Search found 9 matches
- Mon Jun 17, 2013 4:26 am
- Forum: Feature Requests
- Topic: Cutting limbs off!
- Replies: 21
- Views: 7828
Re: Cutting limbs off!
Better yet I would like to use severed limbs as weapons! Keeping my worst enemys arm as a token and using it to bitchslap that mofo in the face! Hahaa! 
- Mon Jun 17, 2013 4:13 am
- Forum: Feature Requests
- Topic: Technical And Mechanical Gear & Transport
- Replies: 1
- Views: 400
Technical And Mechanical Gear & Transport
What I'd like to see would've been something in the direction of say, generator-powered locomotives, and better yet airships, and if not necessarily guns I would like to see some creative weapons and armor; like stunning weapons or perhaps 'smart' armor that can heal the users body to a certain perc...
- Sun May 19, 2013 7:59 am
- Forum: General
- Topic: Item Value Adjustments
- Replies: 5
- Views: 2441
Re: Item Value Adjustments
The NPC general survival instinct is the self preservation mode, but it simply makes the character protect himself and in very rare circumstances makes him run away (e.g. if he was downed and his weapons was looted). Making bandits stay away from the towns at all times is possible but that would be ...
- Sat May 18, 2013 2:00 am
- Forum: Off-Topic
- Topic: mount and blade II bannerlord
- Replies: 8
- Views: 3743
Re: mount and blade II bannerlord
Sadly no the devs are being terribly quiet. To my knowledge they have only described the basic features and left all questions unanswered. They have an extremely poor connection with their fans and they ought to be criticized for that. (unlike our overlord of Kenshi)
- Sat May 18, 2013 1:33 am
- Forum: Feature Requests
- Topic: Induviduals
- Replies: 4
- Views: 1186
Re: Induviduals
So I typed a letter wrong and the first comment had to lash out at me without really adding any context to the topic so I might as well do the same thing; you forgot 'to' between better and have. 
- Thu May 16, 2013 11:23 pm
- Forum: Feature Requests
- Topic: Government types
- Replies: 6
- Views: 1795
Re: Government types
I think this is a brilliant idea. But maybe it should come with some requirements, for example if you had to have a minimum of 40-50 men in order to organize a government. Such a feature would have to be added after increased squad sizes and politics has been implemented, but it's a good idea noneth...
- Thu May 16, 2013 11:02 pm
- Forum: Feature Requests
- Topic: Induviduals
- Replies: 4
- Views: 1186
Induviduals
So there is no NPCs in the game with their own backgrounds or induvidual traits. Here is an example of what I mean: will the Holy Empire have a personalized Holy Emperor or will it just be an unlimited quantity of Holy Empire Bosses? If there by any chance is going to be an emperor, will there then ...
- Thu May 16, 2013 10:34 pm
- Forum: General
- Topic: Item Value Adjustments
- Replies: 5
- Views: 2441
Re: Item Value Adjustments
True enough there is no competing factor (yet?) in the game. You can however try and find the more time-affordable method of getting wealthy. Where you'd perhaps think that making rum would be one of the more generating factors, you may instead lure dust bandits to the closest town. :| That's why I ...
- Thu May 16, 2013 9:18 am
- Forum: General
- Topic: Item Value Adjustments
- Replies: 5
- Views: 2441
Item Value Adjustments
The weapons that common bandits carries is clearly too overvalued, in order to make production and business a worthwhile investment the value of common loot has to be tuned down.... 