Search found 9 matches

by Heavy_Gear_Mechanic
Sat Aug 10, 2013 11:31 pm
Forum: Off-Topic
Topic: Favorite Cheese?
Replies: 19
Views: 9989

Re: Favorite Cheese?

Hard to beat some good Monterey Jack ...
by Heavy_Gear_Mechanic
Sat Aug 03, 2013 12:09 am
Forum: Feature Requests
Topic: Campsites- dynamic raid areas
Replies: 15
Views: 6317

Re: Campsites- dynamic raid areas

Was wondering of how feasable it would be to allow structures you deconstruct torefund resouces, something like building in reverse for a portion of what it took to build it. Maybe a deconstuction window that adds resources to a hopper as the deconstruct bar progresses so that you can allocate stuff...
by Heavy_Gear_Mechanic
Wed Jul 31, 2013 10:21 pm
Forum: Off-Topic
Topic: Your top 5 games beyond Kenshi
Replies: 143
Views: 67860

Re: Your top 5 games beyond Kenshi

So... has nobody here ever heard of WAR Inc.? I figured that at least a couple of X-COM / UFO: gamers would have heard of this RTS/Strategy game. Haven't seen anothher game quite like it.
by Heavy_Gear_Mechanic
Tue Jul 30, 2013 9:52 pm
Forum: Off-Topic
Topic: Your top 5 games beyond Kenshi
Replies: 143
Views: 67860

Re: Your top 5 games beyond Kenshi

UndefinedM wrote:shame the series went down the drain after that one.wait aftermath was the first one, right?


shame the series went down the drain after that one.wait aftermath was the first one, right?

I thought it was an offshoot of X-COM
by Heavy_Gear_Mechanic
Tue Jul 30, 2013 3:14 am
Forum: Off-Topic
Topic: Your top 5 games beyond Kenshi
Replies: 143
Views: 67860

Re: Your top 5 games beyond Kenshi

1. Asura's Wrath
2. Naval Ops: Warship Gunner 2
3. Silent Hunter Series
4. UFO: Aftermath
5. War Inc.
by Heavy_Gear_Mechanic
Sun Jul 14, 2013 9:32 pm
Forum: Gameplay
Topic: Please Add Blood And Dismemberment next
Replies: 10
Views: 2663

Re: Please Add Blood And Dismemberment next

I do think it would be nice at some point to have arm/leg dismemberment added (as is listed in the in-game help page). but I agree that it isn't as important as other issues. As for gore effects, I think that's likely a long ways off considering how early in development this game is. Good suggestion...
by Heavy_Gear_Mechanic
Sun Jul 14, 2013 9:01 pm
Forum: Feature Requests
Topic: Buld Zones, Expanded Structures, & Multi-Level Bldngs,
Replies: 5
Views: 1394

Re: Buld Zones, Expanded Structures, & Multi-Level Bldngs,

As to clairification for you Rob, what I meant was that it would be nice if , in build mode, around existing structures or cities the terrain would be highlighted red to show where you cannot build(rather than the current method of using the structure outline to be built to indicate where one can an...
by Heavy_Gear_Mechanic
Sat Jul 13, 2013 5:51 pm
Forum: Feature Requests
Topic: Stocker/Gopher job in Player Town
Replies: 3
Views: 1160

Re: Stocker/Gopher job in Player Town

You could call the job to move full outputs to the next availabe location ( such as storage or the next input that uses it) "Porter"
by Heavy_Gear_Mechanic
Sat Jul 13, 2013 5:08 pm
Forum: Feature Requests
Topic: Buld Zones, Expanded Structures, & Multi-Level Bldngs,
Replies: 5
Views: 1394

Buld Zones, Expanded Structures, & Multi-Level Bldngs,

Just throwing a few ideas out there I think might go over well. The first, build zones, refers to having the terrain highlighted where one can (or possibly cannot if its easier) buid on, instead of the current method of using the structure outline itself to indicate. The next idea, expanded structur...