Search found 4 matches
- Wed Jun 12, 2013 5:01 pm
- Forum: General
- Topic: Research, 2nd Weapon, & Prisons
- Replies: 6
- Views: 2779
Re: Research, 2nd Weapon, & Prisons
Yes I have enjoyed this mini game: Beat and loot a bandit/enemy group of all weapons (worked best with imperials for me), then first aid the entire group. (also a good way to grind rep/field medic skill) As they start reviving drop a cheap weapon a short distance away and then snatch it up as they s...
- Sat Jun 08, 2013 6:15 pm
- Forum: Gameplay
- Topic: Several questions from newb
- Replies: 6
- Views: 1442
Re: Several questions from newb
While you cannot build prisoner cages as of this build you can utilize the existing cages in the Police buildings of certain towns (Catan is my first choice but I have seen 3 others). Placing NPC's with bounties (visible on their character description screens) inside these cages will earn your facti...
- Sat Jun 08, 2013 5:52 pm
- Forum: General
- Topic: Research, 2nd Weapon, & Prisons
- Replies: 6
- Views: 2779
Re: Research, 2nd Weapon, & Prisons
What I observed at first as "looting" behavior by the AI was actually "medic" behavior.
The Ai mercs will bandage and splint fallen comrades and themselves. Sometimes due to positioning it looks like they are bending down to loot a body.
The Ai mercs will bandage and splint fallen comrades and themselves. Sometimes due to positioning it looks like they are bending down to loot a body.
- Mon Jun 03, 2013 1:08 am
- Forum: Gameplay
- Topic: Combat skill and backpacks
- Replies: 6
- Views: 2159
Re: Combat skill and backpacks
I think the real point is - Will I get better at a task Faster if I carry around this extra weight while trying to learn. Currently wearing the pack increases the speed at which one improves a skill. I guess it could be extended to the idea that you would be better at the skill when you took off the...