Search found 12 matches
- Sat May 04, 2013 2:21 am
- Forum: General
- Topic: Cyberpunk it!
- Replies: 11
- Views: 3431
Re: Cyberpunk it!
I like the idea of cybernetics, but i disagree that you should increase the chance .. it should be super rare imho.
- Fri May 03, 2013 3:19 am
- Forum: Bug reports
- Topic: weaponcrafting ai - things are awry
- Replies: 12
- Views: 1851
Re: weaponcrafting ai - things are awry
On re-reading what you said, I remembered that some of the time instead of the "operating ore mine" behavior I described in the actual behavior section, he would try and add materials to something, but I could never figure out what. I didn't have any unbuilt structures in that area. He als...
- Fri May 03, 2013 3:15 am
- Forum: Bug reports
- Topic: weaponcrafting ai - things are awry
- Replies: 12
- Views: 1851
Re: weaponcrafting ai - things are awry
I erased that game. It was my first game, and I figured it had something to do with the huge battery of storage I'd set up. I wish I hadn't now that I see you've had the same issue. Did you by any chance have 50+ storage boxes full of building materials when this started happening? Working on a new ...
- Thu May 02, 2013 6:53 pm
- Forum: Bug reports
- Topic: weaponcrafting ai - things are awry
- Replies: 12
- Views: 1851
Re: weaponcrafting ai - things are awry
Nobody else experiencing this?
- Thu May 02, 2013 6:23 am
- Forum: Bug reports
- Topic: weaponcrafting ai - things are awry
- Replies: 12
- Views: 1851
Re: weaponcrafting ai - things are awry
I should say that the hemp > fabric > workbench chain is working correctly, and that the ore > steel > workbench chain HAS worked in the past. I don't know what changed since then, but this save is unplayable (in terms of crafting / selling gameplay) at this point.
- Thu May 02, 2013 6:21 am
- Forum: Bug reports
- Topic: weaponcrafting ai - things are awry
- Replies: 12
- Views: 1851
weaponcrafting ai - things are awry
So the setup is that i have a bunch of people crafting edge-5 katanas on weapons benches. To support them, i have one dude on the hemp farm, two dudes on looms, and one dude on the steel refinery, with a crap ton of stocked ore and 3 automated ore mines running. Everything is powered properly. Expec...
- Wed May 01, 2013 5:30 am
- Forum: Gameplay
- Topic: Guns in Post-Apocalyptia
- Replies: 17
- Views: 4683
Re: Guns in Post-Apocalyptia
By all means - instead of addressing what I was saying, continue following the pre-approved narrative of what your bandwagon is. There is obviously no room here for any sort of civil discussion outside the bounds of the party line. Holy shit what a horrible introduction to your community, when all I...
- Wed May 01, 2013 4:07 am
- Forum: Gameplay
- Topic: Guns in Post-Apocalyptia
- Replies: 17
- Views: 4683
Re: Guns in Post-Apocalyptia
Is the entire Kenshi fan community like this jackass?
- Wed May 01, 2013 12:12 am
- Forum: Gameplay
- Topic: Guns in Post-Apocalyptia
- Replies: 17
- Views: 4683
Re: Guns in Post-Apocalyptia
Ok, so far I have 2 people telling me that my topic is unnecessary / duplicated when in reality they didn't even bother to read it, one person parroting his general feelings on the matter which strictly adheres to a preexisting narrative on the subject which I've now specifically stated I'd like to ...
- Tue Apr 30, 2013 10:37 pm
- Forum: Gameplay
- Topic: Guns in Post-Apocalyptia
- Replies: 17
- Views: 4683
Re: Guns in Post-Apocalyptia
Yeah I definitely read that before posting. I wanted to step away from that conversation because they were talking about ways to employ the fiction crutch or how firearms / explosives would ruin the game rather than discussing using existing mechanics to incorporate those things in a way which retai...
- Tue Apr 30, 2013 9:44 pm
- Forum: Gameplay
- Topic: Guns in Post-Apocalyptia
- Replies: 17
- Views: 4683
Re: Guns in Post-Apocalyptia
Just had another idea that some factions could be particularly poorly predisposed to people who make and use firearms. Sounds like excellent territory for zealotry.
- Tue Apr 30, 2013 9:38 pm
- Forum: Gameplay
- Topic: Guns in Post-Apocalyptia
- Replies: 17
- Views: 4683
Guns in Post-Apocalyptia
Hello good people, this is my first post on the Kenshi forums. I will try and make it useful, or at least interesting. I think an important aspect of a post apocalyptic world is the idea that there is no widely enforceable code of laws. People take. If you're farming hemp in the dust, Joe the Warlor...