Search found 39 matches

by Luqin
Sun Apr 13, 2014 8:27 am
Forum: Modding
Topic: [MOD]Two Handed sword
Replies: 15
Views: 10043

Re: [MOD]Two Handed sword

Thanks Hvizzeu, you can post your adjustmens as your own mod. i have no problem with it :D ...i dont have too much time anyway :-/
by Luqin
Sat Apr 12, 2014 7:17 pm
Forum: Modding
Topic: [MOD] Expanded Bandits (ver 0.51)
Replies: 12
Views: 12124

Re: [MOD] Expanded Bandits (ver 0.3)

Hi, nice mod i really like it :-D ...btw. how did you make the .xml files for weapons? did you make your own for each weapon or did you use existing for other weapons?
Thanks :)
by Luqin
Thu Mar 20, 2014 2:35 pm
Forum: Modding
Topic: [MOD]Two Handed sword
Replies: 15
Views: 10043

Re: [MOD]Two Handed sword

I mean i could always create special character, who would carry the sword, if you would like it
by Luqin
Thu Mar 20, 2014 1:58 pm
Forum: Modding
Topic: [MOD]Two Handed sword
Replies: 15
Views: 10043

Re: [MOD]Two Handed sword

Well you could give that weapon to bandits, or ninjas via construction set, but good luck getting it from them :-)
I will have a look, if i can think of something better
by Luqin
Mon Mar 17, 2014 12:41 pm
Forum: Modding
Topic: Questions regarding modding.
Replies: 2
Views: 1397

Re: Questions regarding modding.

About your mods, dissapearing- it happens to me too, when i changed route to the new textures, sometimes, game would use the old route, even though everything was saved in CS. My solution was to rewrite the same texture file.. As for changing values in CS. i had to circumvent the same issue by creat...
by Luqin
Sat Mar 15, 2014 10:51 am
Forum: Modding
Topic: Help needed: How do reactivate buildings for construction.
Replies: 6
Views: 2470

Re: Help needed: How do reactivate buildings for constructio

Maybe try to separate research into small peaces, each unlocking one building.
by Luqin
Fri Mar 14, 2014 12:04 pm
Forum: Modding
Topic: [MOD]Two Handed sword
Replies: 15
Views: 10043

Re: [MOD]Two Handed sword

Hi again.. i upped my skill since i released this mod, so i present you with version 2.0. Fixes - better export program (clean mesh, without extra triangles that my previous exporter did) - Sword will no longer go through bottom of your character if it is on his back - Better Balanced although still...
by Luqin
Thu Mar 13, 2014 7:27 pm
Forum: Modding
Topic: Physics files (.xml) guestion - Scythe Editor?
Replies: 1
Views: 1013

Re: Physics files (.xml) guestion - Scythe Editor?

So i figured out that any mesh in .xml format can work against collision... but that only stops your characters to walk through, it does not allow you to click on it. How do you do that?
by Luqin
Wed Mar 12, 2014 10:46 am
Forum: Modding
Topic: Physics files (.xml) guestion - Scythe Editor?
Replies: 1
Views: 1013

Physics files (.xml) guestion - Scythe Editor?

Hi, do you guys know how to make your own physics files (.xml) for buildings and weapons? I tried Scythe editor.. but the available version 1.15 cannot load any meshes from ogre, not even from the game. And it does not have any tutorial on how it works what so ever (its webside is down and for sale ...
by Luqin
Tue Mar 11, 2014 12:39 am
Forum: Modding
Topic: [MOD] Custom Armour Plating and Chainmail Sheets Storage
Replies: 1
Views: 1805

[MOD] Custom Armour Plating and Chainmail Sheets Storage

Hi, this mod adds a new, custom made Storage for plates and chainmail sheets in your building menu. http://i.imgur.com/1wJ5Vvs.jpg You unlock this by researching Storage boxes (same branch like material storage). It can be build both inside and outside, so you can keep it close to wherever your prod...
by Luqin
Mon Mar 10, 2014 6:01 pm
Forum: Modding
Topic: [Solved]Storage Container Mod-what do you think of textures?
Replies: 5
Views: 3058

Re: Storage Container Mod - what do you think of textures?

