Hi,
Items, like weapons for example, all have two nodes regarding inventory and icon options. I only modified existing ones, but there is an option to deactivate the 'auto icon' set to true or false. There is a field 'icon' where you might be able to point out a specific file to act as the item icon.
Search found 28 matches
- Thu Jan 17, 2019 6:55 pm
- Forum: Modding
- Topic: How to make custom eapon and armor icons?
- Replies: 1
- Views: 2027
- Thu Jan 17, 2019 6:48 pm
- Forum: Modding
- Topic: Is it possible to mod gate durability?
- Replies: 1
- Views: 1387
Re: Is it possible to mod gate durability?
Hi, Yes you can mod gate, or rather DOORS durability since AI will damage your door but not the gate itself it seems ... In the toolkit you need to edit the building called door, as an example the Defensive Gate level 2 Door. - Look for the 'Construction' node in the table - Notice the Build Materia...
- Fri Oct 30, 2015 11:53 am
- Forum: Bug reports
- Topic: Item list jumping to the top when qeueing items
- Replies: 1
- Views: 490
Re: Item list jumping to the top when qeueing items
I think, even though it's far from being a priority, this should be adressed for a better crafting experience. It's annoying when trying to craft stacks of the same item.
- Sun Oct 18, 2015 9:51 am
- Forum: Modding
- Topic: [MOD] Ninja Rags Texture FIX
- Replies: 0
- Views: 739
[MOD] Ninja Rags Texture FIX
Hi, this is a simple mod that correct the texture for the ninja rags since Kenshi uses DX11, it replace the old ninja rags texture which was pretty dark because of DX11 effects on a 512*512 texture when normal map and gloss was 2048 ...: Ninja Rags bug Nina Rags fixed DOWNLOAD LINK (please check rea...
- Sun Oct 18, 2015 9:40 am
- Forum: Bug reports
- Topic: [TEXTURE ERROR] Ninja Rags
- Replies: 0
- Views: 397
[TEXTURE ERROR] Ninja Rags
Hi, I'm not sure this has been reported so i'll write it down anyways just in case. The Ninja Rags textures in curent Kenshi builds is still the old one from before DX11, it is low res and pretty dark. The correct texture file for it exists, it just has a name the meshes don't use so it doesn't show...
- Wed Aug 26, 2015 11:42 am
- Forum: Modding
- Topic: [MOD] Chainmail and Chain shirts textures
- Replies: 5
- Views: 2402
Re: [MOD] Chainmail and Chain shirts textures
Hello, the download link is available, please tell me if some cannot download the file from this host, i'll find another in case of issues.
- Mon Aug 10, 2015 8:02 am
- Forum: Modding
- Topic: [MOD] Chainmail and Chain shirts textures
- Replies: 5
- Views: 2402
Re: [MOD] Chainmail and Chain shirts textures
Hi i will upload it soon, sorry for the delay im trying windows 10 and backups are everywhere on my desk its a battlefield xD !
- Tue May 19, 2015 10:15 am
- Forum: Modding
- Topic: [MOD] Chainmail and Chain shirts textures
- Replies: 5
- Views: 2402
Re: [MOD] Chainmail and Chain shirts textures
I have made a zip file and will upload it asap.
- Sat May 02, 2015 3:27 pm
- Forum: Modding
- Topic: [MOD] Chainmail and Chain shirts textures
- Replies: 5
- Views: 2402
[MOD] Chainmail and Chain shirts textures
Hello, I've been playing this game for over two years now and everytime i come back i make this very simple change ... Well might sound simple but to my humble skills it's still takes 2h to make it good-looking ^^ ! The textures fits better with assassins rags, ninja rags, samurai armors and mercena...
- Sat May 02, 2015 2:46 pm
- Forum: Feature Requests
- Topic: Job Management Panel
- Replies: 11
- Views: 2385
Re: Job Management Panel
I see, generic naming so that gives you the hint you would be missing. It fits some people way of playing. I think many, like myself, enjoy giving their squadmates a more unique role with their own names and domain of expertise though. Therefore, if naming was the only way to have an insight on who'...
