Search found 26 matches
- Tue Aug 20, 2019 5:10 am
- Forum: General
- Topic: Please Develop Kenshi 2 In Vulkan
- Replies: 5
- Views: 10489
Re: Please Develop Kenshi 2 In Vulkan
i dont know anything about programing, so i'll believe devs when they say conversion is tough. as for cross platform PC MASTER RACE bitches! and for multiplayer F*UK THAT, there heaps of multiplayer games every damn game gets whiners like you who wants multiplayer and it causes devs to waste a massi...
- Tue Feb 24, 2015 8:27 pm
- Forum: Bug reports
- Topic: [0.72.1] City guards bug
- Replies: 9
- Views: 1747
Re: [0.72.1] City guards bug
haha no worries im waiting for life is feudal to go on sale on steam myself.
- Fri Feb 20, 2015 10:15 am
- Forum: Bug reports
- Topic: [0.72.1] City guards bug
- Replies: 9
- Views: 1747
Re: [0.72.1] City guards bug
ok crap when i posted this i had had just got the steam update and though i was the first the post it sorry for posting a known bug, but comn guys someone could have told me earlier... thanks neko for taking the time to answer
- Tue Feb 17, 2015 5:06 am
- Forum: Bug reports
- Topic: [0.72.1] City guards bug
- Replies: 9
- Views: 1747
Re: [0.72.1] City guards bug
so no one else is facing this issue?
- Wed Feb 11, 2015 9:36 pm
- Forum: Bug reports
- Topic: 0.72 AI still REQUIRES non-combat..
- Replies: 5
- Views: 1114
Re: 0.72 AI still REQUIRES non-combat..
i have a 64bit system. but after checking the files it seems theres a kenshi file and a kenshi_32 so im guessing the default is the 64 bit one.
- Wed Feb 11, 2015 11:45 am
- Forum: Bug reports
- Topic: 0.72 AI still REQUIRES non-combat..
- Replies: 5
- Views: 1114
Re: 0.72 AI still REQUIRES non-combat..
yes i have a squad called adventurers also my bad i dont know which bit version im using i just use the steam launcher which version does that launch on?
- Tue Feb 10, 2015 7:29 pm
- Forum: Bug reports
- Topic: [0.72.1] City guards bug
- Replies: 9
- Views: 1747
[0.72.1] City guards bug
hello all im using the experimental branch and somehow all the bandit are really tough no matter thats not the issue! when i run into a town the guard don't help they only heal my people when they are down and they don't attack the bandits unless the accidentally hit someone, but if not they just wa...
- Tue Feb 10, 2015 7:26 pm
- Forum: Bug reports
- Topic: 0.72 AI still REQUIRES non-combat..
- Replies: 5
- Views: 1114
Re: 0.72 AI still REQUIRES non-combat..
in my game my ''workers'' squad stays put when ''adventurers'' get attacked i literally have to drag the guards out to help them. also none of them have non combat on
PS: im using experimental branch.
PS: im using experimental branch.
- Wed Oct 29, 2014 11:35 am
- Forum: Bug reports
- Topic: graphics card
- Replies: 5
- Views: 1365
Re: graphics card
hey guys could access the internets for a while.
anyway i could not manually add the game (nvidia control panel crashes) so i guess ill just wait until it does it automatically?
also i missed it because i assumed all gfx stuff will be at the bottom
thanks.
anyway i could not manually add the game (nvidia control panel crashes) so i guess ill just wait until it does it automatically?
also i missed it because i assumed all gfx stuff will be at the bottom
thanks.
- Wed Oct 15, 2014 5:19 pm
- Forum: Bug reports
- Topic: graphics card
- Replies: 5
- Views: 1365
Re: graphics card
yes i did and failed to find the issue ill look again only found 3 related to graphics cards(alot more but these 3 are closest?): 1: I can get to the opening screen, but the New Game option instantly causes a crash It is likely your graphics card can't support the game. You need vertex and pixel sha...
- Mon Oct 13, 2014 3:52 pm
- Forum: Bug reports
- Topic: graphics card
- Replies: 5
- Views: 1365
graphics card
ok the game hasnt crashed for me in a long time but ive had this issue since a long time looong time, the game doesnt detect my graphics card it just uses the intel hd graphics which will heat up over time and cause cpu dust build up lol. but what pisses me of most is the graphics card is just sitti...
- Sun Jun 29, 2014 11:00 pm
- Forum: General
- Topic: A question about the future 64 bit build
- Replies: 13
- Views: 5174
Re: A question about the future 64 bit build
IMHO i believe this game should start dropping the shackles that are 32-bit will make the game way smoother easier to play. Im no game designer but isnt it easier to port something to 64-bit in the earlier stages than trying to adapt a completed game?
- Sun Jun 29, 2014 10:46 pm
- Forum: General
- Topic: Weapon crafting Upgrade Required
- Replies: 5
- Views: 2294
Re: Weapon crafting Upgrade Required
honestly i dont know BUT it might be that crafting level of your character is low?
- Thu Jan 02, 2014 4:45 pm
- Forum: General
- Topic: Kenshi Audio Updates
- Replies: 107
- Views: 51074
Re: Kenshi Audio Updates
To Mr.kolehicks, I don tpot much on this forum and am not that active i usually dont post because usually theres a similar post to mine and we both know how much people hate double posting, but i believe you sir deserve a double post. I used to listen to mettalica while playing a i thought that fit ...
- Tue Aug 27, 2013 6:14 pm
- Forum: General
- Topic: Kenshi update in steam
- Replies: 11
- Views: 4864
Re: Kenshi update in steam
i think you meant uselessBigD145 wrote:Nobody seems to update change logs in Steam. Not even for bigger AAA releases, which makes Steam less useful.
- Sun Aug 04, 2013 9:30 am
- Forum: Bug reports
- Topic: wall ramps invisable ?
- Replies: 7
- Views: 1513
Re: wall ramps invisable ?
i have same issue here and one of my charecters is stuck on top of a wall with and unreachable ramp lol You may be forced to start the game, select new game and "Import squad, reset positions only". As a bit of a warning if you're at war with Universal Cities, you will start in the town o...
- Sat Aug 03, 2013 1:23 am
- Forum: Bug reports
- Topic: Characters ignore walls
- Replies: 6
- Views: 1885
Re: Characters ignore walls
mine sometime come in through the wall and out through the gate but it only happens 1/5 times :S
- Sat Aug 03, 2013 1:21 am
- Forum: Bug reports
- Topic: wall ramps invisable ?
- Replies: 7
- Views: 1513
Re: wall ramps invisable ?
i have same issue here and one of my charecters is stuck on top of a wall with and unreachable ramp lol
- Tue Jul 02, 2013 10:18 pm
- Forum: Bug reports
- Topic: [0.44] Weapon Smithing Perma-Output Full
- Replies: 2
- Views: 844
Re: [0.44] Weapon Smithing Perma-Output Full
i have the same problem with bench III and im making edge 4 weapons
- Fri Apr 26, 2013 6:57 pm
- Forum: General
- Topic: Comment/Opinion about the Worldsize in Gamedesign Blog
- Replies: 17
- Views: 7702
Re: Comment/Opinion about the Worldsize in Gamedesign Blog
the game i played was a kind of a mix of both you've mentioned but if i remember correctly its an indie game and was on kickstarter also a friend of mine used to swear by stardrive but i myself haven't tried it been falling behind in uni studies lately so trying to cut down on gaming......lol