Search found 6 matches
- Mon Mar 16, 2015 10:38 pm
- Forum: Feature Requests
- Topic: Armor/Weapon Quality
- Replies: 2
- Views: 639
Armor/Weapon Quality
The quality/damage of weapons and armor should be determined by the skill of the craftsman making it not research, research should just be used as a basis for learning ideas for new items unknown. Quality should be determined by a combination of engineering, science, labor and a new one craftsmanshi...
- Sat Jul 06, 2013 9:24 pm
- Forum: Feature Requests
- Topic: Slavery and breaking limbs
- Replies: 12
- Views: 2529
Re: Slavery and breaking limbs
just remember with the implamentation of slavery and brutality towards slaves...will provoke protests and banning of the game amongs certain cultures thus maybe loss of revenue from potential players........ not that i myself would object, but the game is written and planned for sale
- Sat Jul 06, 2013 9:01 pm
- Forum: Feature Requests
- Topic: more available workers/fighters for hire
- Replies: 4
- Views: 849
Re: more available workers/fighters for hire
yes but its my understanding the population cap is 20... hard to build 2 or 3 active cities with just 20
- Sat Jul 06, 2013 7:03 pm
- Forum: Feature Requests
- Topic: more available workers/fighters for hire
- Replies: 4
- Views: 849
more available workers/fighters for hire
I know too many characters will create lag ... but an increae in the number of allowable workers should be increased so as to be able to build more than 1 city
- Sat Jul 06, 2013 6:56 pm
- Forum: Feature Requests
- Topic: Player INNs
- Replies: 2
- Views: 538
Player INNs
Player Inns should populate with random workers and fighters
- Sat Jul 06, 2013 6:51 pm
- Forum: Gameplay
- Topic: recent patch .44
- Replies: 3
- Views: 981
recent patch .44
after the latest patch i imported my characters to a new map... city guards will not help fight.
also icon for lvl 2 training dummies does not appear...can not build
also icon for lvl 2 training dummies does not appear...can not build