Search found 69 matches

by BoogieMan
Sat Apr 09, 2016 5:14 pm
Forum: Feature Requests
Topic: Reset squad position choice
Replies: 3
Views: 969

Re: Reset squad position choice

swillo wrote:If you load a save game it moves you to the point of the save.
If you import the game it moves you to the original start point.
Just Fyi

Resetting squad position on save load does not move you to either point of save or original start point.
by BoogieMan
Fri Apr 08, 2016 4:09 pm
Forum: Bug reports
Topic: [0.90.10] Cactus farms condition degrades way too fast
Replies: 2
Views: 606

Re: [0.90.10] Cactus farms condition degrades way too fast

Greenfruit goes down really fast too.

I don't understand the purpose of the degradation either. If they are rooted in the ground and watered, how does an entire crop die out in an hour or two, but you can stick them in a barrel forever?
by BoogieMan
Thu Apr 07, 2016 7:00 pm
Forum: Feature Requests
Topic: Reset squad position choice
Replies: 3
Views: 969

Re: Reset squad position choice

It at least needs to be a neutral area, if I try to reset my squad position from my base it spawns everyone inside a Holy Empire off-limits building and everyone immediately attacks me for both trespassing and my Skeleton squaddie.
by BoogieMan
Thu Apr 07, 2016 6:58 pm
Forum: Bug reports
Topic: [0.90.10] Building rooftop pathing
Replies: 1
Views: 576

Re: [0.90.10] Building rooftop pathing

Confirmed, I have a researcher working at a bench built on the roof of a stormhouse and he can't leave the roof, and no one can get on it. The ramp is completely clear.
by BoogieMan
Thu Apr 07, 2016 6:53 pm
Forum: Bug reports
Topic: 0.90.10 (EDIT) Walls, gates, and ramps very hard to build.
Replies: 6
Views: 1420

Re: 0.90.10 Can't build most walls or ramps.

Well, an update, there are times where walls won't be built either. The difference from ramps is they they try to build it, but just shimmy around in place and won't add the materials. Large Defensive walls don't seem to work at all unless the ground is very, very flat. I literally tried to lay down...
by BoogieMan
Thu Apr 07, 2016 3:41 pm
Forum: Feature Requests
Topic: Requesting option to disable hunger/thirst
Replies: 8
Views: 1618

Re: Requesting option to disable hunger/thirst

I never understood why people take such strong issue with option. You don't have to use it if you don't like it. That being said, I'm assuming they will add options for your people to grab food themselves when they need it if there is extra available. If so, then it will be much less tedious than it...
by BoogieMan
Thu Apr 07, 2016 3:37 pm
Forum: Feature Requests
Topic: Animals are overpowered. Make them only damage one at a time
Replies: 22
Views: 5106

Re: Animals are overpowered. Make them only damage one at a

You might be right about some of the animal AOEs being too big, dogs for example should probably only be "biting" one person at a time. I'd love if they were really good at attacking while chasing. Its not like humanoids don't do AOE attacks though, and for stuff like beak things and levi...
by BoogieMan
Thu Apr 07, 2016 3:31 pm
Forum: Gameplay
Topic: Night Time Way too Dark
Replies: 31
Views: 7450

Re: Night Time Way too Dark

Just because some people think it was too dark and they couldn't see anything to do anything doesn't have any thing to do with guard strength. Just because people seek changes to one aspect of the game doesn't mean they are going full carebear, let's be realistic here. I like the challenging aspect ...
by BoogieMan
Wed Apr 06, 2016 11:26 pm
Forum: Bug reports
Topic: [0.9.10] Haven't seen any working slaves or slavers.
Replies: 13
Views: 2725

Re: [0.9.10] Haven't seen any working slaves or slavers.

So far I don't recall seeing any that weren't around Waystation.
by BoogieMan
Wed Apr 06, 2016 11:25 pm
Forum: Bug reports
Topic: 0.90.10 (EDIT) Non squad members can't be healed.
Replies: 1
Views: 544

Re: 0.90.10 (EDIT) Non squad members can't be healed.

