Search found 39 matches
- Sun Apr 13, 2014 8:27 am
- Forum: Modding
- Topic: [MOD]Two Handed sword
- Replies: 15
- Views: 10043
Re: [MOD]Two Handed sword
Thanks Hvizzeu, you can post your adjustmens as your own mod. i have no problem with it
...i dont have too much time anyway :-/
- Sat Apr 12, 2014 7:17 pm
- Forum: Modding
- Topic: [MOD] Expanded Bandits (ver 0.51)
- Replies: 12
- Views: 12124
Re: [MOD] Expanded Bandits (ver 0.3)
Hi, nice mod i really like it
...btw. how did you make the .xml files for weapons? did you make your own for each weapon or did you use existing for other weapons?
Thanks
Thanks
- Thu Mar 20, 2014 2:35 pm
- Forum: Modding
- Topic: [MOD]Two Handed sword
- Replies: 15
- Views: 10043
Re: [MOD]Two Handed sword
I mean i could always create special character, who would carry the sword, if you would like it
- Thu Mar 20, 2014 1:58 pm
- Forum: Modding
- Topic: [MOD]Two Handed sword
- Replies: 15
- Views: 10043
Re: [MOD]Two Handed sword
Well you could give that weapon to bandits, or ninjas via construction set, but good luck getting it from them 
I will have a look, if i can think of something better
I will have a look, if i can think of something better
- Mon Mar 17, 2014 12:41 pm
- Forum: Modding
- Topic: Questions regarding modding.
- Replies: 2
- Views: 1397
Re: Questions regarding modding.
About your mods, dissapearing- it happens to me too, when i changed route to the new textures, sometimes, game would use the old route, even though everything was saved in CS. My solution was to rewrite the same texture file.. As for changing values in CS. i had to circumvent the same issue by creat...
- Sat Mar 15, 2014 10:51 am
- Forum: Modding
- Topic: Help needed: How do reactivate buildings for construction.
- Replies: 6
- Views: 2470
Re: Help needed: How do reactivate buildings for constructio
Maybe try to separate research into small peaces, each unlocking one building.
- Fri Mar 14, 2014 12:04 pm
- Forum: Modding
- Topic: [MOD]Two Handed sword
- Replies: 15
- Views: 10043
Re: [MOD]Two Handed sword
Hi again.. i upped my skill since i released this mod, so i present you with version 2.0. Fixes - better export program (clean mesh, without extra triangles that my previous exporter did) - Sword will no longer go through bottom of your character if it is on his back - Better Balanced although still...
- Thu Mar 13, 2014 7:27 pm
- Forum: Modding
- Topic: Physics files (.xml) guestion - Scythe Editor?
- Replies: 1
- Views: 1013
Re: Physics files (.xml) guestion - Scythe Editor?
So i figured out that any mesh in .xml format can work against collision... but that only stops your characters to walk through, it does not allow you to click on it. How do you do that?
- Wed Mar 12, 2014 10:46 am
- Forum: Modding
- Topic: Physics files (.xml) guestion - Scythe Editor?
- Replies: 1
- Views: 1013
Physics files (.xml) guestion - Scythe Editor?
Hi, do you guys know how to make your own physics files (.xml) for buildings and weapons? I tried Scythe editor.. but the available version 1.15 cannot load any meshes from ogre, not even from the game. And it does not have any tutorial on how it works what so ever (its webside is down and for sale ...
- Tue Mar 11, 2014 12:39 am
- Forum: Modding
- Topic: [MOD] Custom Armour Plating and Chainmail Sheets Storage
- Replies: 1
- Views: 1805
[MOD] Custom Armour Plating and Chainmail Sheets Storage
Hi, this mod adds a new, custom made Storage for plates and chainmail sheets in your building menu. http://i.imgur.com/1wJ5Vvs.jpg You unlock this by researching Storage boxes (same branch like material storage). It can be build both inside and outside, so you can keep it close to wherever your prod...
- Mon Mar 10, 2014 6:01 pm
- Forum: Modding
- Topic: [Solved]Storage Container Mod-what do you think of textures?
- Replies: 5
- Views: 3058
Re: Storage Container Mod - what do you think of textures?
