Search found 6 matches
- Tue May 15, 2018 5:08 am
- Forum: Feature Requests
- Topic: FCS Controls for Determining Merchandise Quality & Maker
- Replies: 0
- Views: 240
FCS Controls for Determining Merchandise Quality & Maker
Would you please coalesce the several systems that determine a shopkeeper's merchandise quality into a single, more nuanced interface that pulls from a vendor list to generate controls such as the following: Item: TRADER'S LEATHERS | Quality Range: GEAR_STANDARD (Chance: 50 ) to GEAR_GOOD (Chance: 5...
- Mon Oct 23, 2017 6:43 am
- Forum: Modding
- Topic: [Seeking Advice] Bring X NPC to Y NPC
- Replies: 2
- Views: 539
Re: [Seeking Advice] Bring X NPC to Y NPC
That's pretty much what I was thinking, except that I added DA_EFFECT_RELATIONS 100 to Y NPC's "quest complete" dialogue so that the contract with X NPC will end when the 'player ally' worldstate is true. I'm testing this now. The problem with this method is that it's not very robust. I ca...
- Mon Oct 23, 2017 1:14 am
- Forum: Modding
- Topic: [Seeking Advice] Bring X NPC to Y NPC
- Replies: 2
- Views: 539
[Seeking Advice] Bring X NPC to Y NPC
Hey, I'm new-ish to conditions and effects in FCS, and I'm trying to figure out the best way to script the following sequence of events: 1. Player rescues X NPC from prison. 2. Player escorts X NPC to Y NPC (distance = half map). 3. X NPC drops "follow mission target" or drops squad/factio...
- Fri Sep 13, 2013 5:43 pm
- Forum: Feature Requests
- Topic: Knockdown
- Replies: 1
- Views: 424
Re: Knockdown
Yes, I realize this is a little more mundane than mutant ninja parrots that shoot laserbeams out of their buttcracks.
- Wed Sep 11, 2013 6:40 am
- Forum: Feature Requests
- Topic: Knockdown
- Replies: 1
- Views: 424
Knockdown
Hey. Would it be possible to add knockdown to melee combat? That is, within a certain percentage of melee attacks, the attacking model would knock over the defending model. This is essentially a stun that could provoke an attack of opportunity. This would be a second reaction to being hit, in additi...
- Fri May 24, 2013 4:35 am
- Forum: Feature Requests
- Topic: Modular Subterranean Buildings
- Replies: 16
- Views: 4618
Modular Subterranean Buildings
Kenshi Subterranean Buildings 001 (small).png Hey. This is my first post, but I've been following Kenshi for a while. Great game. It's going to be massive. I wanted to put this idea forward. Stop me if it's impossible. Essentially, these are building segments (interiors only) that can be constructe...