Search found 21 matches

by Murrayman
Sat Feb 20, 2016 2:10 am
Forum: Gameplay
Topic: Kamae
Replies: 6
Views: 1277

Re: Kamae

Shidan wrote:I'm betting it's probably helpful for timing and syncing the animations between actors.

That's the thing, if they include a jodan stance it would make it a tad daft. Considering it would mean the magic swapping of hands of the weapon in choice to make the foot work work.
by Murrayman
Fri Feb 19, 2016 10:13 pm
Forum: Gameplay
Topic: Kamae
Replies: 6
Views: 1277

Re: Kamae

Not saying "you're wrong" to them so sorry if I came across that way :lol: Just curious as to why they've chosen to not allow the mirrored kamae
by Murrayman
Fri Feb 19, 2016 7:26 pm
Forum: Gameplay
Topic: Kamae
Replies: 6
Views: 1277

Kamae

I saw today on Trello Otto placed the combat style as left foot back, right foot forward *always*.

Can I ask if there is any specific reason for this, as I practice Kendo and see many including myself take the opposite footwork for one reason or another.
by Murrayman
Fri Jan 22, 2016 1:18 pm
Forum: Gameplay
Topic: Beta soon, still missing skills?
Replies: 4
Views: 1140

Re: Beta soon, still missing skills?

Mass combat has been in the game for a long time. I don't know if its fully implemented, but your character levels it over time. When I checked my file in FCS, I have 912 Mass Combat skill. Pretty sure it controls the fluidity with which your character circles and dances in combat. Slay em, boiiii....
by Murrayman
Wed Jan 20, 2016 5:06 am
Forum: Gameplay
Topic: Beta soon, still missing skills?
Replies: 4
Views: 1140

Beta soon, still missing skills?

With the "content finished" beta coming I've begun to wonder... What about those missing skills? Some we know are coming, others have odd mention like Unarmed and Crossbows but there are still 4 skills and 2 attributes with no developer mention. If after 1.0 we *may/ may not* get further c...
by Murrayman
Thu Oct 15, 2015 10:23 pm
Forum: Bug reports
Topic: Always crash
Replies: 5
Views: 840

Re: Always crash

Still crashing constantly.
by Murrayman
Sun Oct 04, 2015 4:50 pm
Forum: Bug reports
Topic: Always crash
Replies: 5
Views: 840

Re: Always crash

Imported, still same issue. Seems my game won't even load at this specific save even after an import. Game seems unplayable atm for me.
by Murrayman
Wed Sep 30, 2015 2:19 pm
Forum: Bug reports
Topic: Always crash
Replies: 5
Views: 840

Always crash

I now have the point in which within 5-10 seconds of load up, the game crashes. I can't tell what causes this as it seems to randomly vary on how many seconds. I read it could be caused by beds, but the crashes were occurring before placing my guys in beds, I just powered on through several crashes ...
by Murrayman
Thu Jun 26, 2014 5:56 pm
Forum: Gameplay
Topic: Nito (dual swords) ?
Replies: 4
Views: 2002

Nito (dual swords) ?

As i remember, Chris in the past showed interest in making a dual wield style but had said that he couldn't find the model and animation to do it and hadn't the resources to create one. I myself do Kendo and use the Nito style (which is the only dual wielding style in Kendo, using a Daito and a Shot...
by Murrayman
Tue Feb 11, 2014 5:24 pm
Forum: Bug reports
Topic: No leather vests?
Replies: 2
Views: 583

Re: No leather vests?

at least you can make some things, my leather armour workbench has no "output" and seems incapable of producing anything... :evil:
by Murrayman
Sat Feb 08, 2014 8:18 pm
Forum: Bug reports
Topic: Dexteryty Crash
Replies: 10
Views: 2011

Re: Dexteryty Crash

much thanks!!! :P
by Murrayman
Sat Feb 08, 2014 10:39 am
Forum: Bug reports
Topic: Dexteryty Crash
Replies: 10
Views: 2011

Re: Dexteryty Crash

it keeps saying the extension .save is not allowed o.O
by Murrayman
Fri Feb 07, 2014 5:04 pm
Forum: Bug reports
Topic: Dexteryty Crash
Replies: 10
Views: 2011

Re: Dexteryty Crash

Any chance you can do the same with me please? just had the same issue and my dex is now in the -5 million range, my attack/ block speed is now -1.$ :shock:

My characters dex was 34 or along that range of early 30's.

please, please, please can you help :?:
by Murrayman
Wed Oct 09, 2013 8:45 am
Forum: Bug reports
Topic: .47 stacking combat skill modifier from arrange button use
Replies: 10
Views: 3714

Re: .47 stacking combat skill modifier from arrange button u

Didn't actually notice this until I checked my stats and had +900 odd thanks to my assassins garb haha :lol: also seems to apply to any athetlics or run speed multipliers as I have a run speed of 400 million as well :lol: may need tweaking?
by Murrayman
Sun Aug 18, 2013 7:35 am
Forum: Bug reports
Topic: Extensive bug report
Replies: 28
Views: 14696

Re: Extensive bug report

Anyone had issue's entering an outpost-s-IV after it being made? nothing obstructing it, door opens but my guys just won't enter I have been having this problem. if you close the door, then open it. it seemed to help. had to do it almost overtime i go through the door. I had that problem it's with ...
by Murrayman
Sat Aug 10, 2013 6:36 pm
Forum: Bug reports
Topic: Extensive bug report
Replies: 28
Views: 14696

Re: Extensive bug report

Anyone had issue's entering an outpost-s-IV after it being made? nothing obstructing it, door opens but my guys just won't enter
by Murrayman
Thu Aug 08, 2013 12:51 pm
Forum: Bug reports
Topic: Extensive bug report
Replies: 28
Views: 14696

Re: Extensive bug report

Found a solution! It was the pathing for when the mine or processor was full, as they tried to move between each other or to storage units they spazzed. So I made a new mine at an opposite angel (seems the alignment of the mine can destroy pathing now walls are back on its own) move storage units an...
by Murrayman
Thu Aug 08, 2013 12:09 pm
Forum: Bug reports
Topic: Extensive bug report
Replies: 28
Views: 14696

Re: Extensive bug report

Found a bug where the walls would not clip to the right side (facing towards you) of the gate, yet if you build the walls first the gate would clip to the walls o.O
by Murrayman
Tue Aug 06, 2013 3:58 pm
Forum: Bug reports
Topic: Extensive bug report
Replies: 28
Views: 14696

Re: Extensive bug report

My save folder is even larger than that at 8.9MB, also I've now resigned from attempting any resource gathering. As my workers hand in whatever they have gathered on their return they run out of my semi built walls and just stand there and any attempt to send them back manually to the mines don't wo...