Search found 91 matches

by Someguy
Fri Oct 11, 2013 5:52 pm
Forum: General
Topic: Traders and Caravans visiting my town.
Replies: 37
Views: 26584

Re: Traders and Caravans visiting my town.

In my case I've noted traders will only buy from my counter once per fresh game-load.

A thousand units of backstock... three sales a session...

>
by Someguy
Tue Sep 24, 2013 4:41 am
Forum: Feature Requests
Topic: Better Wall Clipping
Replies: 0
Views: 439

Better Wall Clipping

I wouldn't mind seeing a little more flexibility on where your walls can be placed in relation to other structures. Like for example, using an outpost as a corner tower and letting the user decide if he wants his walls to clip into the base of the outpost. (currently, a wall can be started from a cl...
by Someguy
Sat Sep 21, 2013 6:26 am
Forum: General
Topic: Over 100 Hours of game time
Replies: 11
Views: 3326

Re: Over 100 Hours of game time

I like the concept of Kenshi, but I dislike alphas/betas. So I'm just waiting... :twisted: Just got a taste of that feel myself. Bug hunting: recipie for crazy. Nope, nope, just nope. I'll stick to my own trade tyvm. 8.1 hrs last two weeks / 628 hrs on record Now THAT's a number you can be proud of...
by Someguy
Thu Sep 19, 2013 10:58 pm
Forum: General
Topic: Over 100 Hours of game time
Replies: 11
Views: 3326

Re: Over 100 Hours of game time

Oh gawd... I just checked mine. I'm not sure if I should be proud or ashamed. *cough* fourhundredninehours *cough*
by Someguy
Thu Sep 19, 2013 6:38 pm
Forum: Gameplay
Topic: What a 4 month hiatus does...
Replies: 5
Views: 1931

Re: What a 4 month hiatus does...

Those Holy guys... such charitable blokes. *sigh* Now there's a Paladin we can look up to.

Or... down to, as it were.
by Someguy
Thu Sep 19, 2013 10:31 am
Forum: Bug reports
Topic: [0.47] Bug on Weapon Smith III
Replies: 7
Views: 2112

Re: [0.47] Bug on Weapon Smith III

Aaaand... Derp. Ok. *comprehension* The benches have been changed, and the old stuff is no longer craftable on higher tier benches. Now Bench III needs to be assigned Weapon tech 8 (tested and confrmed) as a prereq. That is the bug. That, and now all of the older benches (among others) should probab...
by Someguy
Thu Sep 19, 2013 9:32 am
Forum: Gameplay
Topic: Police won't Protect me
Replies: 11
Views: 9798

Re: Police won't Protect me

... I will keep you guys posted if diplomatic relations between the two improve or get worse. I'm curious if you have any results to share yet. I've been thinking about tinkering with this a bit further as well. Just last night I was trying to test something and Brink was just flat out sacked by so...
by Someguy
Thu Sep 19, 2013 9:08 am
Forum: Gameplay
Topic: Injured squad member
Replies: 7
Views: 6920

Re: Injured squad member

Matt is correct, he shouldn't just be stuck. I went and got my guys beat up just to be sure something hasn't changed and that held true through multiple beatings, and a death. He's either getting worse or getting better. The thing to monitor is blood. if his blood has leaked out to a negative of wha...
by Someguy
Thu Sep 19, 2013 7:57 am
Forum: Bug reports
Topic: [0.47] Bug on Weapon Smith III
Replies: 7
Views: 2112

Re: [0.47] Bug on Weapon Smith III

Confirmed. New game. Teched to bench III before building. New Smithing Bench III will provide no crafting option. This is a feature breaker. I cannot craft any weapons as a result. No obvious workaround as I can't go back to bench II. Attaching save file for your perusal. Steam cache re-validated 2 ...
by Someguy
Wed Sep 18, 2013 7:15 am
Forum: Bug reports
Topic: .47 Stacked resource dissapears...
Replies: 3
Views: 772

Re: .47 Stacked resource dissapears from cursor during craft

Much hair gnashing and tooth pulling later... Elapsed time between this post and my previous post may be relevant. That's about how long, minus about an hour or so, it took for me to start getting a pretty frequent return on this test. Methods changed as I went a little, but the time may be a factor...
by Someguy
Wed Sep 18, 2013 4:14 am
Forum: Bug reports
Topic: .47 Stacked resource dissapears...
Replies: 3
Views: 772

