Search found 6 matches

by Diogenes of Sinope
Tue May 15, 2018 5:08 am
Forum: Feature Requests
Topic: FCS Controls for Determining Merchandise Quality & Maker
Replies: 0
Views: 240

FCS Controls for Determining Merchandise Quality & Maker

Would you please coalesce the several systems that determine a shopkeeper's merchandise quality into a single, more nuanced interface that pulls from a vendor list to generate controls such as the following: Item: TRADER'S LEATHERS | Quality Range: GEAR_STANDARD (Chance: 50 ) to GEAR_GOOD (Chance: 5...
by Diogenes of Sinope
Mon Oct 23, 2017 6:43 am
Forum: Modding
Topic: [Seeking Advice] Bring X NPC to Y NPC
Replies: 2
Views: 539

Re: [Seeking Advice] Bring X NPC to Y NPC

That's pretty much what I was thinking, except that I added DA_EFFECT_RELATIONS 100 to Y NPC's "quest complete" dialogue so that the contract with X NPC will end when the 'player ally' worldstate is true. I'm testing this now. The problem with this method is that it's not very robust. I ca...
by Diogenes of Sinope
Mon Oct 23, 2017 1:14 am
Forum: Modding
Topic: [Seeking Advice] Bring X NPC to Y NPC
Replies: 2
Views: 539

[Seeking Advice] Bring X NPC to Y NPC

Hey, I'm new-ish to conditions and effects in FCS, and I'm trying to figure out the best way to script the following sequence of events: 1. Player rescues X NPC from prison. 2. Player escorts X NPC to Y NPC (distance = half map). 3. X NPC drops "follow mission target" or drops squad/factio...
by Diogenes of Sinope
Fri Sep 13, 2013 5:43 pm
Forum: Feature Requests
Topic: Knockdown
Replies: 1
Views: 424

Re: Knockdown

Yes, I realize this is a little more mundane than mutant ninja parrots that shoot laserbeams out of their buttcracks.
by Diogenes of Sinope
Wed Sep 11, 2013 6:40 am
Forum: Feature Requests
Topic: Knockdown
Replies: 1
Views: 424

Knockdown

Hey. Would it be possible to add knockdown to melee combat? That is, within a certain percentage of melee attacks, the attacking model would knock over the defending model. This is essentially a stun that could provoke an attack of opportunity. This would be a second reaction to being hit, in additi...
by Diogenes of Sinope
Fri May 24, 2013 4:35 am
Forum: Feature Requests
Topic: Modular Subterranean Buildings
Replies: 16
Views: 4618

Modular Subterranean Buildings

Kenshi Subterranean Buildings 001 (small).png Hey. This is my first post, but I've been following Kenshi for a while. Great game. It's going to be massive. I wanted to put this idea forward. Stop me if it's impossible. Essentially, these are building segments (interiors only) that can be constructe...