Search found 20 matches

by Nathan_Algren
Sun Dec 14, 2014 12:05 am
Forum: Bug reports
Topic: Post-Update Bug: Lockpicking. 0.70.2
Replies: 1
Views: 351

Re: Post-Update Bug: Lockpicking. 0.70.2

Here's another. Just got it from wandering around, I guess. I have single-thread correction and graphics tuned down (no shadows).
by Nathan_Algren
Sat Dec 13, 2014 9:13 pm
Forum: Bug reports
Topic: Post-Update Bug: Lockpicking. 0.70.2
Replies: 1
Views: 351

Post-Update Bug: Lockpicking. 0.70.2

The game's been working better since Steam downloaded a new update. This new crash was caused by a different action though. I was five minutes in when I started trying to lockpick my way into the Slave Trading camp; as soon as I succeeded, the game crashed.
by Nathan_Algren
Sat Dec 13, 2014 1:09 am
Forum: Bug reports
Topic: Can't start the game crash? 0.70.1 EXP
Replies: 4
Views: 753

Re: Can't start the game crash? 0.70.1 EXP

It seems like the game has been patched at least somewhat; I was able to play five minutes into the game this time around. But then it crashed. So, here's a new report. It might be that very same problem, or it might not be, I'm not too sure yet.
by Nathan_Algren
Thu Dec 11, 2014 11:19 pm
Forum: Bug reports
Topic: Can't start the game crash? 0.70.1 EXP
Replies: 4
Views: 753

Re: Can't start the game crash? 0.70.1 EXP

Killing foliage and grass detail seems to have resolved my problem; I set all to "0" and now, the thing runs. Smoothly, in fact. We'll see if this keeps up. EDIT: Never mind. I'd be pissed off, but I bought this game back when it was still $7.00, so whatevs. EDIT2: Here's another attachmen...
by Nathan_Algren
Thu Dec 11, 2014 11:15 pm
Forum: Bug reports
Topic: Can't start the game crash? 0.70.1 EXP
Replies: 4
Views: 753

Re: Can't start the game crash? 0.70.1 EXP

NEW INFO: Alright, so I took it to the minimalist resolution, lowered the graphics all the way, and the game finally started to play, for a few seconds. Here's where the game freaked out and stopped: I side-swiped the screen to get a look around me, and what happened then? The game crashed. So the c...
by Nathan_Algren
Thu Dec 11, 2014 10:31 pm
Forum: Bug reports
Topic: Can't start the game crash? 0.70.1 EXP
Replies: 4
Views: 753

Can't start the game crash? 0.70.1 EXP

Every time I try to start a New Game, Kenshi crashes. I have a bug report Attached. I've zeroed out the settings, done a full re-install, and made sure the game was added to Nvidia. It has done NOTHING to help me.
by Nathan_Algren
Thu Dec 11, 2014 10:13 pm
Forum: Feature Requests
Topic: Trains and railroads
Replies: 9
Views: 2486

Re: Trains and railroads

No trains. If they add trains, do you realize how many people will be screaming: "I want revolvers!" I know I would be, so no trains.
by Nathan_Algren
Tue May 27, 2014 11:28 pm
Forum: Feature Requests
Topic: Conceding the bestiary
Replies: 39
Views: 11294

Re: Conceding the bestiary

I think we should all start wishing small, and hope the engine Chris has to work with has the spunk to go bigger when it comes down to it. Imagine the thing trying to walk across the map; do you want something with feet that won't properly collide with the terrain? It'd look cheap. I wish for a craz...
by Nathan_Algren
Tue May 27, 2014 11:22 pm
Forum: Feature Requests
Topic: Lets talk "Other weapons"
Replies: 4
Views: 1601

Re: Lets talk "Other weapons"

Image

Yeah... :ugeek: I mod.
by Nathan_Algren
Tue May 27, 2014 11:19 pm
Forum: Feature Requests
Topic: Catan/Capan/Catun... to Captain Deathbeard on Renaming.
Replies: 9
Views: 2871

Re: Catan/Capan/Catun... to Captain Deathbeard on Renaming.

I liked Cat'ion the best because it's sort of a joke; "Always use caution when dealing with Cat'ion... " Makes the faction pretty memorable. That said; everything really needs a strong storytelling aspect about it, whenever that time comes. This game feels very "east asia meets roman ...
by Nathan_Algren
Tue May 27, 2014 10:20 am
Forum: Feature Requests
Topic: Catan/Capan/Catun... to Captain Deathbeard on Renaming.
Replies: 9
Views: 2871

Catan/Capan/Catun... to Captain Deathbeard on Renaming.

