Search found 30 matches
- Tue Aug 14, 2018 1:56 am
- Forum: Gameplay
- Topic: Catching, Breeding and taming. OH MY
- Replies: 1
- Views: 1444
Catching, Breeding and taming. OH MY
Greetings all. Its been a while since I've visited this site, posted and or played Kenshi regularly. One of the things that I have been waiting for and also one of the reasons, albeit minor ones, grabbed my interest in this game from its early conception was that you could capture animals or steal t...
- Sat Jan 24, 2015 9:03 am
- Forum: Bug reports
- Topic: Some Bugs I've noticed in Experimental
- Replies: 3
- Views: 869
Re: Some Bugs I've noticed in Experimental
I have verified these same issues stated by Sirshadowking and big_i.
In both instances I have wiped and reloaded Kenshi and have used a clean new game and previous saved games to the same effect in versions 0.71.2 and .3
In both instances I have wiped and reloaded Kenshi and have used a clean new game and previous saved games to the same effect in versions 0.71.2 and .3
- Sun Dec 21, 2014 1:23 am
- Forum: Bug reports
- Topic: 70.6 Another crash
- Replies: 3
- Views: 776
Re: 70.6 Another crash
Issue: Crash after picking up unit (unit was ambulatory).
Location: Desert between Telbooze and Traders Eye.
Location: Desert between Telbooze and Traders Eye.
- Sun Jun 22, 2014 10:12 pm
- Forum: Bug reports
- Topic: 0.69.0 Objects disappearing
- Replies: 0
- Views: 510
0.69.0 Objects disappearing
Build: Steam 0.69.0 Location: Plato mesa near town Fisher Building(s) involved if any: Issue: Objects disappearing from weapons workbench when attempting to move to character inventory or storage. Happens very infrequently on any speed setting In addition, objects can disappear from character backp...
- Sun Jun 22, 2014 10:02 pm
- Forum: Bug reports
- Topic: 0.69.0 Environment Object placement
- Replies: 0
- Views: 339
0.69.0 Environment Object placement
Build: Steam 0.69.0 Location: Plato mesa near town Fisher Building(s) involved if any: all Issue: Weapons smith work bench unable to be built inside any building. Can only be placed outside Last known good 0.67 Issue: Heavy armor work bench cannot be built in buildings.Can only be placed outside La...
- Sun Jun 22, 2014 9:54 pm
- Forum: Bug reports
- Topic: 0.69.0 Work Bench fails to be demolished
- Replies: 0
- Views: 460
0.69.0 Work Bench fails to be demolished
Build: Steam 0.69.0 Location: Plato mesa near town Fisher Building(s) involved if any: Non. outside placement Issue: When attempting to demolish weapons smith III workbench only one tick removed from work bench "health". Object reported as broken. upon "fixing" work bench. objec...
- Sun Jun 22, 2014 9:46 pm
- Forum: Bug reports
- Topic: 0.69.0 Cloth armour crafting bench Fails to be built
- Replies: 0
- Views: 509
0.69.0 Cloth armour crafting bench Fails to be built
Build: Steam 0.69.0 Location: Plato mesa near town Fisher Building(s) involved if any: Outpost s-IV Issue: When building Cloth armor fabrication bench, initial frame is visible after placement. Building materials successfully added but no progress is made in construction. character placed in "...
- Fri May 30, 2014 4:14 am
- Forum: General
- Topic: Crossbow Limits
- Replies: 9
- Views: 2341
Re: Crossbow Limits
Well, I've been able to determine that they belong to the town of Fisher :shock: I must destroy Fisher now. To crush my enemies, see them driven before me, to hear the lamentation of their women and git m'damn crossbows back. :twisted: Now back to reality (tongue in cheek moment), How do i fix this ...
- Thu May 29, 2014 6:02 am
- Forum: General
- Topic: Crossbow Limits
- Replies: 9
- Views: 2341
Re: Crossbow Limits
I haven't installed 68.0. Well I lie, I've installed it then removed it. In either case no turrets just crossbows
- Wed May 28, 2014 4:04 pm
- Forum: Bug reports
- Topic: 68.0 Assigned "Jobs" not functioning.
