In my case I've noted traders will only buy from my counter once per fresh game-load.
A thousand units of backstock... three sales a session...
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Search found 91 matches
- Fri Oct 11, 2013 5:52 pm
- Forum: General
- Topic: Traders and Caravans visiting my town.
- Replies: 37
- Views: 26584
- Tue Sep 24, 2013 4:41 am
- Forum: Feature Requests
- Topic: Better Wall Clipping
- Replies: 0
- Views: 439
Better Wall Clipping
I wouldn't mind seeing a little more flexibility on where your walls can be placed in relation to other structures. Like for example, using an outpost as a corner tower and letting the user decide if he wants his walls to clip into the base of the outpost. (currently, a wall can be started from a cl...
- Sat Sep 21, 2013 6:26 am
- Forum: General
- Topic: Over 100 Hours of game time
- Replies: 11
- Views: 3326
Re: Over 100 Hours of game time
I like the concept of Kenshi, but I dislike alphas/betas. So I'm just waiting... :twisted: Just got a taste of that feel myself. Bug hunting: recipie for crazy. Nope, nope, just nope. I'll stick to my own trade tyvm. 8.1 hrs last two weeks / 628 hrs on record Now THAT's a number you can be proud of...
- Thu Sep 19, 2013 10:58 pm
- Forum: General
- Topic: Over 100 Hours of game time
- Replies: 11
- Views: 3326
Re: Over 100 Hours of game time
Oh gawd... I just checked mine. I'm not sure if I should be proud or ashamed. *cough* fourhundredninehours *cough*
- Thu Sep 19, 2013 6:38 pm
- Forum: Gameplay
- Topic: What a 4 month hiatus does...
- Replies: 5
- Views: 1931
Re: What a 4 month hiatus does...
Those Holy guys... such charitable blokes. *sigh* Now there's a Paladin we can look up to.
Or... down to, as it were.
Or... down to, as it were.
- Thu Sep 19, 2013 10:31 am
- Forum: Bug reports
- Topic: [0.47] Bug on Weapon Smith III
- Replies: 7
- Views: 2112
Re: [0.47] Bug on Weapon Smith III
Aaaand... Derp. Ok. *comprehension* The benches have been changed, and the old stuff is no longer craftable on higher tier benches. Now Bench III needs to be assigned Weapon tech 8 (tested and confrmed) as a prereq. That is the bug. That, and now all of the older benches (among others) should probab...
- Thu Sep 19, 2013 9:32 am
- Forum: Gameplay
- Topic: Police won't Protect me
- Replies: 11
- Views: 9798
Re: Police won't Protect me
... I will keep you guys posted if diplomatic relations between the two improve or get worse. I'm curious if you have any results to share yet. I've been thinking about tinkering with this a bit further as well. Just last night I was trying to test something and Brink was just flat out sacked by so...
- Thu Sep 19, 2013 9:08 am
- Forum: Gameplay
- Topic: Injured squad member
- Replies: 7
- Views: 6920
Re: Injured squad member
Matt is correct, he shouldn't just be stuck. I went and got my guys beat up just to be sure something hasn't changed and that held true through multiple beatings, and a death. He's either getting worse or getting better. The thing to monitor is blood. if his blood has leaked out to a negative of wha...
- Thu Sep 19, 2013 7:57 am
- Forum: Bug reports
- Topic: [0.47] Bug on Weapon Smith III
- Replies: 7
- Views: 2112
Re: [0.47] Bug on Weapon Smith III
Confirmed. New game. Teched to bench III before building. New Smithing Bench III will provide no crafting option. This is a feature breaker. I cannot craft any weapons as a result. No obvious workaround as I can't go back to bench II. Attaching save file for your perusal. Steam cache re-validated 2 ...
- Wed Sep 18, 2013 7:15 am
- Forum: Bug reports
- Topic: .47 Stacked resource dissapears...
- Replies: 3
- Views: 772
Re: .47 Stacked resource dissapears from cursor during craft
Much hair gnashing and tooth pulling later... Elapsed time between this post and my previous post may be relevant. That's about how long, minus about an hour or so, it took for me to start getting a pretty frequent return on this test. Methods changed as I went a little, but the time may be a factor...
- Wed Sep 18, 2013 4:14 am
- Forum: Bug reports
- Topic: .47 Stacked resource dissapears...
