Search found 25 matches
- Fri Aug 12, 2016 12:49 pm
- Forum: Bug reports
- Topic: 93.14 Crash on Attempt to build campfire (dump)
- Replies: 3
- Views: 457
Re: 93.14 Crash on Attempt to build campfire (dump)
Single click only in menus. Maybe that's just it..
- Fri Aug 12, 2016 12:47 pm
- Forum: Bug reports
- Topic: CLOSED [0.93.12] Shop Guards are attacking if i enter the
- Replies: 4
- Views: 480
Re: [0.93.12] Shop Guards are attacking if i enter the armou
Hi, It's not because the door is opened that it's ok to enter.. Usually, in my game, it's ok between 10:00 and 21:00. Sometimes, the shop is closed all day long. Enter slowly, stay on the doorstep and check if the shopkeeper is already standing and waiting. .. now i strike F5 before entering any sho...
- Tue Aug 02, 2016 11:12 am
- Forum: Bug reports
- Topic: Mercenary bug/exploit
- Replies: 6
- Views: 1107
Re: Mercenary bug/exploit
Fights generally start with a npc (patron/merc/thief) either being stuck in a shop after oppening hours (when he moves, he's considered a thief and get a bashing by shop guards) or moving from one place to another with free seats, generally.. you guess it, a closed shop. They then try to force the d...
- Tue Aug 02, 2016 1:43 am
- Forum: Bug reports
- Topic: Mercenary bug/exploit
- Replies: 6
- Views: 1107
Re: Mercenary bug/exploit
Already done that with Escape Servants.. I just check and pick those who are unconscious as they're taken down by guards fast if they walk. Also, 'price' depends on their bounty, usually twice the bounty.. End note: you can try to recruit people you put yourself in cage. They are not so much coopera...
- Tue Aug 02, 2016 1:35 am
- Forum: Bug reports
- Topic: Clothing bench crash (Fixed)
- Replies: 1
- Views: 285
Clothing bench crash (Fixed)
Trying to craft some 'halfpants reinforced'. Game crashes just when the first one is done (icon of pant not greyed out in Output). I do have an armor chest few feet away from the bench, as my guy won't start crafting if that box isn't there or build. Thought the crash was caused of my guy having no ...
- Mon Aug 01, 2016 8:08 pm
- Forum: Bug reports
- Topic: Training Dummy Upgrade
- Replies: 0
- Views: 276
Training Dummy Upgrade
Hello, Training Dummy Mk I: 4 iron plates Mk II: 3 iron plates and a steel bar When upgrading from Mk I to Mk II, the steel bar is not needed.. as the dummy is already 4 'units' big. The builder just build it to 4 and tada!.. dummy done. Steel bar still in inventory. Upgrading from Mk II to Mk III g...
- Sun Jul 31, 2016 10:43 pm
- Forum: Bug reports
- Topic: Found bugs
- Replies: 4
- Views: 718
Re: Found bugs
1 Feature. Those things run at 30.. Try sneaking, even at 2 mph, they won't see you unless real close. 3 I'm not that bad trying to kill ppl/animals that way.. also 'Corpse Disposal' so feature :D 7 Feature. I will not complain on this one.. 13 Feature. Too easy to steal a whole shop dry overwise 15...
- Sun Jul 31, 2016 10:28 pm
- Forum: Bug reports
- Topic: [0.93.7] Dog stuck on floor 0
- Replies: 1
- Views: 288
[0.93.7] Dog stuck on floor 0
Hello, My cute dog is now stuck on floor 0 in a armor shop. It can move freely on that floor, but can't go upstairs nor leave the shop. Second time I see that and each time, he was bodyguarding/following another toon. Doesn't happen first time he goes there, seems random and after a while. Also, can...
- Sun Jul 31, 2016 9:11 am
- Forum: Bug reports
- Topic: Experimental: can't reach spotlights locations
- Replies: 0
- Views: 278
Experimental: can't reach spotlights locations
Hello, Tried to build spotlights on unfinished/finished houses. My engineer just can't reach the spots, one above the door of an unfinished longhouse, one on the corner of a finished stormhouse. (Seems the build range has been reduced or something coz my guy has the same arms as before the patch.. :...
- Sat Jul 26, 2014 9:14 pm
- Forum: General
- Topic: Ronin Armor Trader (0.69.2)
- Replies: 4
- Views: 1673
Re: Ronin Armor Trader (0.69.2)
Hi,
Some armors are sold by Clothes vendors.. as well as the blueprints.
For the Armored Rags and their blueprints, check in the 3 outposts as they're sold there.
Some armors are sold by Clothes vendors.. as well as the blueprints.
For the Armored Rags and their blueprints, check in the 3 outposts as they're sold there.
