Search found 22 matches
- Wed Nov 28, 2018 3:08 pm
- Forum: General
- Topic: December 6th Release!
- Replies: 10
- Views: 4697
Re: December 6th Release!
I've still got my character from like version 0.19. I'm looking forward to some of the post release features and potentially some interesting mods.
- Sun Aug 06, 2017 7:35 pm
- Forum: Gameplay
- Topic: Grain silo operation.
- Replies: 4
- Views: 1095
Grain silo operation.
The grain silo doesn't include a "hauling to" task, so the operator doesn't collect wheatstraw as feedstock and as a result the process isn't automated.
- Fri Nov 04, 2016 9:13 am
- Forum: Bug reports
- Topic: Armour King - Drowned ruins disappearing. [FIXED]
- Replies: 0
- Views: 242
Armour King - Drowned ruins disappearing. [FIXED]
Since 0.94 when i get close to the drowned ruins the building disappear, then the game crashed shortly after.
Edit: Appears to be fixed in 94.1.
Edit: Appears to be fixed in 94.1.
Re: AI core
Are you 100% on that? i've looted all the labs twice, once for 0.93 and once for 0.93.1 and never found one.
Edit: i just checked the patch notes, and apparently as of 0.93.2 they have been added.
Edit: i just checked the patch notes, and apparently as of 0.93.2 they have been added.
AI core
Is there any way to get one in game at the moment without using mods? without them there are several technologies that cannon be researched. i've searched all the accessible ruins in 0.93, looted all the different old machines, and checked numerous vendors. but i've not been able to find anything be...
- Sat Apr 09, 2016 2:15 pm
- Forum: Bug reports
- Topic: [0.90.11] skinning animal crash
- Replies: 9
- Views: 1161
Re: [0.90.11] skinning animal crash
Same problem.
- Thu Apr 07, 2016 2:00 pm
- Forum: General
- Topic: is there a way for charecters to automaticly eat?
- Replies: 4
- Views: 1562
Re: is there a way for charecters to automaticly eat?
Having a cafeteria bench/storage structure for food that squad members could get food from would be a good solution, that or a cafeteria building that doubled as a food dropoff/pickup point.
- Mon Apr 04, 2016 3:53 am
- Forum: Bug reports
- Topic: [0.90.1~3]Can't build anything since import from old save
- Replies: 18
- Views: 3045
Re: [0.90.1~3]Can't build anything since import from old sav
It doesn't make a difference. I've imported doing both, same problem.Max Dredd wrote:I have the same issue.
I cant put a check in the import research box either
- Sun Apr 03, 2016 5:07 am
- Forum: Bug reports
- Topic: [0.90.1~3]Can't build anything since import from old save
- Replies: 18
- Views: 3045
Re: [0.90.1~3]Can't build anything since import from old sav
as of 0.90.6 i still can't build anything.
- Sat Apr 02, 2016 3:09 pm
- Forum: Bug reports
- Topic: [0.90.1~3]Can't build anything since import from old save
- Replies: 18
- Views: 3045
Re: [0.90.1~3]Can't build anything since import from old sav
I also have this problem, but after reaching a town and finding that the vendors had no building blueprints i figured it must be a bug.
- Sat Apr 02, 2016 4:03 am
- Forum: Bug reports
- Topic: Holy Jesus the beta uses alot of memory.
- Replies: 3
- Views: 540
Re: Holy Jesus the beta uses alot of memory.
I'm certain it is because of optimisation issues. i have 32 gigs of ram and it was still having stuttering moments. i know they'll work it out, i've had the game since the end of 2012 and the progress and improvements have been great.
- Fri Apr 01, 2016 4:04 pm
- Forum: Bug reports
- Topic: Holy Jesus the beta uses alot of memory.
- Replies: 3
- Views: 540
Holy Jesus the beta uses alot of memory.
I'm guessing its largely memory leaks and optimisation issues, but kenshi is using over 14,500,000k of memory. that's the highest i've ever run into on this rig.
- Fri Apr 01, 2016 4:53 am
- Forum: Bug reports
- Topic: 0.90.1 crash when loading into imported game
- Replies: 2
- Views: 515
0.90.1 crash when loading into imported game
When i import my game, the world starts loading. the game crashes before my squad loads in.
- Sun Feb 07, 2016 4:55 pm
- Forum: Gameplay
- Topic: Character Creator: Return the Asians.
- Replies: 27
- Views: 6596
Re: Character Creator: Return the Asians.
I'll assume you mean Filipino, they fit into the austronesian category with malaysians, indonesians, native taiwanese, madagascans and some pacific islands (like the solomons).
- Tue Feb 02, 2016 2:46 pm
- Forum: Gameplay
- Topic: Yojimbo Kenshi
- Replies: 6
- Views: 1341
Re: Yojimbo Kenshi
For fun i go around killing leviathans while carrying a sand ninja jounin.
- Tue Feb 02, 2016 2:38 pm
- Forum: Gameplay
- Topic: Character Creator: Return the Asians.
- Replies: 27
- Views: 6596
Re: Character Creator: Return the Asians.
What type of asians? are we talking about (ashkenazim, shepardim, mizrahim, yeminite ect.) israelis, bedouin arab, south asian, persian, turkic, uralic, caucasian, mongolic, indo-chinese, sino-tibetan korean, japonic or austronesian?
- Mon Jan 18, 2016 7:35 am
- Forum: General
- Topic: Importing to Beta.
- Replies: 12
- Views: 2966
Re: Importing to Beta.
I hope so. I've been playing since early alpha, it would suck to lose my squad.
- Mon Jan 18, 2016 6:30 am
- Forum: General
- Topic: Importing to Beta.
- Replies: 12
- Views: 2966
Importing to Beta.
Will we be able to import our squads from the alpha into the beta?
- Fri Mar 13, 2015 2:09 pm
- Forum: Gameplay
- Topic: Leviathans are actually children of cthulhu.
- Replies: 17
- Views: 5626
Re: Leviathans are actually children of cthulhu.
I solod one today, they take a long time to kill.
- Fri Mar 13, 2015 9:12 am
- Forum: Bug reports
- Topic: Building freeze-up issue
- Replies: 5
- Views: 685
Re: Building freeze-up issue
Ok thanks, i just started playing again and i wanted to make sure it wasn't a legacy issue.