Search found 23 matches

by EvilJalen
Wed Jul 06, 2016 3:55 pm
Forum: Feature Requests
Topic: GPS
Replies: 3
Views: 805

Re: GPS

not only good for modding now.. as of the new map update it will help a lot if there is a possibility to show coordinates somewhere, maybe in one corner of the map while pointing with the coursor somewhere on the map. so we can directly post the coords of "path problems" or something in th...
by EvilJalen
Wed Jul 06, 2016 3:49 pm
Forum: Bug reports
Topic: unaccesable cannibal village
Replies: 5
Views: 865

Re: unaccesable cannibal village

ohh.. "should" that be accesable?^^
thought that it was normal, because there was nothing of interest (anymore) :lol:
by EvilJalen
Wed Jul 06, 2016 3:46 pm
Forum: Bug reports
Topic: Phasing Paladins [0.93.2]
Replies: 3
Views: 614

Re: Phasing Paladins [0.93.2]

... if I close it then they will stand there as if they are stuck in a box, and when gates or walls are completing their construction, my builders will become stuck until I save and load my game, once again as if they are stuck in some sort of box. same problem here from time to time.. sometimes it...
by EvilJalen
Mon Jul 04, 2016 2:54 pm
Forum: Bug reports
Topic: 0.93.0 Vendors in Fishing Village/World's End (doors)
Replies: 2
Views: 500

Re: 0.93.0 Vendors in Fishing Village/World's End (doors)

There are vendors in both towns but in Fishing Village the barman has nothing in his inventory and only a small amount of money. I could not talk to the other traders there. I confirm that Fishing Village barman has nothing in stock and little money as well. Not sure if intended or bug. somewhere i...
by EvilJalen
Mon Jul 04, 2016 8:40 am
Forum: Bug reports
Topic: [0.93.1] Neutral NPCs attacking doesn't produce a red cursor
Replies: 3
Views: 385

Re: [0.93.1] Neutral NPCs attacking doesn't produce a red cu

Curretly i use "bodyguard" as "job" This works fine for me as long "taunt" is activated for this char. I've noticed that sometimes only the enemy leader is "attacking" while his followers only "staying close" until the leader starts his 1st attack. A...
by EvilJalen
Sat Jul 02, 2016 9:24 pm
Forum: Bug reports
Topic: [0.93.0] Hive guards carry my unconscious chars out the bed
Replies: 10
Views: 1299

Re: [0.93.0] Hive guards carry my unconscious chars out the

Is it really a bug?
I still remember that the same problem occurs in the early versions of the game..
But since it is possible to build at your own, i"ve never testet ist again ;-)
So maybe its better to post in feature requests?
by EvilJalen
Sat Jul 02, 2016 3:05 pm
Forum: Feature Requests
Topic: Armor types
Replies: 5
Views: 719

Re: Armor types

Sorry, i dont wanna say that youre wrong here. Its my fault ;-) I only want to tell you how to play with such of this features that will "maybe" never implemented or only in future.. So let me say it correctly ;-) I would love to see more heavy western style armor sets and gladiator lookin...
by EvilJalen
Fri Jul 01, 2016 8:47 pm
Forum: Bug reports
Topic: [0.93.1] Holy Palas and higher are comletly unequipped
Replies: 1
Views: 283

[0.93.1] Holy Palas and higher are comletly unequipped

servants are equipped as normal


(makes fun to hunt them down now :lol: :twisted: )
by EvilJalen
Fri Jul 01, 2016 8:43 pm
Forum: Bug reports
Topic: [0.93.1] terrain/path problem
Replies: 4
Views: 796

Re: [0.93.1] terrain/path problem

added 2 pics
by EvilJalen
Fri Jul 01, 2016 8:32 pm
Forum: Bug reports
Topic: [0.93.x] Swearing bull xD
Replies: 6
Views: 626

Re: [0.93.x] Swearing bull xD

cannot reproduce..

