Search found 12 matches

by Hasbinbad
Sat May 04, 2013 2:21 am
Forum: General
Topic: Cyberpunk it!
Replies: 11
Views: 3431

Re: Cyberpunk it!

I like the idea of cybernetics, but i disagree that you should increase the chance .. it should be super rare imho.
by Hasbinbad
Fri May 03, 2013 3:19 am
Forum: Bug reports
Topic: weaponcrafting ai - things are awry
Replies: 12
Views: 1851

Re: weaponcrafting ai - things are awry

On re-reading what you said, I remembered that some of the time instead of the "operating ore mine" behavior I described in the actual behavior section, he would try and add materials to something, but I could never figure out what. I didn't have any unbuilt structures in that area. He als...
by Hasbinbad
Fri May 03, 2013 3:15 am
Forum: Bug reports
Topic: weaponcrafting ai - things are awry
Replies: 12
Views: 1851

Re: weaponcrafting ai - things are awry

I erased that game. It was my first game, and I figured it had something to do with the huge battery of storage I'd set up. I wish I hadn't now that I see you've had the same issue. Did you by any chance have 50+ storage boxes full of building materials when this started happening? Working on a new ...
by Hasbinbad
Thu May 02, 2013 6:53 pm
Forum: Bug reports
Topic: weaponcrafting ai - things are awry
Replies: 12
Views: 1851

Re: weaponcrafting ai - things are awry

Nobody else experiencing this?
by Hasbinbad
Thu May 02, 2013 6:23 am
Forum: Bug reports
Topic: weaponcrafting ai - things are awry
Replies: 12
Views: 1851

Re: weaponcrafting ai - things are awry

I should say that the hemp > fabric > workbench chain is working correctly, and that the ore > steel > workbench chain HAS worked in the past. I don't know what changed since then, but this save is unplayable (in terms of crafting / selling gameplay) at this point.
by Hasbinbad
Thu May 02, 2013 6:21 am
Forum: Bug reports
Topic: weaponcrafting ai - things are awry
Replies: 12
Views: 1851

weaponcrafting ai - things are awry

So the setup is that i have a bunch of people crafting edge-5 katanas on weapons benches. To support them, i have one dude on the hemp farm, two dudes on looms, and one dude on the steel refinery, with a crap ton of stocked ore and 3 automated ore mines running. Everything is powered properly. Expec...
by Hasbinbad
Wed May 01, 2013 5:30 am
Forum: Gameplay
Topic: Guns in Post-Apocalyptia
Replies: 17
Views: 4683

Re: Guns in Post-Apocalyptia

By all means - instead of addressing what I was saying, continue following the pre-approved narrative of what your bandwagon is. There is obviously no room here for any sort of civil discussion outside the bounds of the party line. Holy shit what a horrible introduction to your community, when all I...
by Hasbinbad
Wed May 01, 2013 4:07 am
Forum: Gameplay
Topic: Guns in Post-Apocalyptia
Replies: 17
Views: 4683

Re: Guns in Post-Apocalyptia

Is the entire Kenshi fan community like this jackass?
by Hasbinbad
Wed May 01, 2013 12:12 am
Forum: Gameplay
Topic: Guns in Post-Apocalyptia
Replies: 17
Views: 4683

Re: Guns in Post-Apocalyptia

Ok, so far I have 2 people telling me that my topic is unnecessary / duplicated when in reality they didn't even bother to read it, one person parroting his general feelings on the matter which strictly adheres to a preexisting narrative on the subject which I've now specifically stated I'd like to ...
by Hasbinbad
Tue Apr 30, 2013 10:37 pm
Forum: Gameplay
Topic: Guns in Post-Apocalyptia
Replies: 17
Views: 4683

Re: Guns in Post-Apocalyptia

Yeah I definitely read that before posting. I wanted to step away from that conversation because they were talking about ways to employ the fiction crutch or how firearms / explosives would ruin the game rather than discussing using existing mechanics to incorporate those things in a way which retai...
by Hasbinbad
Tue Apr 30, 2013 9:44 pm
Forum: Gameplay
Topic: Guns in Post-Apocalyptia
Replies: 17
Views: 4683

Re: Guns in Post-Apocalyptia

Just had another idea that some factions could be particularly poorly predisposed to people who make and use firearms. Sounds like excellent territory for zealotry.
by Hasbinbad
Tue Apr 30, 2013 9:38 pm
Forum: Gameplay
Topic: Guns in Post-Apocalyptia
Replies: 17
Views: 4683

Guns in Post-Apocalyptia

Hello good people, this is my first post on the Kenshi forums. I will try and make it useful, or at least interesting. I think an important aspect of a post apocalyptic world is the idea that there is no widely enforceable code of laws. People take. If you're farming hemp in the dust, Joe the Warlor...