Search found 9 matches

by Rennev
Mon Jun 17, 2013 4:26 am
Forum: Feature Requests
Topic: Cutting limbs off!
Replies: 21
Views: 7828

Re: Cutting limbs off!

Better yet I would like to use severed limbs as weapons! Keeping my worst enemys arm as a token and using it to bitchslap that mofo in the face! Hahaa! :twisted:
by Rennev
Mon Jun 17, 2013 4:13 am
Forum: Feature Requests
Topic: Technical And Mechanical Gear & Transport
Replies: 1
Views: 400

Technical And Mechanical Gear & Transport

What I'd like to see would've been something in the direction of say, generator-powered locomotives, and better yet airships, and if not necessarily guns I would like to see some creative weapons and armor; like stunning weapons or perhaps 'smart' armor that can heal the users body to a certain perc...
by Rennev
Sun May 19, 2013 7:59 am
Forum: General
Topic: Item Value Adjustments
Replies: 5
Views: 2441

Re: Item Value Adjustments

The NPC general survival instinct is the self preservation mode, but it simply makes the character protect himself and in very rare circumstances makes him run away (e.g. if he was downed and his weapons was looted). Making bandits stay away from the towns at all times is possible but that would be ...
by Rennev
Sat May 18, 2013 2:00 am
Forum: Off-Topic
Topic: mount and blade II bannerlord
Replies: 8
Views: 3743

Re: mount and blade II bannerlord

Sadly no the devs are being terribly quiet. To my knowledge they have only described the basic features and left all questions unanswered. They have an extremely poor connection with their fans and they ought to be criticized for that. (unlike our overlord of Kenshi)
by Rennev
Sat May 18, 2013 1:33 am
Forum: Feature Requests
Topic: Induviduals
Replies: 4
Views: 1186

Re: Induviduals

So I typed a letter wrong and the first comment had to lash out at me without really adding any context to the topic so I might as well do the same thing; you forgot 'to' between better and have. :)
by Rennev
Thu May 16, 2013 11:23 pm
Forum: Feature Requests
Topic: Government types
Replies: 6
Views: 1795

Re: Government types

I think this is a brilliant idea. But maybe it should come with some requirements, for example if you had to have a minimum of 40-50 men in order to organize a government. Such a feature would have to be added after increased squad sizes and politics has been implemented, but it's a good idea noneth...
by Rennev
Thu May 16, 2013 11:02 pm
Forum: Feature Requests
Topic: Induviduals
Replies: 4
Views: 1186

Induviduals

So there is no NPCs in the game with their own backgrounds or induvidual traits. Here is an example of what I mean: will the Holy Empire have a personalized Holy Emperor or will it just be an unlimited quantity of Holy Empire Bosses? If there by any chance is going to be an emperor, will there then ...
by Rennev
Thu May 16, 2013 10:34 pm
Forum: General
Topic: Item Value Adjustments
Replies: 5
Views: 2441

Re: Item Value Adjustments

True enough there is no competing factor (yet?) in the game. You can however try and find the more time-affordable method of getting wealthy. Where you'd perhaps think that making rum would be one of the more generating factors, you may instead lure dust bandits to the closest town. :| That's why I ...
by Rennev
Thu May 16, 2013 9:18 am
Forum: General
Topic: Item Value Adjustments
Replies: 5
Views: 2441

Item Value Adjustments

The weapons that common bandits carries is clearly too overvalued, in order to make production and business a worthwhile investment the value of common loot has to be tuned down.... :)