What about this one? i scaled it a bit and changed some textures. The look was too old..
http://i.imgur.com/f8lIcjC.jpg
by Luqin
Mon Mar 10, 2014 11:27 am
Forum: Modding
Topic: [Solved]Storage Container Mod-what do you think of textures?
Replies: 5
Views: 3058

[Solved]Storage Container Mod-what do you think of textures?

Hi i am making Chain sheets and Plate container mod, which textures do you prefer?

1) Rusty: http://i.imgur.com/iMOssTg.jpg

2) Red: http://i.imgur.com/xL9NAD5.jpg

Red or Rust? Or do you have a better proposal?
by Luqin
Wed Mar 05, 2014 7:27 pm
Forum: Modding
Topic: [MOD]Two Handed sword
Replies: 15
Views: 10043

[MOD]Two Handed sword

Hi so there it is my very first Kenshi mod. You find a new sword there and a new Startoff called Williams story. ...its alteration of legendary sword startoff. http://i.imgur.com/5yaUNkr.png In-game: http://i.imgur.com/twmIKCl.jpg http://i.imgur.com/5m2GKXT.jpg Instalation: a) For those who have no ...
by Luqin
Wed Mar 05, 2014 1:00 pm
Forum: Modding
Topic: Two handed sword Mod - need help with implementing textures
Replies: 3
Views: 1990

Re: Two handed sword Mod - need help with implementing textu

So i figured out rest of the answers myself.. i made 2 mistakes that caused trouble at the same time. 1) I exported sword from blender and i have not erased extra UV maps i had there from first stage of texturing. So texture coordinates (that are in .mesh file) were all messed up. 2) Compression of ...
by Luqin
Wed Mar 05, 2014 2:12 am
Forum: Modding
Topic: Two handed sword Mod - need help with implementing textures
Replies: 3
Views: 1990

Re: Two handed sword Mod - need help with implementing textu

So I moved a bit further, game no longer crashes with my textures on the sword, i now know how to properly set everything in construction set now too.. my another issue is how to make textures show properly. I attached screenshot, that is how my sword looks in-game with my textures on it. They still...
by Luqin
Tue Mar 04, 2014 9:37 pm
Forum: Modding
Topic: Two handed sword Mod - need help with implementing textures
Replies: 3
Views: 1990

Re: Two handed sword Mod - need help with implementing textu

.blend file that would not fit in my original post 8-)
by Luqin
Tue Mar 04, 2014 9:32 pm
Forum: Modding
Topic: Two handed sword Mod - need help with implementing textures
Replies: 3
Views: 1990

Two handed sword Mod - need help with implementing textures

Hi, i made a two handed sword mod for my kenshi game, i would like to implement in in-game and then make the mod downloadable for everyone to enjoy. So far i managed to make textures and i know how to place the sword mesh in game. Thanks to lot of help i got from f03n1x and Deathhood98. But now i am...
by Luqin
Wed Sep 11, 2013 12:15 pm
Forum: Modding
Topic: Environmental fixes
Replies: 5
Views: 2661

Re: Environmental fixes

It looks way nicer.. but the cliffs.01 is in kenshi/data/land/textures

..in kenshi folder is nothing to overwrite.. :)
by Luqin
Wed Sep 11, 2013 10:08 am
Forum: Modding
Topic: [Mod] Kenshi Life
Replies: 11
Views: 10900

Re: [Mod] Kenshi Life

Hi, i like your enthusiasm for the game, althoug those are fairly big changes, that copy exactly whats planned for this game.. seems to me you would do what devs are doing.. anyway. i got inspired by this game to learn 3d modelling and i enjoy it.. now i use the experience for interier modelling and...
by Luqin
Fri Aug 09, 2013 11:07 pm
Forum: Feature Requests
Topic: squad wages
Replies: 12
Views: 4615

Re: squad wages

I second the point of this thread. We need stuff to pay for.. ideally, so we could rarely feel like we are rich..