BUT my own bull ("wild bull" modded in as starting member) now says somethin like "uhhhg.." and "ehhrr.." while standing up after being knocked :lol:
by EvilJalen
Fri Jul 01, 2016 12:53 pm
Forum: Bug reports
Topic: [0.93.x] Swearing bull xD
Replies: 6
Views: 626

Re: [0.93.x] Swearing bull xD

Cool feature! How do i get this? :lol: :lol: :lol:
by EvilJalen
Fri Jul 01, 2016 12:10 pm
Forum: Modding
Topic: [MOD][0.74.25] Naginata
Replies: 45
Views: 22027

Re: [MOD][0.74.25] Naginata

"I would" wait a while..

as you can see in the FCK there is an curretly unused skill called "polearms"
so if the polearms are completly implemented i would change the naginata to an polearm it lofi implement it not by themself ;-)
by EvilJalen
Fri Jul 01, 2016 10:51 am
Forum: Feature Requests
Topic: Armor types
Replies: 5
Views: 719

Re: Armor types

armor types will follow. Lofi will add some new and after complete workshop support many modders will make some like this. --------- dyes are possible.. curretly there only exist the option to change colours in the construction kit, but not for everything for example, you can change the colour of Sa...
by EvilJalen
Thu Jun 30, 2016 10:26 pm
Forum: Gameplay
Topic: Has anyone found any heavy armor other than heart protector
Replies: 8
Views: 2548

Re: Has anyone found any heavy armor other than heart protec

maybe upcoming missionrewards :roll:
by EvilJalen
Thu Jun 30, 2016 10:23 pm
Forum: Bug reports
Topic: [0.93.1] terrain/path problem
Replies: 4
Views: 796

[0.93.1] terrain/path problem

small problem with the map/terrain as you can see in the attached screen

the terrain is too steep and there is nearly no other way around

/edit: added 2 new pic with this problem and resized all of them
by EvilJalen
Tue Jul 23, 2013 6:42 am
Forum: Feature Requests
Topic: Airships
Replies: 18
Views: 6677

Re: Airships

don“t like the idea, that you can control the aircraft, but as a fast travelling system it will be nice!
Exactly like WoW (bad game I know ;-) )
by EvilJalen
Mon Jul 22, 2013 10:16 am
Forum: Feature Requests
Topic: NPC spotting system
Replies: 3
Views: 946

Re: NPC spotting system

sounds interesting

I think that will be inserted soon anyway, otherwise it would hardly be possible to play an assassin or thief
by EvilJalen
Mon Jul 22, 2013 7:25 am
Forum: Feature Requests
Topic: Transit: Natural resources, eat/sleep (camp); a wilderness.
Replies: 7
Views: 2120

Re: Transit: Natural resources, eat/sleep (camp); a wilderne

I think food will be no big management problem, when they will eat automatically.. but a food system is necessary to make the game more realistic, as well as sleep. there should be a "Satisfaction worth" of hungry, thirsty and calculated from work. anyone knows the game "Wiggles"...
by EvilJalen
Sat Jul 20, 2013 10:05 pm
Forum: Feature Requests
Topic: Animal ideas
Replies: 21
Views: 5589

Re: Animal ideas

I would like to have hunting in game. I could play this lonely nutter in the middle of no where who does everything by himself and lives hunting moose, bears, cute bunnies and stuff. He'd visit once a year in a city to sell hides and buy rum, narcotics and other necessities. Support this! The wildl...
by EvilJalen
Fri Jul 19, 2013 12:28 pm
Forum: Feature Requests
Topic: Buyable/Hireable guards for outposts
Replies: 3
Views: 942

Re: Buyable/Hireable guards for outposts

i like the idea.. I think about "equippable" guards, that follow the person, that pay for protection. or another idea "free guards" You build a house and "sell it to public". Free NPC buy that house, when there are free "jobs" in your city they buy that house....