- Replies: 3
- Views: 772
Re: .47 Stacked resource dissapears from cursor during craft
As per your request: I set up a simple test space with the needed stuff. Character "Kenshi" should have ample barrels to test. Learned new element trying to get firm duplicatability. Just open the farm, set speed to max, and make sure farm is being worked. Water resource on farm window wil...
- Tue Sep 17, 2013 11:13 pm
- Forum: Bug reports
- Topic: Problem with character creation
- Replies: 3
- Views: 1113
Re: Problem with character creation
In this vein, I noted an odd association in the character editor: The cheekbone slider is tied to the right sleeve of the jacket item. Hire an engineer for a quick test. Also that neck thing drives me batty. Yeah, cosmetic. But my guys all wear flannel, have majestic beards and thick necks. Or well....
- Tue Sep 17, 2013 10:05 pm
- Forum: Off-Topic
- Topic: Shadowrun Returns
- Replies: 13
- Views: 6339
Re: Shadowrun Returns
LMAO iSuck...
+10 internets to you.
Yup fun one. I'm still collaborating with a UGC developer over there, so it's held my interest for at least this long if you're on the fence. Good ol' (style) game. Not perfect by any stretch but a great call back to when games were... different.
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+10 internets to you.
Yup fun one. I'm still collaborating with a UGC developer over there, so it's held my interest for at least this long if you're on the fence. Good ol' (style) game. Not perfect by any stretch but a great call back to when games were... different.
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- Tue Sep 17, 2013 9:27 pm
- Forum: Bug reports
- Topic: Naked Free Traders
- Replies: 6
- Views: 8257
Re: Naked Free Traders
Confirmed at outpost north of Clownsteady. Old squad, in freshly imported game. (new squad could not survive the trip) ;( No shirts on these fellows, old pants... and just you try and take them... should'a brought more guys... Reading is fundamental, apologies Shidan. I'm sure Chris appreciates the ...
- Tue Sep 17, 2013 7:17 pm
- Forum: Bug reports
- Topic: .47 Stacked resource dissapears...
- Replies: 3
- Views: 772
.47 Stacked resource dissapears...
EDIT: I can still get the initial complaint to present if I try hard enough, but I've noted that every element mentioned here has been either fixed or pre-empted. I don't expect I will see this again through normal play unless I use methods that are no longer intuitive nor neccessary. So... (Fixed) ...
- Tue Sep 17, 2013 6:46 pm
- Forum: Bug reports
- Topic: Naked Free Traders
- Replies: 6
- Views: 8257
Re: Naked Free Traders
I encountered this in my pre-import game. After import all was well. Perhaps, like me, you simply forgot. There have been a couple of ninja updates on this .47 cycle as well. As an aside, I'd suggest hanging around your old version game for just a while if you like collecting unusual things though, ...
- Tue Sep 17, 2013 8:13 am
- Forum: Bug reports
- Topic: Town furniture deleted when buying building .47
- Replies: 1
- Views: 524
Town furniture deleted when buying building .47
When I purchase a town building that already has furniture, in the occurances I've had, all furniture in the town is deleted, not merely the building in question. This renders all vendors unable to sell their goods as one side effect. Not a gamebreaker by any measure, save-reload fixes it perfectly....
- Tue Sep 17, 2013 1:50 am
- Forum: Off-Topic
- Topic: New members say "Hi"
- Replies: 814
- Views: 506089
Re: New members say "Hi"
*steps away from Kamos*
You had floppy disks? All I had were sucky tape drives. *jealous*
You had floppy disks? All I had were sucky tape drives. *jealous*
- Tue Sep 17, 2013 12:31 am
- Forum: Feature Requests
- Topic: Hiring/ city and outpost management
- Replies: 3
- Views: 1370
Re: Hiring/ city and outpost management
I very much like this. The attracting civilians part. It's been discussed in the past, as part of a taxation mechanic IIRC. But yours and McNasty's suggestions hold a very elegant method of implementation. The thing I think that would have to be considered is what all of those mobiles will do to per...
- Mon Sep 16, 2013 7:45 am
- Forum: Gameplay
- Topic: How to make Fragment Axe?
- Replies: 3
- Views: 3530
Re: How to make Fragment Axe?
Frag axe bluebrint is available only in Holy cities if I'm not mistaken (data is from pre-import game). I also had a heck of a time finding Nodachi bluprints until I Imported. If you haven't done so yet that may help.