Search found 6 matches
- Thu Jun 20, 2013 6:54 am
- Forum: Feature Requests
- Topic: Positive Interaction with Factions
- Replies: 1
- Views: 570
Positive Interaction with Factions
It seems kind of odd to me that factions are mainly limited to two choices: join up or kill. As with any good rpg, there should be an option to make peace with them, rather than slaughter them (though that's of course quite fun too). i.e. you could "gift" them a weapon or money or somethin...
- Thu Jun 20, 2013 6:40 am
- Forum: Gameplay
- Topic: RACIST... but not really
- Replies: 10
- Views: 2447
Re: RACIST... but not really
I know animations are a pretty big thing to deal with, but once it's possible I would LOVE to have non-humans added into the game. Maybe the dev doesn't want that because it doesn't fit with the lore he's created or something, but if it does (and it very well might since he's talked about adding leg...
- Thu Jun 20, 2013 6:21 am
- Forum: Feature Requests
- Topic: Achievements
- Replies: 4
- Views: 1151
Achievements
In my opinion, most games are only good because you can achieve something. Sure, it's fun to make a house in the Sims and become president and all that, but once you've achieved all that it's suddenly kind of lame, making replaying it the only way to have more fun (look at Skyrim, half the fun is ju...
- Thu Jun 20, 2013 6:07 am
- Forum: Feature Requests
- Topic: Skill based combat animations
- Replies: 6
- Views: 1593
Re: Skill based combat animations
I know there's a TON of content to love in this game, but honestly having good combat is one of the most important. If the dev can find a way to make the combat more fluid and animated it would increase the playability of the game tenfold. Kind of like how some online games are all about strategy, a...
- Thu Jun 20, 2013 5:58 am
- Forum: Feature Requests
- Topic: A co-op mode?
- Replies: 57
- Views: 21547
Re: Co-Op
I don't know how serious the developer is about remaining strictly single player, but if he was at all open minded I think it'd be important to address how to make it work. Obviously the speeding up of time function would be pressing, as well as game pausing. The pause function I think is easily rem...
- Thu Jun 20, 2013 5:48 am
- Forum: Feature Requests
- Topic: Suggestions regarding roleplay elements
- Replies: 4
- Views: 918
Re: Suggestions regarding roleplay elements
I feel that the best way to create good role playing is a mix of two things. 1- The ability to dictate who you are. Most importantly would be the simple task of adding a personal backstory. Rather than just having predetermined stories there should be a Custom selection, where you write your own bac...