Search found 16 matches

by Jamaica Jones
Tue Aug 06, 2013 6:30 pm
Forum: Gameplay
Topic: Weapon Smithing 10 (Mk V)
Replies: 7
Views: 2098

Re: Weapon Smithing 10 (Mk V)

Oh. Well, then apparently there is also a Weopon Smithing 15. If 12 gave you Mk VI then 13 should be Edge Type I, 14 enables Edge Type 4 (who knows what happened to 2 and 3) and 15 finishes with the aforementioned Edge Type 5 wepaons.
by Jamaica Jones
Tue Aug 06, 2013 9:52 am
Forum: Gameplay
Topic: Weapon Smithing 10 (Mk V)
Replies: 7
Views: 2098

Re: Weapon Smithing 10 (Mk V)

I finished all the research. Weapon Smithing 13 should be the last (or was there a 14?) - don't know anymore. Well (as kamakacoke already mentioned) once you get to Edge Type 5 it's done. The damage is very nice but for my katana guys it doesn't really matter. I gave them light katanas ages ago (loo...
by Jamaica Jones
Fri Aug 02, 2013 11:52 am
Forum: Gameplay
Topic: Fortifying my outpost
Replies: 5
Views: 1657

Re: Fortifying my outpost

I'm using the Steam version, too. You have noticed you have to research the walls first, right?
by Jamaica Jones
Thu Aug 01, 2013 7:05 pm
Forum: Gameplay
Topic: Fortifying my outpost
Replies: 5
Views: 1657

Fortifying my outpost

Originally I wanted to ask you how to make a gap-less wall circle (including a gate) around my town because I wasn't able to do it. Well, I just figured it out so I'm posting that instead (in case somebody doesn't manage it, too): You have to build the gate last since it will pop into the gap thus c...
by Jamaica Jones
Thu Aug 01, 2013 6:42 pm
Forum: Bug reports
Topic: Wall ramps get spanwed up high
Replies: 1
Views: 616

Re: Wall ramps get spanwed up high

Same for me. Didn't notice at first where my wall ramps had gone. Later I spotted them high in the air - where they would be of no use even if they were finished. But since engineers can't fly...
by Jamaica Jones
Sat Jul 27, 2013 2:53 pm
Forum: Bug reports
Topic: "Broken Arm Glitch"
Replies: 2
Views: 584

Re: "Broken Arm Glitch"

This is quite common behaviour. Broken arms switch to "ragdoll mode" and dangle around strangely. They often get stuck in the torso and remain at very unhealthy looking angles. Another thing: I often experience broken left arms not switching back from dangle mode if the patient is in bed w...
by Jamaica Jones
Thu Jul 25, 2013 11:18 pm
Forum: Bug reports
Topic: [0.44.1] Research durations bugged
Replies: 2
Views: 704

Re: [0.44.1] Research durations bugged

So from what I'm gathering, it automatically adjusts the research time to match the research rate of your fastest researcher? Are you using multiple research benches and have you tried (save before this) getting your best science guy killed? I'd be interested to know of the time estimate changes wh...
by Jamaica Jones
Tue Jul 23, 2013 12:53 pm
Forum: Bug reports
Topic: [0.44.1] Research durations bugged
Replies: 2
Views: 704

[0.44.1] Research durations bugged

While the display of the remaining duration doesn't go into negative values any more there's still something wrong. I'm currently researching Weapon Smithing 13. My guy has a science skill of 94 thus according to the display he should research 2.9 times as fast. Since the values of the duration won'...
by Jamaica Jones
Tue Jul 23, 2013 12:21 pm
Forum: Gameplay
Topic: So, do they get better too, or...?
Replies: 12
Views: 4861

Re: So, do they get better too, or...?

hbrown wrote:They do lvl up (or not?) but not to acompany you as you grow, similar to you when you fight and increase stats or when do something, to the NPCs happen the same, or not?
Exacly. They do not level up with you but the same way you do.
by Jamaica Jones
Tue Jul 23, 2013 12:10 pm
Forum: Gameplay
Topic: Any chance of a compass?
Replies: 12
Views: 3268

Re: Any chance of a compass?

Ahhh nowdays lazy gamers :P Having a map of your current area doesn't provide you the direction you re facing IRL. So, no, your argument is wrong. Having a map and having a compass are 2 different things. I'm sure you've now noticed it by yourself. Just in case you didn't: There's a blue X on the m...
by Jamaica Jones
Tue Jul 23, 2013 12:01 pm
Forum: Gameplay
Topic: Any chance of a compass?
Replies: 12
Views: 3268

Re: Any chance of a compass?

Just because you can say the logic doesn't mean that logic is easily implemented into the game's engine. Plus you didn't even go over the subtleties of the design. For example, when should the compass/direction display appear? Should it be only when you have a character holding one selected, when j...
by Jamaica Jones
Thu Jul 18, 2013 9:41 am
Forum: General
Topic: About katanas and heavy weapons
Replies: 15
Views: 12548

Re: About katanas and heavy weapons

My squad consists of 3 guys - 2 with Katanas, the third is suppposed to go heavy. To give him some dexterity first I equipped him with a ringed sabre (looted from a dust bandit boss) so does already look kinda heavy. The sabre dude outleveled the two katana guys dexterity-wise. So you don't seem to ...
by Jamaica Jones
Wed Jul 17, 2013 10:25 am
Forum: Gameplay
Topic: Weapon Smithing 10 (Mk V)
Replies: 7
Views: 2098

Re: Weapon Smithing 10 (Mk V)

Forget what I said. The weapons do appear in the crafting list. While all the other ones are sorted from weak to strong the Mk V version for some strange reason is listed at second position between "rusted blade" and "003".
by Jamaica Jones
Wed Jul 17, 2013 12:50 am
Forum: Gameplay
Topic: Any chance of a compass?
Replies: 12
Views: 3268

Re: Any chance of a compass?

There really should be a compass. It should be a matter of minutes to implement a display of the direction the camera is facing. A little more work if you add a graphical more pleasing representation. And it shouldn't be something you have to craft since you already have a map and a display of your ...
by Jamaica Jones
Wed Jul 17, 2013 12:27 am
Forum: Gameplay
Topic: So, do they get better too, or...?
Replies: 12
Views: 4861

Re: So, do they get better too, or...?

I have been bandaging and picking up unconscious police men around my outpost and carry them to my base quite a time now (giving them some shirts and plenty of med kits, too). Got 2 sergeants and 3 regular police men patrolling around my town. They've reliably defended my town against any bandits an...
by Jamaica Jones
Tue Jul 16, 2013 11:55 pm
Forum: Gameplay
Topic: Weapon Smithing 10 (Mk V)
Replies: 7
Views: 2098

Weapon Smithing 10 (Mk V)

I just finished the above mentioned research (which should give you access to crafting Mk V weapons) and noticed that I can't craft anything better than Mk IV. I've got a weapon smithing bench III, can't research anything else besides weapon smithing 11+ (research bench maxed) so now I don't know if...