- Sun Jul 20, 2014 9:34 pm
- Forum: Gameplay
- Topic: Base pictures
- Replies: 34
- Views: 11035
Re: Base pictures
Same spot for the camp for the 4th time or so, now with walls and running productions. Have a trader saloon (with no visitors as for now), a cool large house waiting for a Mr Floppy as it has 6 beds and a future Good/Contruction trader outpost.. Now waiting for civilians to ask and build there, for ...
- Sun May 19, 2013 5:55 am
- Forum: Gameplay
- Topic: Unfair gameplay?
- Replies: 9
- Views: 3273
Re: Unfair gameplay?
There's no need to get the 'best item' if the skills of the guy using it is low anyway..
I had my first guy being reduced to a pulp wearing armored pants and waiving a Indus 008 weapon.. against lvl 3 attack bandits.. well.. 2 of them..
Fred
I had my first guy being reduced to a pulp wearing armored pants and waiving a Indus 008 weapon.. against lvl 3 attack bandits.. well.. 2 of them..
Fred
- Sun May 19, 2013 5:49 am
- Forum: Gameplay
- Topic: Shadows disappear on edge of screen
- Replies: 3
- Views: 900
Re: Shadows disappear on edge of screen
Don't know if it will work:
Instead of using the cursor ingame to set 'shadow range' (8920 max iirc) you can try to enter a (high) number in the box at right, like 15000, and see what happens..
Also, maybe the first setting (view distance) has to be always greater than that.
Fred
Instead of using the cursor ingame to set 'shadow range' (8920 max iirc) you can try to enter a (high) number in the box at right, like 15000, and see what happens..
Also, maybe the first setting (view distance) has to be always greater than that.
Fred
- Sun May 19, 2013 5:39 am
- Forum: Bug reports
- Topic: stuck in small shack
- Replies: 3
- Views: 738
Re: stuck in small shack
Just FYI, don't save with your guys in buildings. As long as they don't restart what they were doing before when you load the game, you will avoid them being stuck or underground. I usually order my guys to stand right in front of the building they're working in (research, crafting, cooking, etc.) N...
- Fri May 17, 2013 1:55 pm
- Forum: Feature Requests
- Topic: External AI scripts
- Replies: 1
- Views: 575
External AI scripts
One can modify/set/tune how npcs react by programming their AI in external scripts (I'm thinking Lua here..) Maybe by externalizing AI scripts, we (creator and players/modders) can have a wide range of scripts and/or different behaviour for npcs or even fine-tune how our guys can and will react in d...
- Wed May 15, 2013 10:34 pm
- Forum: Bug reports
- Topic: creation
- Replies: 7
- Views: 1031
Re: creation
As mentionned in another thread (I'm lazy so no link..
), you may try to disable 'shadows' in options then start the new game.
I usually move the camera a lot and don't modify the little guy too much too..
Fred
I usually move the camera a lot and don't modify the little guy too much too..
Fred
- Wed May 15, 2013 10:32 pm
- Forum: Bug reports
- Topic: Pathfinding Bug
- Replies: 3
- Views: 584
Re: Pathfinding Bug
I always try to have the door of buildings facing the ressource my slave.. err.. little guy needs.
Also, I don't build structures too close to each other. Not miles apart but the guys have to run a bit..
...
Fred
Also, I don't build structures too close to each other. Not miles apart but the guys have to run a bit..
...
Fred
- Wed May 15, 2013 10:23 pm
- Forum: Gameplay
- Topic: getting started with Holy Sword
- Replies: 5
- Views: 2568
Re: getting started with Holy Sword
I restarted a game few days ago with that beginning.. - Avoid Holy and Empire (Imperial Lords) troops. Lure them to a Dead Cat town if possible. Loot, sell.. you've more than a million C. in no time (well.. 300k is nice too) If you can't lure them to a town, search for their enemies (bandits, ninjas...
- Wed May 15, 2013 12:19 pm
- Forum: Bug reports
- Topic: Slopes & valleys
- Replies: 3
- Views: 787
Re: Slopes & valleys
' If a valley is inaccessible, how can AI suddenly be in it?' Spawn.. Bandits just spawned in that valley.. Npcs like to spawn on top of mountains/hills/plateaux too.. As for part 2.. well.. wait for arbalests to kill 'em all.. muahaha.. err.. :mrgreen: I'm currently setting a small base near Catan....
- Sun May 12, 2013 9:47 pm
- Forum: Bug reports
- Topic: Stuck in Bodyguard mode
- Replies: 0
- Views: 303
Stuck in Bodyguard mode
Hi there, Got a strange 'mode' for 4 of my guys.. I picked up a trader with a guy, r-click on a bed in town (the one in the middle of desert), then to speed things a bit, I shift-r-click on my leader and selected bodyguard. Things went ok, trader was thrown in bed, my guy just jogged to the leader. ...