Re: .47 Stacked resource dissapears from cursor during craft

As per your request: I set up a simple test space with the needed stuff. Character "Kenshi" should have ample barrels to test. Learned new element trying to get firm duplicatability. Just open the farm, set speed to max, and make sure farm is being worked. Water resource on farm window wil...
by Someguy
Tue Sep 17, 2013 11:13 pm
Forum: Bug reports
Topic: Problem with character creation
Replies: 3
Views: 1113

Re: Problem with character creation

In this vein, I noted an odd association in the character editor: The cheekbone slider is tied to the right sleeve of the jacket item. Hire an engineer for a quick test. Also that neck thing drives me batty. Yeah, cosmetic. But my guys all wear flannel, have majestic beards and thick necks. Or well....
by Someguy
Tue Sep 17, 2013 10:05 pm
Forum: Off-Topic
Topic: Shadowrun Returns
Replies: 13
Views: 6339

Re: Shadowrun Returns

LMAO iSuck...

+10 internets to you.

Yup fun one. I'm still collaborating with a UGC developer over there, so it's held my interest for at least this long if you're on the fence. Good ol' (style) game. Not perfect by any stretch but a great call back to when games were... different.

>
by Someguy
Tue Sep 17, 2013 9:27 pm
Forum: Bug reports
Topic: Naked Free Traders
Replies: 6
Views: 8257

Re: Naked Free Traders

Confirmed at outpost north of Clownsteady. Old squad, in freshly imported game. (new squad could not survive the trip) ;( No shirts on these fellows, old pants... and just you try and take them... should'a brought more guys... Reading is fundamental, apologies Shidan. I'm sure Chris appreciates the ...
by Someguy
Tue Sep 17, 2013 7:17 pm
Forum: Bug reports
Topic: .47 Stacked resource dissapears...
Replies: 3
Views: 772

.47 Stacked resource dissapears...

EDIT: I can still get the initial complaint to present if I try hard enough, but I've noted that every element mentioned here has been either fixed or pre-empted. I don't expect I will see this again through normal play unless I use methods that are no longer intuitive nor neccessary. So... (Fixed) ...
by Someguy
Tue Sep 17, 2013 6:46 pm
Forum: Bug reports
Topic: Naked Free Traders
Replies: 6
Views: 8257

Re: Naked Free Traders

I encountered this in my pre-import game. After import all was well. Perhaps, like me, you simply forgot. There have been a couple of ninja updates on this .47 cycle as well. As an aside, I'd suggest hanging around your old version game for just a while if you like collecting unusual things though, ...
by Someguy
Tue Sep 17, 2013 8:13 am
Forum: Bug reports
Topic: Town furniture deleted when buying building .47
Replies: 1
Views: 524

Town furniture deleted when buying building .47

When I purchase a town building that already has furniture, in the occurances I've had, all furniture in the town is deleted, not merely the building in question. This renders all vendors unable to sell their goods as one side effect. Not a gamebreaker by any measure, save-reload fixes it perfectly....
by Someguy
Tue Sep 17, 2013 1:50 am
Forum: Off-Topic
Topic: New members say "Hi"
Replies: 814
Views: 506089

Re: New members say "Hi"

*steps away from Kamos*

You had floppy disks? All I had were sucky tape drives. *jealous* ;)
by Someguy
Tue Sep 17, 2013 12:31 am
Forum: Feature Requests
Topic: Hiring/ city and outpost management
Replies: 3
Views: 1370

Re: Hiring/ city and outpost management

I very much like this. The attracting civilians part. It's been discussed in the past, as part of a taxation mechanic IIRC. But yours and McNasty's suggestions hold a very elegant method of implementation. The thing I think that would have to be considered is what all of those mobiles will do to per...
by Someguy
Mon Sep 16, 2013 7:45 am
Forum: Gameplay
Topic: How to make Fragment Axe?
Replies: 3
Views: 3530

Re: How to make Fragment Axe?

Frag axe bluebrint is available only in Holy cities if I'm not mistaken (data is from pre-import game). I also had a heck of a time finding Nodachi bluprints until I Imported. If you haven't done so yet that may help.