Search found 23 matches
- Wed Jul 06, 2016 3:55 pm
- Forum: Feature Requests
- Topic: GPS
- Replies: 3
- Views: 805
Re: GPS
not only good for modding now.. as of the new map update it will help a lot if there is a possibility to show coordinates somewhere, maybe in one corner of the map while pointing with the coursor somewhere on the map. so we can directly post the coords of "path problems" or something in th...
- Wed Jul 06, 2016 3:49 pm
- Forum: Bug reports
- Topic: unaccesable cannibal village
- Replies: 5
- Views: 865
Re: unaccesable cannibal village
ohh.. "should" that be accesable?^^
thought that it was normal, because there was nothing of interest (anymore)
thought that it was normal, because there was nothing of interest (anymore)
- Wed Jul 06, 2016 3:46 pm
- Forum: Bug reports
- Topic: Phasing Paladins [0.93.2]
- Replies: 3
- Views: 614
Re: Phasing Paladins [0.93.2]
... if I close it then they will stand there as if they are stuck in a box, and when gates or walls are completing their construction, my builders will become stuck until I save and load my game, once again as if they are stuck in some sort of box. same problem here from time to time.. sometimes it...
- Mon Jul 04, 2016 2:54 pm
- Forum: Bug reports
- Topic: 0.93.0 Vendors in Fishing Village/World's End (doors)
- Replies: 2
- Views: 500
Re: 0.93.0 Vendors in Fishing Village/World's End (doors)
There are vendors in both towns but in Fishing Village the barman has nothing in his inventory and only a small amount of money. I could not talk to the other traders there. I confirm that Fishing Village barman has nothing in stock and little money as well. Not sure if intended or bug. somewhere i...
- Mon Jul 04, 2016 8:40 am
- Forum: Bug reports
- Topic: [0.93.1] Neutral NPCs attacking doesn't produce a red cursor
- Replies: 3
- Views: 385
Re: [0.93.1] Neutral NPCs attacking doesn't produce a red cu
Curretly i use "bodyguard" as "job" This works fine for me as long "taunt" is activated for this char. I've noticed that sometimes only the enemy leader is "attacking" while his followers only "staying close" until the leader starts his 1st attack. A...
- Sat Jul 02, 2016 9:24 pm
- Forum: Bug reports
- Topic: [0.93.0] Hive guards carry my unconscious chars out the bed
- Replies: 10
- Views: 1299
Re: [0.93.0] Hive guards carry my unconscious chars out the
Is it really a bug?
I still remember that the same problem occurs in the early versions of the game..
But since it is possible to build at your own, i"ve never testet ist again
So maybe its better to post in feature requests?
I still remember that the same problem occurs in the early versions of the game..
But since it is possible to build at your own, i"ve never testet ist again
So maybe its better to post in feature requests?
- Sat Jul 02, 2016 3:05 pm
- Forum: Feature Requests
- Topic: Armor types
- Replies: 5
- Views: 719
Re: Armor types
Sorry, i dont wanna say that youre wrong here. Its my fault ;-) I only want to tell you how to play with such of this features that will "maybe" never implemented or only in future.. So let me say it correctly ;-) I would love to see more heavy western style armor sets and gladiator lookin...
- Fri Jul 01, 2016 8:47 pm
- Forum: Bug reports
- Topic: [0.93.1] Holy Palas and higher are comletly unequipped
- Replies: 1
- Views: 283
[0.93.1] Holy Palas and higher are comletly unequipped
servants are equipped as normal
(makes fun to hunt them down now
)
(makes fun to hunt them down now
- Fri Jul 01, 2016 8:43 pm
- Forum: Bug reports
- Topic: [0.93.1] terrain/path problem
- Replies: 4
- Views: 796
Re: [0.93.1] terrain/path problem
added 2 pics
- Fri Jul 01, 2016 8:32 pm
- Forum: Bug reports
- Topic: [0.93.x] Swearing bull xD
- Replies: 6
- Views: 626
Re: [0.93.x] Swearing bull xD
cannot reproduce..
