Search found 6 matches

by starmaster25
Mon Mar 16, 2015 10:38 pm
Forum: Feature Requests
Topic: Armor/Weapon Quality
Replies: 2
Views: 639

Armor/Weapon Quality

The quality/damage of weapons and armor should be determined by the skill of the craftsman making it not research, research should just be used as a basis for learning ideas for new items unknown. Quality should be determined by a combination of engineering, science, labor and a new one craftsmanshi...
by starmaster25
Sat Jul 06, 2013 9:24 pm
Forum: Feature Requests
Topic: Slavery and breaking limbs
Replies: 12
Views: 2529

Re: Slavery and breaking limbs

just remember with the implamentation of slavery and brutality towards slaves...will provoke protests and banning of the game amongs certain cultures thus maybe loss of revenue from potential players........ not that i myself would object, but the game is written and planned for sale
by starmaster25
Sat Jul 06, 2013 9:01 pm
Forum: Feature Requests
Topic: more available workers/fighters for hire
Replies: 4
Views: 849

Re: more available workers/fighters for hire

yes but its my understanding the population cap is 20... hard to build 2 or 3 active cities with just 20
by starmaster25
Sat Jul 06, 2013 7:03 pm
Forum: Feature Requests
Topic: more available workers/fighters for hire
Replies: 4
Views: 849

more available workers/fighters for hire

I know too many characters will create lag ... but an increae in the number of allowable workers should be increased so as to be able to build more than 1 city
by starmaster25
Sat Jul 06, 2013 6:56 pm
Forum: Feature Requests
Topic: Player INNs
Replies: 2
Views: 538

Player INNs

Player Inns should populate with random workers and fighters
by starmaster25
Sat Jul 06, 2013 6:51 pm
Forum: Gameplay
Topic: recent patch .44
Replies: 3
Views: 981

recent patch .44

after the latest patch i imported my characters to a new map... city guards will not help fight.
also icon for lvl 2 training dummies does not appear...can not build