Search found 37 matches
- Tue Nov 05, 2013 4:44 am
- Forum: Gameplay
- Topic: Wall Walker Crash?
- Replies: 2
- Views: 843
Wall Walker Crash?
So i have a small issue lol, every time i try and build a wall (like to get up the side of a mountain via the road tactic) my guy wont build it. Instead he walks north (always the same direction) until he reaches the edge of the map, and then he walks OFF the map so far that my game crashes. I let h...
- Mon Nov 04, 2013 4:45 am
- Forum: Gameplay
- Topic: What are the advantages of blunt vs cutting weapons?
- Replies: 5
- Views: 2123
Re: What are the advantages of blunt vs cutting weapons?
I dont know if anyone else has noticed this...but bodies decay MUCH MUCH slower if the (then alive) unit is killed with blunt weapons.
- Mon Nov 04, 2013 4:37 am
- Forum: Gameplay
- Topic: Kenshi isn't difficult enough?
- Replies: 7
- Views: 2514
Re: Kenshi isn't difficult enough?
Change all bandit group sizes to 15, and the single stat modifier to (+50% randomized). this changes each INDIVIDUAL bandits stats dramatically. You could run into a group of super warriors, a group of horrible weaklings, or a group that is balanced between the two. Another thing is to add a customi...
- Mon Nov 04, 2013 4:32 am
- Forum: Feature Requests
- Topic: Capturing Enemies
- Replies: 9
- Views: 3053
Re: Capturing Enemies
i think its super funny that people post a question, and someone alludes to a similar question saying that the op should search through hundreds of threads and thousands of posts to find an outdated answer 
- Mon Nov 04, 2013 3:32 am
- Forum: Gameplay
- Topic: Creating a Store in Update .50
- Replies: 12
- Views: 3907
Creating a Store in Update .50
Before anyone says that there are guides to creating a store in your outpost, I looked for over an hour using the search terms box and could not find one. So here is my question. How do you set up a store in your outpost? I have the saloon and shop counter (large) built. The store is "PUBLIC&qu...
- Fri Oct 04, 2013 1:44 pm
- Forum: Bug reports
- Topic: Game Will Not Start/ Auto Crash
- Replies: 1
- Views: 495
Game Will Not Start/ Auto Crash
After the last update, Kenshi will not start. It just auto generates a report that should be going into the crashdump.zip folder. But there are no reports in it for me to share. I have tried uninstalling and re installing but nothing seems to be working. Is anyone else having this problem?
- Thu Sep 12, 2013 3:35 pm
- Forum: Feature Requests
- Topic: Airships
- Replies: 18
- Views: 6684
Re: Airships
when i imagine fast travel, i could see a group of my guys approaching a "caravan" and all my units in a certain radius being taken to another point on the map (via teleporting or something) for a price. At least thats what i imagine it being for Kenshi lol 
- Thu Sep 12, 2013 3:32 pm
- Forum: Feature Requests
- Topic: Capturing Enemies
- Replies: 9
- Views: 3053
Re: Capturing Enemies
Yeah i saw that huge discussion, it was kinda hard to follow, so many interjections, so i just wanted some fresh views on it was all. I figured i would start a new thread to see what (if anything) had changed on the topic. I also used the term "capturing enemies" because of the negative fe...
- Thu Sep 12, 2013 3:30 pm
- Forum: Feature Requests
- Topic: Town/City Commanders/Faction Leaders
- Replies: 3
- Views: 964
Re: Town/City Commanders/Faction Leaders
heyo :P nope i havent posted about this before, i even searched a bit for a post like this and couldnt find one. I think it would be a great idea to implement "faction leaders" for towns or even overall factions (i.e. kill the emperor of the samurai guys and you take over all their towns o...
- Tue Sep 10, 2013 1:34 am
- Forum: Bug reports
- Topic: Blueprints and Buildings
- Replies: 4
- Views: 1124
Re: Blueprints and Buildings
Your using the unit thats holding the blueprints to build. I find that if i keep that particular unit outside the area of building (or deposit the blueprints into a container) then i dont get that freezing problem. Long explanation short, keep those blue prints away from buildings being constructed.
- Tue Sep 10, 2013 1:32 am
- Forum: Feature Requests
- Topic: Capturing Enemies
- Replies: 9
- Views: 3053
Capturing Enemies
Will there be a chance for us to capture enemies in battle and turn them into workers? This would be a super effective way to build a labor force while not having to use my primary warriors lol.
- Tue Sep 10, 2013 1:28 am
- Forum: Feature Requests
- Topic: Town/City Commanders/Faction Leaders
- Replies: 3
- Views: 964
Town/City Commanders/Faction Leaders
Having a faction leader would be a great thing. being able to run into a city , fight off all the guards, and then kill the faction leader of the city to take it over.
i think that would be amazing 
- Tue Sep 10, 2013 1:22 am
- Forum: Feature Requests
- Topic: Airships
- Replies: 18
- Views: 6684
Re: Airships
Im 110% positive that i read there will be NO vehicles in the final version of the game.
- Fri Aug 09, 2013 4:50 am
- Forum: Modding
- Topic: Creating factions and implementing them
- Replies: 6
- Views: 2746
Re: Creating factions and implementing them
Well regionally ive counted (at least what i could see and determine from the squad count in the editor) around a dozen or so squads in each region NOT containing a city, and upwards of 20 or so in regions containing a city. Each squad ive seen has 8 members, a leader and 7 lackeys.
- Thu Aug 08, 2013 6:24 pm
- Forum: Gameplay
- Topic: Black Dragon Clan?
- Replies: 1
- Views: 1033
Re: Black Dragon Clan?
As far as i can tell, you can MANUALLY activate those factions, but the game runs really really REALLY slow.
- Thu Aug 08, 2013 6:19 pm
- Forum: Modding
- Topic: Creating factions and implementing them
- Replies: 6
- Views: 2746
Re: Creating factions and implementing them
You have to load the original game in the editor then enable the faction, and enable the "auto spawn" (or AS for short). If you need to copy the AS just go to any other faction and make a copy of it. Name it something different, attach it to your faction, and it should work. Dont forget th...
- Thu Aug 08, 2013 6:15 pm
- Forum: Gameplay
- Topic: Ultimate Blade Stats
- Replies: 0
- Views: 982
Ultimate Blade Stats
For those of you who enjoy playing with the easy to use mod tools in the Kenshi folder, just a word of warning. If you create a weapon with over 100 stats in all categories then equip a starter character with it, it corrupts your game files >.< yes its an awesome weapon and literally owns a half a d...
- Thu Aug 08, 2013 6:13 pm
- Forum: Gameplay
- Topic: 1500 Man Army
- Replies: 0
- Views: 845
1500 Man Army
Game wont load
Nuff said 
- Thu Aug 08, 2013 6:12 pm
- Forum: Gameplay
- Topic: 50 Man Army
- Replies: 3
- Views: 1632
Re: 50 Man Army
it was fun if not for all the problems. Almost like the game couldnt even keep up with that number of PCC's. I tried it at 150...well lets just say bad things happen.
- Thu Aug 08, 2013 6:11 pm
- Forum: Bug reports
- Topic: Infinite Encumberance Walk Bug
- Replies: 0
- Views: 435
Infinite Encumberance Walk Bug
If you get a back pack (or in my case a backpack full of backpacks full of building material) you can fill them up with items. Afterwords, you can open your inventory while the character is moving, and "pick up" the item via the mouse click. Your character will then run as if unencumbered....