BUT my own bull ("wild bull" modded in as starting member) now says somethin like "uhhhg.." and "ehhrr.." while standing up after being knocked
BUT my own bull ("wild bull" modded in as starting member) now says somethin like "uhhhg.." and "ehhrr.." while standing up after being knocked
- Fri Jul 01, 2016 12:53 pm
- Forum: Bug reports
- Topic: [0.93.x] Swearing bull xD
- Replies: 6
- Views: 626
Re: [0.93.x] Swearing bull xD
Cool feature! How do i get this?

- Fri Jul 01, 2016 12:10 pm
- Forum: Modding
- Topic: [MOD][0.74.25] Naginata
- Replies: 45
- Views: 22027
Re: [MOD][0.74.25] Naginata
"I would" wait a while..
as you can see in the FCK there is an curretly unused skill called "polearms"
so if the polearms are completly implemented i would change the naginata to an polearm it lofi implement it not by themself
as you can see in the FCK there is an curretly unused skill called "polearms"
so if the polearms are completly implemented i would change the naginata to an polearm it lofi implement it not by themself
- Fri Jul 01, 2016 10:51 am
- Forum: Feature Requests
- Topic: Armor types
- Replies: 5
- Views: 719
Re: Armor types
armor types will follow. Lofi will add some new and after complete workshop support many modders will make some like this. --------- dyes are possible.. curretly there only exist the option to change colours in the construction kit, but not for everything for example, you can change the colour of Sa...
- Thu Jun 30, 2016 10:26 pm
- Forum: Gameplay
- Topic: Has anyone found any heavy armor other than heart protector
- Replies: 8
- Views: 2548
Re: Has anyone found any heavy armor other than heart protec
maybe upcoming missionrewards 
- Thu Jun 30, 2016 10:23 pm
- Forum: Bug reports
- Topic: [0.93.1] terrain/path problem
- Replies: 4
- Views: 796
[0.93.1] terrain/path problem
small problem with the map/terrain as you can see in the attached screen
the terrain is too steep and there is nearly no other way around
/edit: added 2 new pic with this problem and resized all of them
the terrain is too steep and there is nearly no other way around
/edit: added 2 new pic with this problem and resized all of them
- Tue Jul 23, 2013 6:42 am
- Forum: Feature Requests
- Topic: Airships
- Replies: 18
- Views: 6677
Re: Airships
don“t like the idea, that you can control the aircraft, but as a fast travelling system it will be nice!
Exactly like WoW (bad game I know
)
Exactly like WoW (bad game I know
- Mon Jul 22, 2013 10:16 am
- Forum: Feature Requests
- Topic: NPC spotting system
- Replies: 3
- Views: 946
Re: NPC spotting system
sounds interesting
I think that will be inserted soon anyway, otherwise it would hardly be possible to play an assassin or thief
I think that will be inserted soon anyway, otherwise it would hardly be possible to play an assassin or thief
- Mon Jul 22, 2013 7:25 am
- Forum: Feature Requests
- Topic: Transit: Natural resources, eat/sleep (camp); a wilderness.
- Replies: 7
- Views: 2120
Re: Transit: Natural resources, eat/sleep (camp); a wilderne
I think food will be no big management problem, when they will eat automatically.. but a food system is necessary to make the game more realistic, as well as sleep. there should be a "Satisfaction worth" of hungry, thirsty and calculated from work. anyone knows the game "Wiggles"...
- Sat Jul 20, 2013 10:05 pm
- Forum: Feature Requests
- Topic: Animal ideas
- Replies: 21
- Views: 5589
Re: Animal ideas
I would like to have hunting in game. I could play this lonely nutter in the middle of no where who does everything by himself and lives hunting moose, bears, cute bunnies and stuff. He'd visit once a year in a city to sell hides and buy rum, narcotics and other necessities. Support this! The wildl...
- Fri Jul 19, 2013 12:28 pm
- Forum: Feature Requests
- Topic: Buyable/Hireable guards for outposts
- Replies: 3
- Views: 942
Re: Buyable/Hireable guards for outposts
i like the idea.. I think about "equippable" guards, that follow the person, that pay for protection. or another idea "free guards" You build a house and "sell it to public". Free NPC buy that house, when there are free "jobs" in your city they buy that house....