Search found 22 matches

by Hannarr
Wed Nov 28, 2018 3:08 pm
Forum: General
Topic: December 6th Release!
Replies: 10
Views: 4697

Re: December 6th Release!

I've still got my character from like version 0.19. I'm looking forward to some of the post release features and potentially some interesting mods.
by Hannarr
Sun Aug 06, 2017 7:35 pm
Forum: Gameplay
Topic: Grain silo operation.
Replies: 4
Views: 1095

Grain silo operation.

The grain silo doesn't include a "hauling to" task, so the operator doesn't collect wheatstraw as feedstock and as a result the process isn't automated.
by Hannarr
Fri Nov 04, 2016 9:13 am
Forum: Bug reports
Topic: Armour King - Drowned ruins disappearing. [FIXED]
Replies: 0
Views: 242

Armour King - Drowned ruins disappearing. [FIXED]

Since 0.94 when i get close to the drowned ruins the building disappear, then the game crashed shortly after.

Edit: Appears to be fixed in 94.1.
by Hannarr
Thu Jul 07, 2016 7:48 pm
Forum: Gameplay
Topic: AI core
Replies: 12
Views: 3210

Re: AI core

Are you 100% on that? i've looted all the labs twice, once for 0.93 and once for 0.93.1 and never found one.

Edit: i just checked the patch notes, and apparently as of 0.93.2 they have been added.
by Hannarr
Sun Jul 03, 2016 6:48 pm
Forum: Gameplay
Topic: AI core
Replies: 12
Views: 3210

AI core

Is there any way to get one in game at the moment without using mods? without them there are several technologies that cannon be researched. i've searched all the accessible ruins in 0.93, looted all the different old machines, and checked numerous vendors. but i've not been able to find anything be...
by Hannarr
Sat Apr 09, 2016 2:15 pm
Forum: Bug reports
Topic: [0.90.11] skinning animal crash
Replies: 9
Views: 1161

Re: [0.90.11] skinning animal crash

Same problem.
by Hannarr
Thu Apr 07, 2016 2:00 pm
Forum: General
Topic: is there a way for charecters to automaticly eat?
Replies: 4
Views: 1562

Re: is there a way for charecters to automaticly eat?

Having a cafeteria bench/storage structure for food that squad members could get food from would be a good solution, that or a cafeteria building that doubled as a food dropoff/pickup point.
by Hannarr
Mon Apr 04, 2016 3:53 am
Forum: Bug reports
Topic: [0.90.1~3]Can't build anything since import from old save
Replies: 18
Views: 3045

Re: [0.90.1~3]Can't build anything since import from old sav

Max Dredd wrote:I have the same issue.

I cant put a check in the import research box either
It doesn't make a difference. I've imported doing both, same problem.
by Hannarr
Sun Apr 03, 2016 5:07 am
Forum: Bug reports
Topic: [0.90.1~3]Can't build anything since import from old save
Replies: 18
Views: 3045

Re: [0.90.1~3]Can't build anything since import from old sav

as of 0.90.6 i still can't build anything.
by Hannarr
Sat Apr 02, 2016 3:09 pm
Forum: Bug reports
Topic: [0.90.1~3]Can't build anything since import from old save
Replies: 18
Views: 3045

Re: [0.90.1~3]Can't build anything since import from old sav

I also have this problem, but after reaching a town and finding that the vendors had no building blueprints i figured it must be a bug.
by Hannarr
Sat Apr 02, 2016 4:03 am
Forum: Bug reports
Topic: Holy Jesus the beta uses alot of memory.
Replies: 3
Views: 540

Re: Holy Jesus the beta uses alot of memory.

I'm certain it is because of optimisation issues. i have 32 gigs of ram and it was still having stuttering moments. i know they'll work it out, i've had the game since the end of 2012 and the progress and improvements have been great.
by Hannarr
Fri Apr 01, 2016 4:04 pm
Forum: Bug reports
Topic: Holy Jesus the beta uses alot of memory.
Replies: 3
Views: 540

Holy Jesus the beta uses alot of memory.

I'm guessing its largely memory leaks and optimisation issues, but kenshi is using over 14,500,000k of memory. that's the highest i've ever run into on this rig.
by Hannarr
Fri Apr 01, 2016 4:53 am
Forum: Bug reports
Topic: 0.90.1 crash when loading into imported game
Replies: 2
Views: 515

0.90.1 crash when loading into imported game

When i import my game, the world starts loading. the game crashes before my squad loads in.
by Hannarr
Sun Feb 07, 2016 4:55 pm
Forum: Gameplay
Topic: Character Creator: Return the Asians.
Replies: 27
Views: 6596

Re: Character Creator: Return the Asians.

I'll assume you mean Filipino, they fit into the austronesian category with malaysians, indonesians, native taiwanese, madagascans and some pacific islands (like the solomons).
by Hannarr
Tue Feb 02, 2016 2:46 pm
Forum: Gameplay
Topic: Yojimbo Kenshi
Replies: 6
Views: 1341

Re: Yojimbo Kenshi

For fun i go around killing leviathans while carrying a sand ninja jounin.
by Hannarr
Tue Feb 02, 2016 2:38 pm
Forum: Gameplay
Topic: Character Creator: Return the Asians.
Replies: 27
Views: 6596

Re: Character Creator: Return the Asians.

What type of asians? are we talking about (ashkenazim, shepardim, mizrahim, yeminite ect.) israelis, bedouin arab, south asian, persian, turkic, uralic, caucasian, mongolic, indo-chinese, sino-tibetan korean, japonic or austronesian?
by Hannarr
Mon Jan 18, 2016 7:35 am
Forum: General
Topic: Importing to Beta.
Replies: 12
Views: 2966

Re: Importing to Beta.

I hope so. I've been playing since early alpha, it would suck to lose my squad.
by Hannarr
Mon Jan 18, 2016 6:30 am
Forum: General
Topic: Importing to Beta.
Replies: 12
Views: 2966

Importing to Beta.

Will we be able to import our squads from the alpha into the beta?
by Hannarr
Fri Mar 13, 2015 2:09 pm
Forum: Gameplay
Topic: Leviathans are actually children of cthulhu.
Replies: 17
Views: 5626

Re: Leviathans are actually children of cthulhu.

I solod one today, they take a long time to kill.
by Hannarr
Fri Mar 13, 2015 9:12 am
Forum: Bug reports
Topic: Building freeze-up issue
Replies: 5
Views: 685

Re: Building freeze-up issue

Ok thanks, i just started playing again and i wanted to make sure it wasn't a legacy issue.