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- Sun Jul 28, 2013 12:38 am
- Forum: Feature Requests
- Topic: Transit: Natural resources, eat/sleep (camp); a wilderness.
- Replies: 7
- Views: 2179
Re: Transit: Natural resources, eat/sleep (camp); a wilderne
I like idea of food. I think a good way to implement food into the game would be kinda like the med kit system. A player can carry rations on them a set amount of days before having to buy, make, scavenge, farm more . And your hunger would be like the blood system when you run out it starts to bleed...