Search found 18 matches
- Tue Aug 30, 2016 2:13 pm
- Forum: Gameplay
- Topic: Random feedback
- Replies: 6
- Views: 930
Re: Random feedback
2) Even if plate steel were actually an exotic alloy, then it follows that the crossbow and harpoon bolts could also be an exotic alloy, thus canceling out the "exoticness" of the plate steel, and reducing the question again to simple physics (plate steel is attempting to protect a large ...
- Mon Jun 13, 2016 4:12 pm
- Forum: Gameplay
- Topic: What happened to homemade weapon prices?
- Replies: 10
- Views: 1934
Re: What happened to homemade weapon prices?
This really bugs me. Its a single player game so no money sinks are needed and if they did want to include them then there has to be a better way than this. Right now a few loaves of bread sells for more than a Edge type 4 sword. And an armourer will eat many loaves of bread while he fashions said s...
- Sun May 08, 2016 10:27 pm
- Forum: Gameplay
- Topic: Question about "Rice weed"
- Replies: 3
- Views: 800
Re: Question about "Rice weed"
same issue.
But as hemp, wheat, cotton and veg all grow well there it wouldnt be a good place to grow rice....paddy fields are needed.
But as hemp, wheat, cotton and veg all grow well there it wouldnt be a good place to grow rice....paddy fields are needed.
- Mon May 02, 2016 12:46 pm
- Forum: Bug reports
- Topic: 0.91.9 some workers dont take food/bring it back
- Replies: 4
- Views: 600
Re: 0.91.9 some workers dont take food/bring it back
I have the same issue:
Workers not eating.
Workers taking their food from their packs and putting it in barrell.
I even had a worker who was set at a station making weapons run to the food barrel and dump his food then stand next to the bread barrell until he died of hunger without eating.
Workers not eating.
Workers taking their food from their packs and putting it in barrell.
I even had a worker who was set at a station making weapons run to the food barrel and dump his food then stand next to the bread barrell until he died of hunger without eating.
- Fri Apr 22, 2016 2:28 pm
- Forum: General
- Topic: Crumblejon
- Replies: 4
- Views: 2247
Re: Crumblejon
you give up to easily, Badger him!swillo wrote:Just met him today. He was not impressed with me.![]()
Wouldn't join up. Guess i'm not as suave as I thought.
- Sat Apr 16, 2016 4:22 pm
- Forum: Bug reports
- Topic: Hive Soldier Drones carry my unconscious chars out the bed
- Replies: 4
- Views: 434
Re: Hive Soldier Drones carry my unconscious chars out the b
i dont know if its is ment to be but in floppy houses if somebody isnt arround to collect me money and i just get in bed then the guards pick me up and throw me out. Seems logical enough.
- Thu Apr 14, 2016 5:51 pm
- Forum: Bug reports
- Topic: 0.91 Crash when i attack unprovoked the river raptors
- Replies: 0
- Views: 232
0.91 Crash when i attack unprovoked the river raptors
as title, tried a few times get the same crash at the same moment each time.
- Sat Apr 09, 2016 9:27 am
- Forum: Feature Requests
- Topic: Animals are overpowered. Make them only damage one at a time
- Replies: 22
- Views: 5173
Re: Animals are overpowered. Make them only damage one at a
I thought it was just that I was using a 58 KG fragment axe and was to slow to blow, blocking animals would be a good think.
- Fri Apr 08, 2016 7:47 am
- Forum: Bug reports
- Topic: 0.90.10 (EDIT) Walls, gates, and ramps very hard to build.
- Replies: 6
- Views: 1464
Re: 0.90.10 (EDIT) Walls, gates, and ramps very hard to buil
Walls have been my absolute bane for a long time. But this time with the new map i thought I would try to establish a base at the absolute flatest spot I could find so that walls would be an issue. Even in flat basin at the bottom of Okrans pride I had issues: 1) the biggest problem seems to be arro...
- Tue Apr 05, 2016 9:34 am
- Forum: Bug reports
- Topic: 0.90.6 Infinite Wingwang will not import
- Replies: 5
- Views: 935
Re: 0.90.6 Infinite Wingwang will not import
That explains it!, I am having the same issues in that my wingwangs are missing following importing the game into newlands I had a pair of wingwangs who were my leader body guards, they had a very particulair physic and dress so was i was puzzled when they went missing. Newlands will be tough withou...
- Sun Apr 03, 2016 9:12 pm
- Forum: Bug reports
- Topic: [0.90.1~3]Can't build anything since import from old save
- Replies: 18
- Views: 3106
Re: [0.90.1~3]Can't build anything since import from old sav
I have the same issue.
I cant put a check in the import research box either
I cant put a check in the import research box either
- Thu Jan 29, 2015 5:45 pm
- Forum: Gameplay
- Topic: Problem building wall
- Replies: 3
- Views: 907
Problem building wall
I am having issues building walls arround my base. I place the gate and then all the walls arround the base. Then i build the gatehouse but then my men wont complete the already placed walls. I loaded them up with materials and click build on the wall sections and they just stand there and do nothin...
- Sat Jul 27, 2013 12:53 am
- Forum: Gameplay
- Topic: Multiple Squads/Squads greater than 20 characters SOON(TM)?
- Replies: 2
- Views: 1091
Re: Multiple Squads/Squads greater than 20 characters SOON(T
i know what you mean about and extra 20 or 40 people would really help. But i did find a bit of a work arround for it in the short term. i built enough stuff so that each production chain would use the full 20 people(or close to it). This means you can do something in bulk then move onto the next th...
- Thu Jul 25, 2013 10:19 pm
- Forum: Bug reports
- Topic: [0.44.1] Stone Storage
- Replies: 3
- Views: 1752
Re: [0.44.1] Stone Storage
I have always found it works best to have a line of three buildings, a stone mine , gap > then a stone processor > gap > then a warehouse building (shack or bigger fillied with building material storage crates). With this set up the men running the stone processor go to the mine to collect stone whe...
- Thu Jul 25, 2013 9:41 pm
- Forum: Feature Requests
- Topic: Weapon - Zweihander
- Replies: 2
- Views: 821
Re: Weapon - Zweihander
Is that not pretty much exactly what the fragment axe is.
Try making an edge type 5 fragment axe and about 65-75 strength, you feel like a really badass often cleaving two enemies dead in a single swing.
Try making an edge type 5 fragment axe and about 65-75 strength, you feel like a really badass often cleaving two enemies dead in a single swing.
- Wed Jul 17, 2013 5:52 pm
- Forum: Gameplay
- Topic: Great Game + a few observations
- Replies: 1
- Views: 696
Great Game + a few observations
Let me start by saying this is the most enjoyable game I have played in many years. So many other games have promised this kind of rpg / sandbox / strategy blend and but delivered something thats seems bland or where obvious shortcuts have been taken that leave the final product lacking. Kenshi seem...
- Mon Jul 15, 2013 11:16 am
- Forum: General
- Topic: Factions gain bugged
- Replies: 6
- Views: 2094
Re: Factions gain bugged
thanks for the tip, i see now, i was up to 20 with the red bar (temp) but the green bar )perm factions has also gone from 0 to 2. Not a bad system when you think about it.
- Mon Jul 15, 2013 8:44 am
- Forum: General
- Topic: Factions gain bugged
- Replies: 6
- Views: 2094
Factions gain bugged
I keep healing down traders for factions, it seem to go up but then tick down quickly to nothing?
Is this intented that any factions gain for helping traders is only very short lived or a bug?
Is this intented that any factions gain for helping traders is only very short lived or a bug?