Search found 26 matches

by hugeknight
Tue Aug 20, 2019 5:10 am
Forum: General
Topic: Please Develop Kenshi 2 In Vulkan
Replies: 5
Views: 10489

Re: Please Develop Kenshi 2 In Vulkan

i dont know anything about programing, so i'll believe devs when they say conversion is tough. as for cross platform PC MASTER RACE bitches! and for multiplayer F*UK THAT, there heaps of multiplayer games every damn game gets whiners like you who wants multiplayer and it causes devs to waste a massi...
by hugeknight
Tue Feb 24, 2015 8:27 pm
Forum: Bug reports
Topic: [0.72.1] City guards bug
Replies: 9
Views: 1747

Re: [0.72.1] City guards bug

haha no worries im waiting for life is feudal to go on sale on steam myself.
by hugeknight
Fri Feb 20, 2015 10:15 am
Forum: Bug reports
Topic: [0.72.1] City guards bug
Replies: 9
Views: 1747

Re: [0.72.1] City guards bug

ok crap when i posted this i had had just got the steam update and though i was the first the post it sorry for posting a known bug, but comn guys someone could have told me earlier... thanks neko for taking the time to answer
by hugeknight
Tue Feb 17, 2015 5:06 am
Forum: Bug reports
Topic: [0.72.1] City guards bug
Replies: 9
Views: 1747

Re: [0.72.1] City guards bug

so no one else is facing this issue?
by hugeknight
Wed Feb 11, 2015 9:36 pm
Forum: Bug reports
Topic: 0.72 AI still REQUIRES non-combat..
Replies: 5
Views: 1114

Re: 0.72 AI still REQUIRES non-combat..

i have a 64bit system. but after checking the files it seems theres a kenshi file and a kenshi_32 so im guessing the default is the 64 bit one.
by hugeknight
Wed Feb 11, 2015 11:45 am
Forum: Bug reports
Topic: 0.72 AI still REQUIRES non-combat..
Replies: 5
Views: 1114

Re: 0.72 AI still REQUIRES non-combat..

yes i have a squad called adventurers also my bad i dont know which bit version im using i just use the steam launcher which version does that launch on?
by hugeknight
Tue Feb 10, 2015 7:29 pm
Forum: Bug reports
Topic: [0.72.1] City guards bug
Replies: 9
Views: 1747

[0.72.1] City guards bug

hello all im using the experimental branch and somehow all the bandit are really tough no matter thats not the issue! when i run into a town the guard don't help they only heal my people when they are down and they don't attack the bandits unless the accidentally hit someone, but if not they just wa...
by hugeknight
Tue Feb 10, 2015 7:26 pm
Forum: Bug reports
Topic: 0.72 AI still REQUIRES non-combat..
Replies: 5
Views: 1114

Re: 0.72 AI still REQUIRES non-combat..

in my game my ''workers'' squad stays put when ''adventurers'' get attacked i literally have to drag the guards out to help them. also none of them have non combat on

PS: im using experimental branch.
by hugeknight
Wed Oct 29, 2014 11:35 am
Forum: Bug reports
Topic: graphics card
Replies: 5
Views: 1365

Re: graphics card

hey guys could access the internets for a while.

anyway i could not manually add the game (nvidia control panel crashes) so i guess ill just wait until it does it automatically?

also i missed it because i assumed all gfx stuff will be at the bottom :P

thanks.
by hugeknight
Wed Oct 15, 2014 5:19 pm
Forum: Bug reports
Topic: graphics card
Replies: 5
Views: 1365

Re: graphics card

yes i did and failed to find the issue ill look again only found 3 related to graphics cards(alot more but these 3 are closest?): 1: I can get to the opening screen, but the New Game option instantly causes a crash It is likely your graphics card can't support the game. You need vertex and pixel sha...
by hugeknight
Mon Oct 13, 2014 3:52 pm
Forum: Bug reports
Topic: graphics card
Replies: 5
Views: 1365

graphics card

ok the game hasnt crashed for me in a long time but ive had this issue since a long time looong time, the game doesnt detect my graphics card it just uses the intel hd graphics which will heat up over time and cause cpu dust build up lol. but what pisses me of most is the graphics card is just sitti...
by hugeknight
Sun Jun 29, 2014 11:00 pm
Forum: General
Topic: A question about the future 64 bit build
Replies: 13
Views: 5174

Re: A question about the future 64 bit build

IMHO i believe this game should start dropping the shackles that are 32-bit will make the game way smoother easier to play. Im no game designer but isnt it easier to port something to 64-bit in the earlier stages than trying to adapt a completed game?
by hugeknight
Sun Jun 29, 2014 10:46 pm
Forum: General
Topic: Weapon crafting Upgrade Required
Replies: 5
Views: 2294

Re: Weapon crafting Upgrade Required

honestly i dont know BUT it might be that crafting level of your character is low?
by hugeknight
Thu Jan 02, 2014 4:45 pm
Forum: General
Topic: Kenshi Audio Updates
Replies: 107
Views: 51074

Re: Kenshi Audio Updates

To Mr.kolehicks, I don tpot much on this forum and am not that active i usually dont post because usually theres a similar post to mine and we both know how much people hate double posting, but i believe you sir deserve a double post. I used to listen to mettalica while playing a i thought that fit ...
by hugeknight
Tue Aug 27, 2013 6:14 pm
Forum: General
Topic: Kenshi update in steam
Replies: 11
Views: 4864

Re: Kenshi update in steam

BigD145 wrote:Nobody seems to update change logs in Steam. Not even for bigger AAA releases, which makes Steam less useful.
i think you meant useless
by hugeknight
Sun Aug 04, 2013 9:30 am
Forum: Bug reports
Topic: wall ramps invisable ?
Replies: 7
Views: 1513

Re: wall ramps invisable ?

i have same issue here and one of my charecters is stuck on top of a wall with and unreachable ramp lol You may be forced to start the game, select new game and "Import squad, reset positions only". As a bit of a warning if you're at war with Universal Cities, you will start in the town o...
by hugeknight
Sat Aug 03, 2013 1:23 am
Forum: Bug reports
Topic: Characters ignore walls
Replies: 6
Views: 1885

Re: Characters ignore walls

mine sometime come in through the wall and out through the gate but it only happens 1/5 times :S
by hugeknight
Sat Aug 03, 2013 1:21 am
Forum: Bug reports
Topic: wall ramps invisable ?
Replies: 7
Views: 1513

Re: wall ramps invisable ?

i have same issue here and one of my charecters is stuck on top of a wall with and unreachable ramp lol
by hugeknight
Tue Jul 02, 2013 10:18 pm
Forum: Bug reports
Topic: [0.44] Weapon Smithing Perma-Output Full
Replies: 2
Views: 844

Re: [0.44] Weapon Smithing Perma-Output Full

i have the same problem with bench III and im making edge 4 weapons
by hugeknight
Fri Apr 26, 2013 6:57 pm
Forum: General
Topic: Comment/Opinion about the Worldsize in Gamedesign Blog
Replies: 17
Views: 7702

Re: Comment/Opinion about the Worldsize in Gamedesign Blog

the game i played was a kind of a mix of both you've mentioned but if i remember correctly its an indie game and was on kickstarter also a friend of mine used to swear by stardrive but i myself haven't tried it been falling behind in uni studies lately so trying to cut down on gaming......lol