- Replies: 4
- Views: 611
Re: 68.0 Assigned "Jobs" not functioning.
Have you made sure that the original structures they were assigned to are still under your ownership, in addition to all of the other parameters to allow the Job to function? I have not encountered this issue and I have 18 Jobs running simultaneously, only stopping for materials. Cant check this no...
- Tue May 27, 2014 10:41 pm
- Forum: General
- Topic: Crossbow Limits
- Replies: 9
- Views: 2341
Re: Crossbow Limits
Is that really a thing? If so, whats the "active" distance?Tolwrath wrote:Is it possible they are too far away from the center of your town?
- Tue May 27, 2014 10:40 pm
- Forum: Bug reports
- Topic: 68.0 Assigned "Jobs" not functioning.
- Replies: 4
- Views: 611
Re: 68.0 Assigned "Jobs" not functioning.
At this point, I've rolled back.g00sem4n wrote:I have the same problem.Is there any solution or i turn back to previews version? Thank you.
- Tue May 27, 2014 8:25 pm
- Forum: Bug reports
- Topic: 68.0 Assigned "Jobs" not functioning.
- Replies: 4
- Views: 611
68.0 Assigned "Jobs" not functioning.
Version:
Steam 68.0
Status:
Update from direct download of 67.2
Issue:
Assigned jobs of characters not functioning after update.
Further Detail:
Characters will not perform jobs after directly assigning to job or if job is in "jobs list " of the character.
Steam 68.0
Status:
Update from direct download of 67.2
Issue:
Assigned jobs of characters not functioning after update.
Further Detail:
Characters will not perform jobs after directly assigning to job or if job is in "jobs list " of the character.
- Tue May 27, 2014 8:18 pm
- Forum: General
- Topic: Crossbow Limits
- Replies: 9
- Views: 2341
Crossbow Limits
Hola, Its been a while since I've posted. I have a question that depending on the response MIGHT be a but but I'm not sure. Thought I'd "air" it out here first. This is with version 67.2.(Steam) I have a fair amount Of crossbow MKII's around my fortifications. I also have PPPPLLLLLEEEEENNN...
- Tue Oct 29, 2013 5:58 am
- Forum: Bug reports
- Topic: Broken rental beds 0.50.1
- Replies: 8
- Views: 2499
Re: Broken rental beds 0.50.1
Bump, reproducible since 50.1 to 50.3
- Wed Sep 11, 2013 12:24 am
- Forum: Feature Requests
- Topic: Formalised Bug reporting
- Replies: 3
- Views: 724
Formalised Bug reporting
Firstly , I get that this post may not be in the right area, However, this should be in the game. I propose to not only formalize bug reports so that we can see whats been fixed and what has not and make updates as needed, BUT to also have a bug report feature in-game possibly with screen capture, +...
- Wed Sep 11, 2013 12:03 am
- Forum: Bug reports
- Topic: Update V.044(1): Performance Issue: Mouse acting erratically
- Replies: 8
- Views: 2222
Re: Update V.044(1): Performance Issue: Mouse acting erratic
Issue solved somewhere between 46.1 and .47 patch
- Tue Jul 09, 2013 1:56 am
- Forum: Bug reports
- Topic: Update V.044(1): Performance Issue: Mouse acting erratically
- Replies: 8
- Views: 2222
Re: Update V.044(1): Performance Issue: Mouse acting erratic
HAHAHA, that would be WAY OUT of spec to do that if your able. however, it would be interesting to try that and have it work.
- Tue Jul 09, 2013 1:52 am
- Forum: Bug reports
- Topic: V.044: NPC placed in hotel bed gets stuck.
- Replies: 6
- Views: 2360
Re: V.044: NPC placed in hotel bed gets stuck.
Hummm, sounds like a reasonable assumption if that's how the NPC acts.
- Sat Jul 06, 2013 10:09 pm
- Forum: Bug reports
- Topic: V.044: NPC placed in hotel bed gets stuck.
- Replies: 6
- Views: 2360
Re: V.044: NPC placed in hotel bed gets stuck.
The behavior Ive seen is that you place the NPC in bed , they stay there for a second or two if that, stand up then run back out to their post if there are no enemies about.
his one just stayed there unintractable.
his one just stayed there unintractable.