Search found 7 matches

by Kuze
Sat Jun 01, 2013 9:40 am
Forum: Feature Requests
Topic: The Medic and his role in Kenshi.
Replies: 6
Views: 1335

Re: The Medic and his role in Kenshi.

Just to touch on the clinic thing randomly, the function of buildings is determined by what you put in them and I think it's been talked about at some point that there will be hospital type things at some point. I don't mind the clinic idea except maybe... Make it so that "hospital beds",...
by Kuze
Fri May 31, 2013 8:07 am
Forum: Feature Requests
Topic: The Medic and his role in Kenshi.
Replies: 6
Views: 1335

Re: The Medic and his role in Kenshi.

Anyone...? No? Well damn it all. : P
by Kuze
Mon May 27, 2013 7:38 am
Forum: Feature Requests
Topic: The Medic and his role in Kenshi.
Replies: 6
Views: 1335

The Medic and his role in Kenshi.

First off, who remembers the other games with medics? The few that there are, are usually playable characters who use magic, or syringes with magic fluid, or a magic bandage. Very realistic huh? Now, moving on. The medic has many tasks in real life, the question is how to incorporate them into a gam...
by Kuze
Fri May 24, 2013 4:21 pm
Forum: Feature Requests
Topic: Ideas involving trade, animals, weapons, and travelling
Replies: 5
Views: 1193

Re: Ideas involving trade, animals, weapons, and travelling

Whoa man, these are some epic ideas, especially the one on firearms. I'm suprised i didn't object to any of your ideas, I hope the implement this soon, these are nice ideas Thanks man! I like thinking up ideas on how games could be more real. One of the reasons why I like Kenshi so much is because ...
by Kuze
Thu May 23, 2013 10:21 pm
Forum: Feature Requests
Topic: Ideas involving trade, animals, weapons, and travelling
Replies: 5
Views: 1193

Re: A collection of my ideas for Kenshi. (kind of lengthly)

http://www.lofigames.com/phpBB3/viewtopic.php?f=16&t=1605 Suggest to read this as you new then. Pretty much as you said, a lot of this has been sugested and discussed in multiple other topics, and the stuff which was not is confirmed stuff, like the unarmed combat, bow and arrow. If you want yo...
by Kuze
Thu May 23, 2013 8:29 pm
Forum: Feature Requests
Topic: Ideas involving trade, animals, weapons, and travelling
Replies: 5
Views: 1193

Ideas involving trade, animals, weapons, and travelling

To start, I'm sure that some of these have already been stated but I'm new to the scene so... here we go. 1) Trade routes that could be travelled automatically by AI. 2) Pack mules/wagons; just something to carry all your stuff besides a guy with a backpack. Could be implemented with above. 3) Recru...
by Kuze
Thu May 23, 2013 7:26 pm
Forum: Feature Requests
Topic: No hunger or thirst!
Replies: 76
Views: 22357

Re: No hunger or thirst!

I have to disagree. These two things would make the game that much more immersive, and good. Now to combat your point about, dying with out enough granola bars. A group of people rolling around the desert for extended amounts of time would bring with them a way to carry their supplies (med-kits, wat...