Turning in bounties is easy enough, just get some random guy who is worth a lot and throw him into a jail cell. But I don't think an enemy would just willingly give themselves up if they were being carried away, so I thought that as you are carrying an enemy they could fight back and force themselve...
I have everybody trained a little on first aid and a couple guys trained well, and do my bandaging after the fight. If you're having fun with the concept of a dedicated "medic" guy, go for it. But I don't find that its really necessary. Well almost all the features people contribute are n...
I would like to propose the following methods of delivery for combat situations; -Arrow/Weapon tipping or coating. (lowest level of potency) cheapest method -incendiary flare/grenade (works like tear gas, but would also provide a "cloud" in an enclosed area, or "cone" based on w...
Wanting to "heal" in combat, like every other fantasy game is not really what the direction of this game is. I mean; You can't bandage someone's arm if they are swinging a sword with it. I realized that and I don't want healing to be in this game, it just doesn't fit. I have also realized...
Whenever I get a medic for my team I always have to put him aside while I am fighting the enemy or when he goes around and heals people he is really just in the way of the rest of my party. I would like to see some way the medic can support while your fighters are engaged. One idea I had was when ra...
So I just started a new game recently and I had gotten to the new village. When I left I got attacked by a ninja and I got killed so naturally I loaded back to when I was in the village. But then I noticed that I had no hair, and I was really confused. So I checked out the people in the village and ...
I guess that makes sense. Without the marker it feels more natural and feels like its real, and with the marker i feels more organized but it also has that simulation feel (atleast to me). I just offered it up because i found markers to be helpful and keep make the game a little bit smoother. All of...
Exactly what Im talking about. But it would also be cool for movement stuff too not just interaction.
That wouldnt be useful if it just stayed there after you de-selected a squadmate, so yah it wouldnt do that.
The movement was freed after I restarted the game, but it still happens time to time. Ok ill try to clear it up. I think a better example would be I try to move to location (33,44) and the character starts moving there, but if I try another location like (65,33) it will not register as a movement an...
Well I was actually talking about a small indicator on the screen (not the map) when you interact with the world just so you know that you are moving to that location or something like that. Its not really something that is needed its just something that Ive found useful in many games.
Not sure that this has been hit yet, but Ive been having movement issues where I can not move my char in specific places around the map. For example I would click on one spot and the char would move there but then if I clicked on other locations the char would just stay idle. I had it happen once bu...
Im not sure if anyone already said this or not or if it just me but I was following a merchant and he suddenly decided to freak out and just kinda teleport between two spots and just stayed like that for a long while.
Well.....hello i guess, my names Ty. I just decided to join cause i got the game recently and I'm really excited to see future developments in it. I bought the game like a day ago or so without knowing anything about it and it seemed pretty good already, I thought it was way past Alpha haha. Uhhh......