Yes I understand this "*Popular" boardgame probably forced you to rename the town and therefore the arms company and faction ultimately... But... Cat'ion sounds like a great name. As does... Cat'ion. Caton. Catia. Cation. Catom. Catop. Catose. Catesia. Catastic! Catopolis. Catapoli. Catdog...
by Nathan_Algren
Thu Jul 25, 2013 12:06 am
Forum: Gameplay
Topic: Leg size, height, and frame: A land of dwarfs and ubertalls.
Replies: 8
Views: 2117

Re: Leg size, height, and frame: A land of dwarfs and uberta

Indeed, selective breeding is a successful strategy though, which is why I considered it as an explanation for the mass numbers. There are "double muscled" cattle like the Belgian blue, which are developed by the breeders selecting a line of traits specific to heavy muscling, emphasizing t...
by Nathan_Algren
Wed Jul 24, 2013 4:33 am
Forum: Modding
Topic: Mod will not load properly.
Replies: 1
Views: 934

Mod will not load properly.

I am getting an error code "the mod [kenshimodular (which I named the mod)] failed to load and will be skipped."

Why is this? I entered my key for the game, so it shouldn't be the demo protection acting up this late, as everything else is working fine. What's wrong here?
by Nathan_Algren
Wed Jul 24, 2013 12:11 am
Forum: Modding
Topic: [MOD] More Startoffs
Replies: 5
Views: 3762

Re: [MOD] More Startoffs

How did you make this?

Where did you find the other character templates?
by Nathan_Algren
Tue Jul 23, 2013 11:26 pm
Forum: Gameplay
Topic: Leg size, height, and frame: A land of dwarfs and ubertalls.
Replies: 8
Views: 2117

Re: Leg size, height, and frame: A land of dwarfs and uberta

While I agree that the NPC generation should utilize Gaussian curves, or templates to steer towards, I also want to point out that the setting is not necessarily on earth. Expecting what's common in our world could indeed be mistaken. It could turn out these people are actually more genetically var...
by Nathan_Algren
Tue Jul 23, 2013 11:09 pm
Forum: Feature Requests
Topic: Combat Stance/Behaviour Options Aggressive/Passive/Defensive
Replies: 8
Views: 1537

Re: Combat Stance/Behaviour Options Aggressive/Passive/Defen

If you want a passive worker, just take the sword out of his inventory. He won't run after anybody, then, but instead, he will flee if the enemy gets close enough. Just as the citizens do around cities. I learned this by making an unfortunate citizens life even worse; he was disarmed before, I gave ...
by Nathan_Algren
Tue Jul 23, 2013 5:21 pm
Forum: Feature Requests
Topic: Hardcore mode: NO FAST TRAVEL.
Replies: 8
Views: 1954

Hardcore mode: NO FAST TRAVEL.

Nothing is more hardcore than not having fast travel to make the game easier for you. I will admit, I was a bit disappointed to hear that fast travel will be eventually be implemented in this game. One of the reasons I started to like Kenshi so much is because it didn't make things easy on you; but ...
by Nathan_Algren
Tue Jul 23, 2013 5:07 pm
Forum: Gameplay
Topic: Leg size, height, and frame: A land of dwarfs and ubertalls.
Replies: 8
Views: 2117

Leg size, height, and frame: A land of dwarfs and ubertalls.

One thing that I've noticed while playing the game as the whitest guy around (decided to make a blondeish Charlton Heston character) is that getting the height right for my character was tough. Most of the NPCs either are affected by dwarfism, or are super tall, compared to the average 100 default h...
by Nathan_Algren
Mon Jul 22, 2013 5:26 am
Forum: Gameplay
Topic: Befriending the Sand ninja
Replies: 12
Views: 4619

Re: Befriending the Sand ninja

If I knocked someone out in real life and then carried them to my bed I might be facing criminal charges. I seriously doubt they would be liking me more unless there was a bad case of stockholm syndrome going on. Why is reality so buggy? Criminal charges? Oh jeeze... Anyways, Because earth is still...
by Nathan_Algren
Mon Jul 22, 2013 5:19 am
Forum: Feature Requests
Topic: Transit: Natural resources, eat/sleep (camp); a wilderness.
Replies: 7
Views: 2168

Transit: Natural resources, eat/sleep (camp); a wilderness.

I pretty much brainstormed these ideas as I was in transit from city to city; I found myself mostly pressing the fast forward button in order to get from place to place, either getting myself to a state of boredom, or getting in a few run-ins with banditos and sand ninjas. I realized during this tim...