Turns out it doesn't seem to work on anyone not in your squad. I also tried it on a unconscious escaped servant of the Holy Nation, no healing received.
by BoogieMan
Wed Apr 06, 2016 8:16 pm
Forum: Bug reports
Topic: [0.90.10] Importing removes all stored items
Replies: 3
Views: 813

Re: [0.90.10] Importing removes all stored items

I made a post about this the other day. It has existed since 0.90.7-8 as far as I know. I never built a base before then, but it may very well have existed even longer.

As they say now, fill your bags. Buy bulls and backpack them to help hold stuff when importing. That's all we can do for now.
by BoogieMan
Wed Apr 06, 2016 8:13 pm
Forum: Gameplay
Topic: Should the cooking stove really require power?
Replies: 6
Views: 1616

Re: Should the cooking stove really require power?

Since it doesn't require fuel, I guess that means we're to assume it's electrical. Even though the design looks to be a wood burning stove.

TBH, I think I prefer power as opposed to yet another resource to manage.
by BoogieMan
Wed Apr 06, 2016 8:05 pm
Forum: Gameplay
Topic: Dust King's tower.
Replies: 8
Views: 2376

Re: Dust King's tower.

I don't think that part of the game has ever really worked. A few rare times I think it may have and they bought bread and rum. I think.

I haven't tried it since the new world though.
by BoogieMan
Wed Apr 06, 2016 8:02 pm
Forum: Gameplay
Topic: My existence is criminal.
Replies: 5
Views: 1556

Re: My existence is criminal.

The constantly come into MY TOWN and attack my people who are just working and minding their own business. Soon, I will return the favor.
by BoogieMan
Wed Apr 06, 2016 3:25 pm
Forum: Feature Requests
Topic: Animals are overpowered. Make them only damage one at a time
Replies: 22
Views: 5106

Re: Animals are overpowered. Make them only damage one at a

The idea that a sword will strike multiple opponents in a swing is highly plausible. The idea that a dog's bite will go through multiple opponents in one chomp is fairly surreal, and supposedly magically augmented. ;) To a limit. A a sword isn't going to hit a row of people 3 people wide and deep w...
by BoogieMan
Wed Apr 06, 2016 3:20 pm
Forum: Gameplay
Topic: Night Time Way too Dark
Replies: 31
Views: 7450

Re: Night Time Way too Dark

From what I can tell the sun goes down around 11pm and comes up around 5am. That amounts to six minutes of game-time if one should put their speed on full. Being able to see is kind of boring. I send my squaddies out for a couple days at a time and barely watch them while they're mining, because I ...
by BoogieMan
Wed Apr 06, 2016 3:19 pm
Forum: Gameplay
Topic: Night Time Way too Dark
Replies: 31
Views: 7450

Re: Night Time Way too Dark

Ultimately, isn't Kenshi supposed to be a challenging game where you start out as a nobody and earn every bit of ability you have to contend with what's out there to kill you and shut you down? We're squabbling because it gets dark at night? So we have a worldwide night-light? I mean, come on, guys...
by BoogieMan
Wed Apr 06, 2016 2:15 am
Forum: Bug reports
Topic: 0.90.10 (EDIT) Walls, gates, and ramps very hard to build.
Replies: 6
Views: 1420

0.90.10 (EDIT) Walls, gates, and ramps very hard to build.

With the tech 2 gates, my engineers will constantly jitter around at the center of the gate as if they can't path to where they need to be to start building.

Tech 2 ramps are completely ignored.
by BoogieMan
Tue Apr 05, 2016 10:24 pm
Forum: Bug reports
Topic: 0.90.8 Skeletons spawn in or enter Holy Empire towns, die.
Replies: 2
Views: 631

Re: 0.90.8 Skeletons spawn in or enter Holy Empire towns, di

That's a feature, not a bug. ;) But in all seriousness, the Holy Empire consider skeletons and other non-humans to be abominations of nature, and entire "alien" species (NPC or otherwise) will have an automatic -100 relation with them. It can't be a feature that they show up in Bars in Ho...