Search found 10 matches
- Sun Apr 28, 2013 7:36 am
- Forum: Feature Requests
- Topic: Hero Mode/Commander mode?
- Replies: 24
- Views: 9232
Re: Hero Mode/Commander mode?
Same here, have a good one.
- Sun Apr 28, 2013 7:34 am
- Forum: Feature Requests
- Topic: Hero Mode/Commander mode?
- Replies: 24
- Views: 9232
Re: Hero Mode/Commander mode?
Selling better than tomb raider wouldn't surprise me at all. Games like Kenshi are getting popular. By "games like Kenshi" I mean Indies and such. Don't Starve is selling big too (very fun). Those big franchises are losing steam. Look what happened to Dead Space. Big devs need to take a ha...
- Sun Apr 28, 2013 7:21 am
- Forum: Feature Requests
- Topic: Hero Mode/Commander mode?
- Replies: 24
- Views: 9232
Re: Hero Mode/Commander mode?
Agreed! I remember how M&B took off after it was finished, and taleworlds is still making titles. Lo-Fi could be a big name in a few years, thanks to this game.
- Sun Apr 28, 2013 7:18 am
- Forum: Feature Requests
- Topic: Running Attacks
- Replies: 4
- Views: 1745
Re: Running Attacks
A good idea, maybe your squad members could use such an attack if they met certain requirements, like dex and weapon skills or the weight of the weapon, I can't imagine you could leap too far with a 53 kg fragment axe. As for your bounty running away, I've had that happen as well. Maybe an option of...
- Sun Apr 28, 2013 7:11 am
- Forum: Feature Requests
- Topic: Hero Mode/Commander mode?
- Replies: 24
- Views: 9232
Re: Hero Mode/Commander mode?
There's always mods, as well. Modders can do a lot of amazing stuff these days. If it weren't for them, nobody would play Bethesda's games anymore lol.
- Sun Apr 28, 2013 7:02 am
- Forum: Feature Requests
- Topic: Hero Mode/Commander mode?
- Replies: 24
- Views: 9232
Re: Hero Mode/Commander mode?
Ohhh ok I see. Although a good idea, I think that it would be a bit contrary to the spirit of the game as it is right now, seeing as though you can't actually control anyone's moves in combat. I don't know is that is slated to change at all, but if it does, and such a option is implemented, it would...
- Sun Apr 28, 2013 6:56 am
- Forum: Feature Requests
- Topic: Alternative combat training
- Replies: 13
- Views: 6037
Re: Alternative combat training
I thought a bit about this, and I think I came up with an answer somewhat that would ensure balance. He'd be motivated to fight out of desperation, I suppose. I don't know if a moral system will be implemented, maybe if it reaches zero he'll just give up and let himself be killed. In the spirit of a...
- Sun Apr 28, 2013 6:44 am
- Forum: Feature Requests
- Topic: Hero Mode/Commander mode?
- Replies: 24
- Views: 9232
Re: Hero Mode/Commander mode?
How do you mean, exactly? I assume you are talking about something different than just zooming in on whomever you consider to be your main character during a fight. I don't know if I've ever seen the game you're talking about, though it kind of rings a bell.
- Thu Apr 25, 2013 1:25 am
- Forum: Feature Requests
- Topic: Alternative combat training
- Replies: 13
- Views: 6037
Re: Alternative combat training
....That's horrible! The poor bandit! D: Lol the bandits are always attacking my town so I do not feel for them. As the for training on them I feel like they wouldn't fight back but instead you could have your men spar with each other. You would choose a soldier with high skills and pit him against...
- Wed Apr 24, 2013 5:41 am
- Forum: Feature Requests
- Topic: Alternative combat training
- Replies: 13
- Views: 6037
Alternative combat training
Hi folks, I usually never make suggestions on games or anything, much less actually use message boards. I make an exception now because I think this game has a huge potential, and even now, is extremely fun. Anyways, my suggestion is this: instead of spending resources to build training dummies that...