Mind to seperate the mod into a modular form?

i would like to test/play the trading mod. mind to release it for now?
would appreciate it :)
by Revan Tair
Mon May 13, 2013 10:35 am
Forum: Gameplay
Topic: Can squad members put unconscious squad members into a bed?
Replies: 5
Views: 1408

Re: Can squad members put unconscious squad members into a b

Not only to the owned beds, but also to Mr Floppy's beds. You will need pay 100 Cats for it, obviously.
(sometimes it's bugged, so they drop down or fly away :lol: it's very hilarious to watch 'em fly :) )
by Revan Tair
Mon May 13, 2013 10:25 am
Forum: General
Topic: Outpost screenshots...
Replies: 56
Views: 27309

Re: Outpost screenshots...

I want to share my current outpost (it started with update 0.42 and I did not play kenshi for a few weeks for now). As you may see, my game allowed my to build next to Clownsteady. And yeah, the Outpost in Clownsteady itself is mine too. :lol: I had one mod for steel bars (now obsolete) and another ...
by Revan Tair
Mon Apr 22, 2013 11:23 am
Forum: Modding
Topic: Steel Bars for weapon smithing III
Replies: 16
Views: 11792

Re: Steel Bars for weapon smithing III

Kaneusta wrote: Sorry, complete noob here.

Where do I put the .mpeg exactly to make this mod work?
Which .mpeg? In both version there is only 1 data included, the steelcreation.mod and this one goes under /Kenshi/data (same place where the vurt.mod is).
by Revan Tair
Sat Apr 20, 2013 11:53 am
Forum: Off-Topic
Topic: Music for Kenshi
Replies: 18
Views: 5615

Re: Music for Kenshi

Code: Select all

http://www.youtube.com/watch?v=D_F_mfJlyhk&list=PL77421930E3E7CBEB
From Battle Realms, the OST is beautiful for this game :)
by Revan Tair
Wed Apr 17, 2013 10:59 pm
Forum: Modding
Topic: Steel Bars for weapon smithing III
Replies: 16
Views: 11792

Re: Steel Bars for weapon smithing III

You can make the steel furnace functional, if you go to the FCS (Forgotten Construction Set), don't forget to load the mod too, then under: Buildings -> Functionality -> steelrefining. There you must click on the left side under 'function', set the function to: 'BF_STONE_REFINERY' (from 'BF_CRAFTING).