Search found 37 matches

by karnsetheron
Tue Nov 05, 2013 4:44 am
Forum: Gameplay
Topic: Wall Walker Crash?
Replies: 2
Views: 843

Wall Walker Crash?

So i have a small issue lol, every time i try and build a wall (like to get up the side of a mountain via the road tactic) my guy wont build it. Instead he walks north (always the same direction) until he reaches the edge of the map, and then he walks OFF the map so far that my game crashes. I let h...
by karnsetheron
Mon Nov 04, 2013 4:45 am
Forum: Gameplay
Topic: What are the advantages of blunt vs cutting weapons?
Replies: 5
Views: 2123

Re: What are the advantages of blunt vs cutting weapons?

I dont know if anyone else has noticed this...but bodies decay MUCH MUCH slower if the (then alive) unit is killed with blunt weapons.
by karnsetheron
Mon Nov 04, 2013 4:37 am
Forum: Gameplay
Topic: Kenshi isn't difficult enough?
Replies: 7
Views: 2514

Re: Kenshi isn't difficult enough?

Change all bandit group sizes to 15, and the single stat modifier to (+50% randomized). this changes each INDIVIDUAL bandits stats dramatically. You could run into a group of super warriors, a group of horrible weaklings, or a group that is balanced between the two. Another thing is to add a customi...
by karnsetheron
Mon Nov 04, 2013 4:32 am
Forum: Feature Requests
Topic: Capturing Enemies
Replies: 9
Views: 3053

Re: Capturing Enemies

i think its super funny that people post a question, and someone alludes to a similar question saying that the op should search through hundreds of threads and thousands of posts to find an outdated answer :P
by karnsetheron
Mon Nov 04, 2013 3:32 am
Forum: Gameplay
Topic: Creating a Store in Update .50
Replies: 12
Views: 3907

Creating a Store in Update .50

Before anyone says that there are guides to creating a store in your outpost, I looked for over an hour using the search terms box and could not find one. So here is my question. How do you set up a store in your outpost? I have the saloon and shop counter (large) built. The store is "PUBLIC&qu...
by karnsetheron
Fri Oct 04, 2013 1:44 pm
Forum: Bug reports
Topic: Game Will Not Start/ Auto Crash
Replies: 1
Views: 495

Game Will Not Start/ Auto Crash

After the last update, Kenshi will not start. It just auto generates a report that should be going into the crashdump.zip folder. But there are no reports in it for me to share. I have tried uninstalling and re installing but nothing seems to be working. Is anyone else having this problem?
by karnsetheron
Thu Sep 12, 2013 3:35 pm
Forum: Feature Requests
Topic: Airships
Replies: 18
Views: 6684

Re: Airships

when i imagine fast travel, i could see a group of my guys approaching a "caravan" and all my units in a certain radius being taken to another point on the map (via teleporting or something) for a price. At least thats what i imagine it being for Kenshi lol :P
by karnsetheron
Thu Sep 12, 2013 3:32 pm
Forum: Feature Requests
Topic: Capturing Enemies
Replies: 9
Views: 3053

Re: Capturing Enemies

Yeah i saw that huge discussion, it was kinda hard to follow, so many interjections, so i just wanted some fresh views on it was all. I figured i would start a new thread to see what (if anything) had changed on the topic. I also used the term "capturing enemies" because of the negative fe...
by karnsetheron
Thu Sep 12, 2013 3:30 pm
Forum: Feature Requests
Topic: Town/City Commanders/Faction Leaders
Replies: 3
Views: 964

Re: Town/City Commanders/Faction Leaders

heyo :P nope i havent posted about this before, i even searched a bit for a post like this and couldnt find one. I think it would be a great idea to implement "faction leaders" for towns or even overall factions (i.e. kill the emperor of the samurai guys and you take over all their towns o...
by karnsetheron
Tue Sep 10, 2013 1:34 am
Forum: Bug reports
Topic: Blueprints and Buildings
Replies: 4
Views: 1124

Re: Blueprints and Buildings

Your using the unit thats holding the blueprints to build. I find that if i keep that particular unit outside the area of building (or deposit the blueprints into a container) then i dont get that freezing problem. Long explanation short, keep those blue prints away from buildings being constructed.
by karnsetheron
Tue Sep 10, 2013 1:32 am
Forum: Feature Requests
Topic: Capturing Enemies
Replies: 9
Views: 3053

Capturing Enemies

Will there be a chance for us to capture enemies in battle and turn them into workers? This would be a super effective way to build a labor force while not having to use my primary warriors lol.
by karnsetheron
Tue Sep 10, 2013 1:28 am
Forum: Feature Requests
Topic: Town/City Commanders/Faction Leaders
Replies: 3
Views: 964

Town/City Commanders/Faction Leaders

Having a faction leader would be a great thing. being able to run into a city , fight off all the guards, and then kill the faction leader of the city to take it over. :) i think that would be amazing :D
by karnsetheron
Tue Sep 10, 2013 1:22 am
Forum: Feature Requests
Topic: Airships
Replies: 18
Views: 6684

Re: Airships

Im 110% positive that i read there will be NO vehicles in the final version of the game.
by karnsetheron
Fri Aug 09, 2013 4:50 am
Forum: Modding
Topic: Creating factions and implementing them
Replies: 6
Views: 2746

Re: Creating factions and implementing them

Well regionally ive counted (at least what i could see and determine from the squad count in the editor) around a dozen or so squads in each region NOT containing a city, and upwards of 20 or so in regions containing a city. Each squad ive seen has 8 members, a leader and 7 lackeys.
by karnsetheron
Thu Aug 08, 2013 6:24 pm
Forum: Gameplay
Topic: Black Dragon Clan?
Replies: 1
Views: 1033

Re: Black Dragon Clan?

As far as i can tell, you can MANUALLY activate those factions, but the game runs really really REALLY slow.
by karnsetheron
Thu Aug 08, 2013 6:19 pm
Forum: Modding
Topic: Creating factions and implementing them
Replies: 6
Views: 2746

Re: Creating factions and implementing them

You have to load the original game in the editor then enable the faction, and enable the "auto spawn" (or AS for short). If you need to copy the AS just go to any other faction and make a copy of it. Name it something different, attach it to your faction, and it should work. Dont forget th...
by karnsetheron
Thu Aug 08, 2013 6:15 pm
Forum: Gameplay
Topic: Ultimate Blade Stats
Replies: 0
Views: 982

Ultimate Blade Stats

For those of you who enjoy playing with the easy to use mod tools in the Kenshi folder, just a word of warning. If you create a weapon with over 100 stats in all categories then equip a starter character with it, it corrupts your game files >.< yes its an awesome weapon and literally owns a half a d...
by karnsetheron
Thu Aug 08, 2013 6:13 pm
Forum: Gameplay
Topic: 1500 Man Army
Replies: 0
Views: 845

1500 Man Army

Game wont load :P Nuff said :P
by karnsetheron
Thu Aug 08, 2013 6:12 pm
Forum: Gameplay
Topic: 50 Man Army
Replies: 3
Views: 1632

Re: 50 Man Army

it was fun if not for all the problems. Almost like the game couldnt even keep up with that number of PCC's. I tried it at 150...well lets just say bad things happen.
by karnsetheron
Thu Aug 08, 2013 6:11 pm
Forum: Bug reports
Topic: Infinite Encumberance Walk Bug
Replies: 0
Views: 435

Infinite Encumberance Walk Bug

If you get a back pack (or in my case a backpack full of backpacks full of building material) you can fill them up with items. Afterwords, you can open your inventory while the character is moving, and "pick up" the item via the mouse click. Your character will then run as if unencumbered....