Search found 115 matches
- Thu Apr 20, 2017 5:29 am
- Forum: General
- Topic: So I came across something funny on the internet...
- Replies: 0
- Views: 738
So I came across something funny on the internet...
Ya so I was watching a guy on twitch fiddle with a program called Dunc's Algomusic MkIIIb. It's a dated version and it creates midi based on what you type. How it actually works I have no clue. There is a more recent version, Dunc's Algomusic 5.6. so I put in Kenshi and it came out with something I ...
- Wed Apr 12, 2017 9:30 pm
- Forum: Feature Requests
- Topic: import/export keybindings
- Replies: 1
- Views: 4102
import/export keybindings
Kinda getting annoyed that I have to redo all my keybindings every new release they should allow us to import/export by now :/.
- Mon Apr 10, 2017 11:05 pm
- Forum: Feature Requests
- Topic: Simple request
- Replies: 8
- Views: 61845
Re: Simple request
Question, since they have the ability to tame animals will we get a way to rename them? If this hasn't been addressed I think this should be in as well!
- Mon Apr 10, 2017 11:00 pm
- Forum: Feature Requests
- Topic: Simple request
- Replies: 8
- Views: 61845
Re: Simple request
Ooh another one just hit me, probably already on here but since i'm typing I might as well throw it up here:
Job window items should be toggleable. Like how they have a toggle for repeat queue on crafting, they should allow us to turn off jobs.
Job window items should be toggleable. Like how they have a toggle for repeat queue on crafting, they should allow us to turn off jobs.
- Mon Apr 10, 2017 10:59 pm
- Forum: Feature Requests
- Topic: Simple request
- Replies: 8
- Views: 61845
Re: Simple request
The ability to tame wild animals like Garru and bulls. Hell maybe even swamp raptors and in extreme cases wild dogs/wolves.. Taming is part of the Luxury Features list but most likely won't make it into the game until after it's finished. Maybe, there's a few more luxury items the dev wants in befo...
- Mon Apr 10, 2017 5:43 pm
- Forum: Feature Requests
- Topic: Simple request
- Replies: 8
- Views: 61845
Re: Simple request
Here is another I just thought of. The ability to tame wild animals like Garru and bulls. Hell maybe even swamp raptors and in extreme cases wild dogs/wolves. Like if you hold right click and bring up the quick menu put say a tame option along with the fight unprovoked, bodyguard etc...
- Sat Apr 08, 2017 5:21 pm
- Forum: Feature Requests
- Topic: Simple request
- Replies: 8
- Views: 61845
Simple request
Right now what I would love for them to fix/add is the button that selects all. There really isn't a way to select "EVERY" character, only in the squad tab you are currently in. I wish they would add a "Select all: Squad" and a full "Select: All". Also the button bugs o...
- Tue Feb 21, 2017 7:38 am
- Forum: Bug reports
- Topic: Certain stations still broken...
- Replies: 4
- Views: 568
Re: Certain stations still broken...
yep give it time, they are slowly getting to the worst of the bugs. things should really start looking better once the rest of the map is released. Well opening the map is nice and all, but I'm having a hell of a time building my settlement with breaking bugs like being stuck in buildings, getting ...
- Tue Feb 21, 2017 3:14 am
- Forum: Bug reports
- Topic: Certain stations still broken...
- Replies: 4
- Views: 568
Re: Certain stations still broken...
make sure you have the proper materials required to make the items. i had just noticed my worker wasn't cooking wondering why. then i looked and noticed i didn't have the food mats required to make what was in query. AH, I know what it was I forgot to specify in the queue. Not used to that queue to...
- Mon Feb 20, 2017 10:01 pm
- Forum: Bug reports
- Topic: Certain stations still broken...
- Replies: 4
- Views: 568
Certain stations still broken...
So far cooking stove is broken. Assigned worker does NOT use it. I have materials IN the cooking stove slots, power etc... Will not use it I don't know why Also why the hell does my weaponsmith pick up building materials and put them back in the building material storage instead of picking up iron p...
- Sun Feb 19, 2017 8:31 am
- Forum: General
- Topic: Question regarding animal companions.
- Replies: 10
- Views: 3694
Re: Question regarding animal companions.
One other question, who do I talk to to buy one of the animals, I'm at a Holy Farm and I see nothing
- Sun Feb 19, 2017 8:05 am
- Forum: General
- Topic: Question regarding animal companions.
- Replies: 10
- Views: 3694
Re: Question regarding animal companions.
Ah perfect thank you
!
- Sun Feb 19, 2017 6:01 am
- Forum: General
- Topic: Question regarding animal companions.
- Replies: 10
- Views: 3694
Question regarding animal companions.
So, I know you can get one if you start the game using the A wanderer and his Dog, starter but I'm wondering how else can I acquire animal companions? Also is there a bag for the dog or is it only those, pack garr things?
- Sat Apr 16, 2016 4:10 am
- Forum: Gameplay
- Topic: Funny FUNNY stuff
- Replies: 3
- Views: 1204
Re: Funny FUNNY stuff
Problem for my game is, I have all skeletons (still haven't figured out how to make robot repair kits yet) and the holy nation guys attack them ON SITE. So I can't go too many places. The place I am at right now, which is the waystation, has iron which I'm using to get money for stuff.
- Sat Apr 16, 2016 12:43 am
- Forum: Gameplay
- Topic: Funny FUNNY stuff
- Replies: 3
- Views: 1204
Funny FUNNY stuff
So now that we can add entire sqauds to a squad list you can add animals to your squad for starting games. I tested this by putting a leviathan on my squad... all i can say is... this is FUN!!!!!
- Mon Apr 11, 2016 12:33 am
- Forum: Bug reports
- Topic: 90.11 new crash
- Replies: 4
- Views: 768
Re: 90.11 new crash
loading an earlier game away from The Hub, it doesn't crash so something about The Hub is causing the game to crash. I did notice once when I loaded someone being attacked outside of The Hub when I was mining, but it crashed before I had a chance to see what it was.
- Sun Apr 10, 2016 10:51 pm
- Forum: Bug reports
- Topic: 90.11 new crash
- Replies: 4
- Views: 768
Re: 90.11 new crash
For some reason it didn't create a dump file, where is the log of located same folder?
EDIT: I've tried to play the game multiple times, it doesn't produce a log or a dump file :/ and now it crashes right after I try to load that particular game.
EDIT: I've tried to play the game multiple times, it doesn't produce a log or a dump file :/ and now it crashes right after I try to load that particular game.
- Sun Apr 10, 2016 10:45 pm
- Forum: Bug reports
- Topic: 90.11 new crash
- Replies: 4
- Views: 768
Re: 90.11 new crash
give me a moment
- Sun Apr 10, 2016 7:58 pm
- Forum: Bug reports
- Topic: 90.11 new crash
- Replies: 4
- Views: 768
90.11 new crash
I'm trying to mine ore outside The Hub, whenever I attempt to go to the bar to sell it, it immediatly crashes.
- Fri Apr 08, 2016 4:03 am
- Forum: Feature Requests
- Topic: Requesting option to disable hunger/thirst
- Replies: 8
- Views: 1618
Re: Requesting option to disable hunger/thirst
Well I do hope the devs consider it. I like this game, I play it but as I stated I'm not into massive micromanagement and right now the game has so many micromanagement elements in it, it's hard for me to play it without dying or getting robbed or going hungry because some of the mechanics changed a...