What about this one? i scaled it a bit and changed some textures. The look was too old..
http://i.imgur.com/f8lIcjC.jpg
http://i.imgur.com/f8lIcjC.jpg
- Mon Mar 10, 2014 11:27 am
- Forum: Modding
- Topic: [Solved]Storage Container Mod-what do you think of textures?
- Replies: 5
- Views: 3058
[Solved]Storage Container Mod-what do you think of textures?
Hi i am making Chain sheets and Plate container mod, which textures do you prefer?
1) Rusty: http://i.imgur.com/iMOssTg.jpg
2) Red: http://i.imgur.com/xL9NAD5.jpg
Red or Rust? Or do you have a better proposal?
1) Rusty: http://i.imgur.com/iMOssTg.jpg
2) Red: http://i.imgur.com/xL9NAD5.jpg
Red or Rust? Or do you have a better proposal?
- Wed Mar 05, 2014 7:27 pm
- Forum: Modding
- Topic: [MOD]Two Handed sword
- Replies: 15
- Views: 10043
[MOD]Two Handed sword
Hi so there it is my very first Kenshi mod. You find a new sword there and a new Startoff called Williams story. ...its alteration of legendary sword startoff. http://i.imgur.com/5yaUNkr.png In-game: http://i.imgur.com/twmIKCl.jpg http://i.imgur.com/5m2GKXT.jpg Instalation: a) For those who have no ...
- Wed Mar 05, 2014 1:00 pm
- Forum: Modding
- Topic: Two handed sword Mod - need help with implementing textures
- Replies: 3
- Views: 1990
Re: Two handed sword Mod - need help with implementing textu
So i figured out rest of the answers myself.. i made 2 mistakes that caused trouble at the same time. 1) I exported sword from blender and i have not erased extra UV maps i had there from first stage of texturing. So texture coordinates (that are in .mesh file) were all messed up. 2) Compression of ...
- Wed Mar 05, 2014 2:12 am
- Forum: Modding
- Topic: Two handed sword Mod - need help with implementing textures
- Replies: 3
- Views: 1990
Re: Two handed sword Mod - need help with implementing textu
So I moved a bit further, game no longer crashes with my textures on the sword, i now know how to properly set everything in construction set now too.. my another issue is how to make textures show properly. I attached screenshot, that is how my sword looks in-game with my textures on it. They still...
- Tue Mar 04, 2014 9:37 pm
- Forum: Modding
- Topic: Two handed sword Mod - need help with implementing textures
- Replies: 3
- Views: 1990
Re: Two handed sword Mod - need help with implementing textu
.blend file that would not fit in my original post 
- Tue Mar 04, 2014 9:32 pm
- Forum: Modding
- Topic: Two handed sword Mod - need help with implementing textures
- Replies: 3
- Views: 1990
Two handed sword Mod - need help with implementing textures
Hi, i made a two handed sword mod for my kenshi game, i would like to implement in in-game and then make the mod downloadable for everyone to enjoy. So far i managed to make textures and i know how to place the sword mesh in game. Thanks to lot of help i got from f03n1x and Deathhood98. But now i am...
- Wed Sep 11, 2013 12:15 pm
- Forum: Modding
- Topic: Environmental fixes
- Replies: 5
- Views: 2661
Re: Environmental fixes
It looks way nicer.. but the cliffs.01 is in kenshi/data/land/textures
..in kenshi folder is nothing to overwrite..
..in kenshi folder is nothing to overwrite..
- Wed Sep 11, 2013 10:08 am
- Forum: Modding
- Topic: [Mod] Kenshi Life
- Replies: 11
- Views: 10900
Re: [Mod] Kenshi Life
Hi, i like your enthusiasm for the game, althoug those are fairly big changes, that copy exactly whats planned for this game.. seems to me you would do what devs are doing.. anyway. i got inspired by this game to learn 3d modelling and i enjoy it.. now i use the experience for interier modelling and...
- Fri Aug 09, 2013 11:07 pm
- Forum: Feature Requests
- Topic: squad wages
- Replies: 12
- Views: 4615
Re: squad wages
I second the point of this thread. We need stuff to pay for.. ideally, so we could rarely feel like we are rich..