- Sat May 02, 2015 2:33 pm
- Forum: Feature Requests
- Topic: Guard Job simple implimentation
- Replies: 5
- Views: 1379
Re: Guard Job simple implimentation
Wow, i admit i wasn't thinking about extending that feature to create actual patrolling paths, but yeah, i guess that's what i would like to see ingame. For now, just a way to watch a single spot on the ground would be enough i guess until pathing is fixed, that would still leave the fact that bandi...
- Sat May 02, 2015 1:52 pm
- Forum: Gameplay
- Topic: Will my character get strength while hauling ore?
- Replies: 6
- Views: 1741
Re: Will my character get strength while hauling ore?
Wait, does terrain affects gaining strength ? I would got more bonus from a mountain walk than across desert plains ??
Just to be sure ...
Just to be sure ...
- Sat May 02, 2015 1:35 pm
- Forum: Feature Requests
- Topic: Execute Unconscious Characters
- Replies: 9
- Views: 3278
Re: Execute Unconscious Characters
There wouldn't be much point in the "playing dead" feature then ... I dont think Kenshi is supposed to become some kind of hardcore survival experience where everything and everyone can deathblow your crippled bleeding wanderer anytime they knock you cold on the sand ... It's a lot more li...
- Sat May 02, 2015 1:06 pm
- Forum: Feature Requests
- Topic: Job Management Panel
- Replies: 11
- Views: 2385
Re: Job Management Panel
Hi, Will it be possible to also show some color code (just like prospecting) to give a user-friendly information about a character affinity with some jobs ? Like a good miner would get a green indicator on a iron mine (on the mouse-over pickaxe icon for example) but a red one on a medical crafting b...
- Sat May 02, 2015 12:58 pm
- Forum: Feature Requests
- Topic: Guard Job simple implimentation
- Replies: 5
- Views: 1379
Re: Guard Job simple implimentation
Hi, A simple addition would be a "sentinel" option, you would just need to shift+rmb on the ground, not a building or a character, the guard would then attack everything considered as hostile within range and then come back at it's guarding location, just like city guards. I think the issu...
- Sat May 02, 2015 12:49 pm
- Forum: Feature Requests
- Topic: Reset NPC Locations
- Replies: 2
- Views: 693
Re: Reset NPC Locations
Hi, I think importing your game to a new one is the only current way of resetting positions for NPC (resurrecting missing dead too like police chiefs or town guards and citizens). So basically you wish for a feature that doesn't include importing in a new game, just a similar fix ? I would like to h...
- Sat May 02, 2015 12:37 pm
- Forum: Feature Requests
- Topic: Ageing
- Replies: 13
- Views: 5956
Re: Ageing
Hi, +1 against ageing ! However, instead of ageing, you could think, and maybe that's already been discussed, stats deteriorating if no work has been done in a long time. Basically, if you let a character alone and doing nothing for a while, his stats (and i'd rather not see his combat stats deterio...
- Sat May 02, 2015 11:55 am
- Forum: Feature Requests
- Topic: Ranks and WAR!
- Replies: 8
- Views: 2138
Re: Ranks and WAR!
Hi, I admit that if such a system of automatic tasking was to be implemented i'd like it to have an option to toggle it off/on. I wouldn't use such a feature because the game is also about managing your squads/base once you have one ... If you wanted to have one, which is not the case for everyone ....
- Sat May 02, 2015 11:14 am
- Forum: Feature Requests
- Topic: Suggestion regarding squads.
- Replies: 7
- Views: 1625
Re: Suggestion regarding squads.
Hi, I thought the same as you after playing for a few hours in the experimental version. Why would the squad size be limited to 10 if we can have around 256 people in the army ? xD ? BUT ! After recruiting and playing some more i realized the game does not really fit, for now at least, some kind of ...
- Thu Apr 30, 2015 3:37 pm
- Forum: Gameplay
- Topic: Best Place to build a town
- Replies: 18
- Views: 7415
Re: Best Place to build a town
Hi, I'm using the easy prospection perk because i wasn't really fond of having to build everything far away, it messed up buildings on mountain slopes and prevented me from building good looking outpost ... And good-looking is goood ... for roleplay ! :O So i built my base in the valley right in the...