Search found 9 matches
- Sat Aug 10, 2013 11:31 pm
- Forum: Off-Topic
- Topic: Favorite Cheese?
- Replies: 19
- Views: 9989
Re: Favorite Cheese?
Hard to beat some good Monterey Jack ...
- Sat Aug 03, 2013 12:09 am
- Forum: Feature Requests
- Topic: Campsites- dynamic raid areas
- Replies: 15
- Views: 6317
Re: Campsites- dynamic raid areas
Was wondering of how feasable it would be to allow structures you deconstruct torefund resouces, something like building in reverse for a portion of what it took to build it. Maybe a deconstuction window that adds resources to a hopper as the deconstruct bar progresses so that you can allocate stuff...
- Wed Jul 31, 2013 10:21 pm
- Forum: Off-Topic
- Topic: Your top 5 games beyond Kenshi
- Replies: 143
- Views: 67860
Re: Your top 5 games beyond Kenshi
So... has nobody here ever heard of WAR Inc.? I figured that at least a couple of X-COM / UFO: gamers would have heard of this RTS/Strategy game. Haven't seen anothher game quite like it.
- Tue Jul 30, 2013 9:52 pm
- Forum: Off-Topic
- Topic: Your top 5 games beyond Kenshi
- Replies: 143
- Views: 67860
Re: Your top 5 games beyond Kenshi
I thought it was an offshoot of X-COMUndefinedM wrote:shame the series went down the drain after that one.wait aftermath was the first one, right?
shame the series went down the drain after that one.wait aftermath was the first one, right?
- Tue Jul 30, 2013 3:14 am
- Forum: Off-Topic
- Topic: Your top 5 games beyond Kenshi
- Replies: 143
- Views: 67860
Re: Your top 5 games beyond Kenshi
1. Asura's Wrath
2. Naval Ops: Warship Gunner 2
3. Silent Hunter Series
4. UFO: Aftermath
5. War Inc.
2. Naval Ops: Warship Gunner 2
3. Silent Hunter Series
4. UFO: Aftermath
5. War Inc.
- Sun Jul 14, 2013 9:32 pm
- Forum: Gameplay
- Topic: Please Add Blood And Dismemberment next
- Replies: 10
- Views: 2663
Re: Please Add Blood And Dismemberment next
I do think it would be nice at some point to have arm/leg dismemberment added (as is listed in the in-game help page). but I agree that it isn't as important as other issues. As for gore effects, I think that's likely a long ways off considering how early in development this game is. Good suggestion...
- Sun Jul 14, 2013 9:01 pm
- Forum: Feature Requests
- Topic: Buld Zones, Expanded Structures, & Multi-Level Bldngs,
- Replies: 5
- Views: 1394
Re: Buld Zones, Expanded Structures, & Multi-Level Bldngs,
As to clairification for you Rob, what I meant was that it would be nice if , in build mode, around existing structures or cities the terrain would be highlighted red to show where you cannot build(rather than the current method of using the structure outline to be built to indicate where one can an...
- Sat Jul 13, 2013 5:51 pm
- Forum: Feature Requests
- Topic: Stocker/Gopher job in Player Town
- Replies: 3
- Views: 1160
Re: Stocker/Gopher job in Player Town
You could call the job to move full outputs to the next availabe location ( such as storage or the next input that uses it) "Porter"
- Sat Jul 13, 2013 5:08 pm
- Forum: Feature Requests
- Topic: Buld Zones, Expanded Structures, & Multi-Level Bldngs,
- Replies: 5
- Views: 1394
Buld Zones, Expanded Structures, & Multi-Level Bldngs,
Just throwing a few ideas out there I think might go over well. The first, build zones, refers to having the terrain highlighted where one can (or possibly cannot if its easier) buid on, instead of the current method of using the structure outline itself to indicate. The next idea, expanded structur...